Player Matchup

Medusa
Medusa
Alexir11
Medusa
Level 156
God Stats
4W - 4L
1,510 SR
Queue Stats
80W - 88L
1,523 Elo+
Party 1
Ra
Ra
CxntsRUS
Ra
Level 123
God Stats
2W - 4L
1,311 SR
Queue Stats
37W - 58L
1,420 Elo+
Party 1
Ullr
Ullr
Kxldr
Ullr
Level 156
God Stats
4W - 6L
1,468 SR
Queue Stats
59W - 77L
1,481 Elo+
Party 1
Cthulhu
Cthulhu
vG Merkz
Cthulhu
Level 135
God Stats
8W - 2L
1,688 SR
Queue Stats
57W - 73L
1,511 Elo+
Party 1
Kuzenbo
Kuzenbo
zephyrurs
Kuzenbo
Level 159
God Stats
1W - 1L
1,531 SR
Queue Stats
65W - 89L
1,498 Elo+
Party 1
Team Averages
Level 146
1,501 SR
1,486 Elo+

VS

Team Averages
Level 104
1,542 SR
1,527 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Anow-_-
Agni
Level 149
God Stats
8W - 7L
1,595 SR
Queue Stats
372W - 363L
1,515 Elo+
Solo
Hades
Hades
Cheese670
Hades
Level 112
God Stats
6W - 11L
1,419 SR
Queue Stats
462W - 430L
1,487 Elo+
Solo
Ullr
Ullr
ExeMaDz
Ullr
Level 65
God Stats
15W - 8L
1,615 SR
Queue Stats
109W - 98L
1,578 Elo+
Solo
Amaterasu
Amaterasu
Rocco0908
Amaterasu
Level 69
God Stats
0W - 2L
1,581 SR
Queue Stats
103W - 106L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Alexir11
Medusa
17
4 / 2 / 5
10,347
609
12,452
9,918
3,936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
1 / 5 / 6
8,938
526
5,620
8,719
2,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
Kxldr
Ullr
18
8 / 1 / 4
10,537
620
10,712
14,973
4,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Cthulhu
vG Merkz
Cthulhu
16
2 / 1 / 0
10,143
597
11,883
15,662
9,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kuzenbo
zephyrurs
Kuzenbo
12
1 / 2 / 7
8,128
478
4,137
11,117
9,331
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
11
0 / 6 / 4
6,733
396
5,227
13,242
9,268
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Agni
Anow-_-
Agni
18
4 / 2 / 3
10,360
609
12,716
9,499
3,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hades
Cheese670
Hades
15
1 / 2 / 1
9,044
532
9,378
13,767
7,708
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ullr
ExeMaDz
Ullr
17
3 / 3 / 0
9,468
557
5,351
12,494
5,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Amaterasu
Rocco0908
Amaterasu
13
3 / 3 / 2
8,292
488
8,379
16,126
7,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
21
16
Kills
11
11
Deaths
16
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
6
4
0.33
W
Medusa
Alexir11
Medusa
4
2
5
3.25
L
Agni
Anow-_-
Agni
4
2
3
2.75
L
Hades
Cheese670
Hades
1
2
1
0.75
W
1
5
6
0.8
L
Ullr
ExeMaDz
Ullr
3
3
0
1
W
Ullr
Kxldr
Ullr
8
1
4
10
L
Amaterasu
Rocco0908
Amaterasu
3
3
2
1.33
W
Cthulhu
vG Merkz
Cthulhu
2
1
0
2
W
Kuzenbo
zephyrurs
Kuzenbo
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,804
Damage
41,051
60,389
Taken
65,128
30,526
Mitigated
32,777
17,250
Healing
20,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
5,227
756
0
2,585
13,242
9,268
0
3,198
9,746
0
22,680
W
Medusa
Alexir11
Medusa
12,452
5,997
0
3,294
9,918
3,936
0
49
9,869
0
94,197
L
Agni
Anow-_-
Agni
12,716
277
0
2,180
9,499
3,160
0
2,937
6,362
81,124
2,575
L
Hades
Cheese670
Hades
9,378
1,902
246
8,199
13,767
7,708
0
7,941
4,916
76,030
1,428
W
5,620
194
1,003
1,079
8,719
2,667
81
3,776
4,673
61,087
0
L
Ullr
ExeMaDz
Ullr
5,351
1,785
0
3,971
12,494
5,190
0
494
12,000
0
86,501
W
Ullr
Kxldr
Ullr
10,712
4,293
0
5,776
14,973
4,831
544
6,019
8,537
0
83,100
L
Amaterasu
Rocco0908
Amaterasu
8,379
3,912
0
3,206
16,126
7,451
0
4,895
10,691
0
64,118
W
Cthulhu
vG Merkz
Cthulhu
11,883
467
0
3,045
15,662
9,761
0
7,967
7,632
68,706
2,688
W
Kuzenbo
zephyrurs
Kuzenbo
4,137
1,680
0
3,053
11,117
9,331
60
4,626
6,231
12,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,093
Gold Earned
43,897
515
Minions Killed
586
0
Camps Cleared
0
1,866,290
Distance Traveled
1,730,467
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,733
396
21
1
0
357,353
6
W
Medusa
10,347
609
134
8
0
337,082
3
L
Agni
10,360
609
169
10
0
374,384
1
L
Hades
9,044
532
146
9
0
341,851
0
W
Ra
8,938
526
114
7
0
389,541
8
L
Ullr
9,468
557
159
9
0
328,758
1
W
Ullr
10,537
620
110
6
0
405,893
2
L
Amaterasu
8,292
488
91
5
0
328,121
0
W
Cthulhu
10,143
597
138
8
0
359,240
2
W
Kuzenbo
8,128
478
19
1
0
374,534
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role