Player Matchup

Bacchus
Bacchus
CraiGrenadier369
Bacchus
Level 126
God Stats
5W - 8L
1,423 SR
Queue Stats
319W - 314L
1,463 Elo+
Solo
Izanami
Izanami
DHGkasanIWHBYD
Izanami
Level 152
God Stats
2W - 1L
1,331 SR
Queue Stats
21W - 22L
1,417 Elo+
Party 3
Mulan
Mulan
PapasJr420
Mulan
Level 125
God Stats
3W - 5L
1,511 SR
Queue Stats
33W - 44L
1,417 Elo+
Party 2
Awilix
Awilix
SrPorta
Awilix
Level 146
God Stats
4W - 6L
1,446 SR
Queue Stats
23W - 20L
1,506 Elo+
Party 2
Ra
Ra
Venomous5421
Ra
Level 58
God Stats
1W - 1L
1,605 SR
Queue Stats
7W - 11L
1,170 Elo+
Party 3
Team Averages
Level 121
1,463 SR
1,395 Elo+

VS

Team Averages
Level 121
1,467 SR
1,448 Elo+
Zhong Kui
Zhong Kui
AtomicAron08
Zhong Kui
Level 92
God Stats
4W - 5L
1,263 SR
Queue Stats
111W - 114L
1,437 Elo+
Party 1
Thor
Thor
Classified47535
Thor
Level 70
God Stats
18W - 19L
1,467 SR
Queue Stats
162W - 162L
1,444 Elo+
Solo
Neith
Neith
DeadlyChopking
Neith
Level 144
God Stats
58W - 59L
1,491 SR
Queue Stats
109W - 124L
1,380 Elo+
Party 1
Cthulhu
Cthulhu
MGRash
Cthulhu
Level 178
God Stats
8W - 8L
1,517 SR
Queue Stats
307W - 306L
1,504 Elo+
Solo
Sol
Sol
squanchy024
Sol
Level 121
God Stats
43W - 30L
1,598 SR
Queue Stats
158W - 148L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 2
5,073
507
3,226
8,310
6,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 1 / 1
5,390
539
1,974
2,815
647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
10
1 / 3 / 0
5,610
561
2,638
7,978
4,609
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Awilix
SrPorta
Awilix
10
1 / 3 / 0
5,302
530
3,421
7,603
2,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 4 / 0
5,012
501
2,610
8,996
2,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AtomicAron08
Zhong Kui
11
3 / 0 / 1
6,409
641
6,744
5,746
3,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
6 / 0 / 3
6,494
649
4,661
6,556
2,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 0 / 0
5,954
595
1,381
2,540
838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
MGRash
Cthulhu
10
0 / 2 / 2
5,510
551
4,171
9,904
5,418
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 1 / 2
7,069
707
3,876
6,950
1,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
19
3
Kills
11
12
Deaths
3
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
AtomicAron08
Zhong Kui
3
0
1
3.5
W
6
0
3
7.5
L
0
1
2
1
L
1
1
1
1.5
W
0
0
0
0
W
Cthulhu
MGRash
Cthulhu
0
2
2
0.5
L
Mulan
1
3
0
0.33
L
Awilix
SrPorta
Awilix
1
3
0
0.33
L
0
4
0
0
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,869
Damage
20,833
35,702
Taken
31,696
16,623
Mitigated
14,107
9,178
Healing
13,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
AtomicAron08
Zhong Kui
6,744
369
0
2,502
5,746
3,843
0
1,858
3,832
39,187
1,435
W
4,661
666
0
738
6,556
2,305
288
1,069
5,487
0
33,587
L
3,226
452
0
2,017
8,310
6,053
0
4,030
4,280
16,857
0
L
1,974
1,386
0
685
2,815
647
0
661
2,154
0
29,232
W
1,381
209
159
1,254
2,540
838
0
709
1,831
0
41,156
W
Cthulhu
MGRash
Cthulhu
4,171
631
1,193
3,005
9,904
5,418
0
2,144
7,760
27,187
0
L
Mulan
2,638
203
0
2,473
7,978
4,609
0
2,600
5,378
0
31,959
L
Awilix
SrPorta
Awilix
3,421
1,483
0
250
7,603
2,540
0
3,165
4,438
0
41,269
L
2,610
159
218
3,535
8,996
2,774
0
4,774
4,222
26,883
0
W
3,876
1,472
0
4,516
6,950
1,703
502
0
6,950
38,051
9,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,387
Gold Earned
31,436
267
Minions Killed
329
0
Camps Cleared
0
983,149
Distance Traveled
1,033,045
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,409
641
72
7
0
196,020
0
W
Thor
6,494
649
55
6
0
233,711
0
L
Bacchus
5,073
507
24
2
0
215,420
2
L
Izanami
5,390
539
60
6
0
168,271
0
W
Neith
5,954
595
77
8
0
185,046
1
W
Cthulhu
5,510
551
37
4
0
222,530
0
L
Mulan
5,610
561
67
7
0
176,091
1
L
Awilix
5,302
530
71
7
0
243,591
1
L
Ra
5,012
501
45
5
0
179,776
0
W
Sol
7,069
707
88
9
0
195,738
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role