Player Matchup

Bellona
Bellona
Ehlerrr
Bellona
Level 63
God Stats
0W - 6L
1,300 SR
Queue Stats
1W - 10L
1,204 Elo+
Solo
Yu Huang
Yu Huang
Redalert_567
Yu Huang
Level 139
God Stats
0W - 2L
1,277 SR
Queue Stats
26W - 24L
1,535 Elo+
Solo
Sol
Sol
Simikiel_HPA32
Sol
Level 142
God Stats
2W - 8L
1,258 SR
Queue Stats
308W - 288L
1,492 Elo+
Solo
Hel
Hel
THEgregster321
Hel
Level 147
God Stats
0W - 3L
1,432 SR
Queue Stats
146W - 140L
1,512 Elo+
Solo
Skadi
Skadi
lonemilkshake
Skadi
Level 129
God Stats
6W - 7L
1,571 SR
Queue Stats
170W - 155L
1,527 Elo+
Solo
Team Averages
Level 124
1,368 SR
1,454 Elo+

VS

Team Averages
Level 140
1,594 SR
1,500 Elo+
King Arthur
King Arthur
Crimz3n
King Arthur
Level 153
God Stats
8W - 2L
1,714 SR
Queue Stats
76W - 51L
1,559 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
EDAC1202
Morgan Le Fay
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 60L
1,428 Elo+
Solo
Martichoras
Martichoras
ElvenDemolisher
Martichoras
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 18L
1,502 Elo+
Party 1
Cerberus
Cerberus
SILENT-CUTTER-91
Cerberus
Level 136
God Stats
27W - 15L
1,654 SR
Queue Stats
409W - 390L
1,549 Elo+
Solo
Pele
Pele
TheSpaceCube
Pele
Level 140
God Stats
2W - 1L
1,603 SR
Queue Stats
115W - 100L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Ehlerrr
Bellona
10
0 / 4 / 0
5,350
412
1,412
10,518
7,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yu Huang
Redalert_567
Yu Huang
13
4 / 4 / 3
7,790
599
7,098
7,167
2,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 6 / 2
5,859
451
6,426
11,663
3,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
0 / 2 / 6
6,807
524
4,202
10,876
7,445
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
5 / 3 / 2
7,145
550
6,930
9,960
2,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Crimz3n
King Arthur
13
3 / 0 / 1
7,964
613
7,498
7,322
5,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Morgan Le Fay
EDAC1202
Morgan Le Fay
12
2 / 4 / 3
7,221
555
6,237
8,387
1,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Martichoras
ElvenDemolisher
Martichoras
13
5 / 1 / 4
7,625
587
8,301
3,908
1,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 3 / 6
6,090
468
6,273
11,527
6,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
9 / 3 / 2
8,319
640
8,698
11,360
4,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
35
11
Kills
19
19
Deaths
11
13
Assists
16
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Crimz3n
King Arthur
3
0
1
3.5
W
Morgan Le Fay
EDAC1202
Morgan Le Fay
2
4
3
0.88
L
Bellona
Ehlerrr
Bellona
0
4
0
0
W
Martichoras
ElvenDemolisher
Martichoras
5
1
4
7
L
Yu Huang
Redalert_567
Yu Huang
4
4
3
1.38
W
0
3
6
1
L
2
6
2
0.5
L
0
2
6
1.5
W
9
3
2
3.33
L
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,068
Damage
37,007
50,184
Taken
42,504
23,816
Mitigated
20,023
16,245
Healing
12,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Crimz3n
King Arthur
7,498
1,180
0
1,857
7,322
5,901
0
0
7,322
0
47,852
W
Morgan Le Fay
EDAC1202
Morgan Le Fay
6,237
147
0
1,361
8,387
1,923
0
5,232
2,680
39,007
637
L
Bellona
Ehlerrr
Bellona
1,412
559
0
3,349
10,518
7,940
0
0
10,518
0
25,813
W
Martichoras
ElvenDemolisher
Martichoras
8,301
3,509
0
2,527
3,908
1,429
0
1,530
2,378
0
55,858
L
Yu Huang
Redalert_567
Yu Huang
7,098
622
0
500
7,167
2,378
25
2,916
3,805
47,230
1,061
W
6,273
0
0
4,030
11,527
6,694
0
6,711
4,784
25,940
421
L
6,426
3,221
0
3,059
11,663
3,131
0
2,395
8,922
39,645
8,464
L
4,202
273
2,577
3,774
10,876
7,445
0
3,420
6,960
22,006
182
W
8,698
1,588
0
2,268
11,360
4,076
0
2,616
8,580
0
69,696
L
6,930
2,995
0
2,986
9,960
2,922
0
2,069
7,671
0
35,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,951
Gold Earned
37,219
333
Minions Killed
421
0
Camps Cleared
0
1,199,778
Distance Traveled
1,301,378
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,964
613
77
6
0
255,150
0
W
Morgan Le Fay
7,221
555
77
6
0
244,846
2
L
Bellona
5,350
412
45
3
0
221,030
5
W
Martichoras
7,625
587
98
8
0
237,810
4
L
Yu Huang
7,790
599
104
8
0
241,110
6
W
Cerberus
6,090
468
59
5
0
258,604
0
L
Sol
5,859
451
76
6
0
232,137
0
L
Hel
6,807
524
51
4
0
249,692
4
W
Pele
8,319
640
110
8
0
304,968
0
L
Skadi
7,145
550
57
4
0
255,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role