Player Matchup

Thanatos
Thanatos
DOKTOR RAVER
Thanatos
Level 43
God Stats
4W - 9L
1,381 SR
Queue Stats
21W - 30L
1,384 Elo+
Party 1
Danzaburou
Danzaburou
Hechtps
Danzaburou
Level 65
God Stats
27W - 42L
1,465 SR
Queue Stats
58W - 84L
1,408 Elo+
Party 1
Raijin
Raijin
IFRE4KSH0WI
Raijin
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 34L
1,452 Elo+
Party 1
Ares
Ares
JOEY7SEVEN
Ares
Level 109
God Stats
15W - 16L
1,590 SR
Queue Stats
318W - 335L
1,445 Elo+
Party 1
Mulan
Mulan
SavageAndy88
Mulan
Level 68
God Stats
6W - 9L
1,476 SR
Queue Stats
78W - 107L
1,400 Elo+
Party 1
Team Averages
Level 75
1,482 SR
1,418 Elo+

VS

Team Averages
Level 101
1,622 SR
1,429 Elo+
Awilix
Awilix
Andreakarate
Awilix
Level 97
God Stats
7W - 4L
1,688 SR
Queue Stats
160W - 160L
1,413 Elo+
Party 2
Nike
Nike
FoX_zCoBra57
Nike
Level 94
God Stats
6W - 1L
1,814 SR
Queue Stats
173W - 177L
1,415 Elo+
Party 2
Cthulhu
Cthulhu
MAKAROV30
Cthulhu
Level 81
God Stats
17W - 9L
1,650 SR
Queue Stats
143W - 146L
1,427 Elo+
Party 2
Zeus
Zeus
NarutoJinchurik1
Zeus
Level 154
God Stats
2W - 0L
1,500 SR
Queue Stats
76W - 57L
1,476 Elo+
Solo
Arachne
Arachne
frost77264
Arachne
Level 81
God Stats
19W - 24L
1,459 SR
Queue Stats
174W - 172L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DOKTOR RAVER
Thanatos
11
1 / 8 / 1
6,867
404
4,454
14,709
5,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Danzaburou
Hechtps
Danzaburou
11
0 / 7 / 3
6,812
401
4,658
10,914
3,722
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Raijin
12
0 / 10 / 0
6,717
395
4,538
12,548
3,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
7 / 4 / 1
8,862
521
9,718
19,544
19,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
0 / 5 / 1
6,853
403
6,166
19,352
13,819
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
15
2 / 5 / 16
8,952
527
13,306
14,460
5,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
1 / 1 / 7
9,205
541
9,241
12,084
11,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cthulhu
MAKAROV30
Cthulhu
16
4 / 2 / 2
9,565
563
6,976
12,128
7,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

17
16 / 0 / 7
11,983
705
19,724
7,289
2,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
frost77264
Arachne
17
11 / 0 / 3
9,976
587
8,643
11,871
4,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
69
8
Kills
34
34
Deaths
8
6
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Awilix
2
5
16
2
L
Thanatos
DOKTOR RAVER
Thanatos
1
8
1
0.19
W
1
1
7
4.5
L
Danzaburou
Hechtps
Danzaburou
0
7
3
0.21
L
Raijin
0
10
0
0
L
7
4
1
1.88
W
Cthulhu
MAKAROV30
Cthulhu
4
2
2
2.5
W
16
0
7
19.5
L
0
5
1
0.1
W
Arachne
frost77264
Arachne
11
0
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,534
Damage
57,890
77,067
Taken
57,832
45,986
Mitigated
32,204
14,602
Healing
16,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
13,306
5,749
0
3,121
14,460
5,750
92
5,181
9,279
0
54,264
L
Thanatos
DOKTOR RAVER
Thanatos
4,454
1,441
0
5,626
14,709
5,281
0
3,826
10,641
0
51,251
W
9,241
978
0
1,418
12,084
11,988
116
416
11,668
773
61,533
L
Danzaburou
Hechtps
Danzaburou
4,658
2,615
0
1,539
10,914
3,722
0
4,736
6,064
0
38,200
L
Raijin
4,538
580
0
540
12,548
3,495
0
4,640
7,504
40,774
0
L
9,718
785
0
3,064
19,544
19,669
0
9,261
9,953
26,319
0
W
Cthulhu
MAKAROV30
Cthulhu
6,976
440
65
4,004
12,128
7,108
962
3,348
8,780
56,930
2,072
W
19,724
3,635
0
851
7,289
2,622
1,298
3,760
3,529
74,860
3,524
L
6,166
632
0
3,833
19,352
13,819
0
3,410
15,852
0
42,400
W
Arachne
frost77264
Arachne
8,643
6,556
0
7,426
11,871
4,736
0
1,551
10,320
0
76,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,111
Gold Earned
49,681
326
Minions Killed
503
0
Camps Cleared
0
1,512,678
Distance Traveled
1,711,504
20
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
8,952
527
62
4
0
372,527
0
L
Thanatos
6,867
404
89
5
0
328,317
6
W
Nike
9,205
541
97
6
0
300,088
0
L
Danzaburou
6,812
401
62
4
0
289,514
6
L
Raijin
6,717
395
77
5
0
266,520
4
L
Ares
8,862
521
26
2
0
325,414
4
W
Cthulhu
9,565
563
104
6
0
312,329
0
W
Zeus
11,983
705
139
8
0
331,521
4
L
Mulan
6,853
403
72
4
0
302,913
0
W
Arachne
9,976
587
101
6
0
395,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role