Player Matchup

Janus
Janus
CaptainSoloFTW
Janus
Level 127
God Stats
1W - 4L
1,340 SR
Queue Stats
178W - 198L
1,479 Elo+
Party 1
Mercury
Mercury
FunkyAlucard
Mercury
Level 158
God Stats
7W - 6L
1,686 SR
Queue Stats
71W - 67L
1,440 Elo+
Solo
Ne Zha
Ne Zha
Klinqe
Ne Zha
Level 168
God Stats
6W - 15L
1,266 SR
Queue Stats
826W - 796L
1,503 Elo+
Party 1
Cthulhu
Cthulhu
andy8699
Cthulhu
Level 136
God Stats
10W - 10L
1,607 SR
Queue Stats
156W - 145L
1,562 Elo+
Party 2
Xbalanque
Xbalanque
byra1999
Xbalanque
Level 154
God Stats
0W - 1L
1,547 SR
Queue Stats
22W - 14L
1,640 Elo+
Party 2
Team Averages
Level 149
1,489 SR
1,525 Elo+

VS

Team Averages
Level 152
1,593 SR
1,536 Elo+
Poseidon
Poseidon
Demuirge
Poseidon
Level 157
God Stats
7W - 6L
1,678 SR
Queue Stats
480W - 446L
1,630 Elo+
Solo
Susano
Susano
GluteusCaesar
Susano
Level 159
God Stats
2W - 1L
1,293 SR
Queue Stats
154W - 122L
1,563 Elo+
Solo
Artemis
Artemis
LIPRIKOL
Artemis
Level 149
God Stats
48W - 39L
1,581 SR
Queue Stats
476W - 465L
1,536 Elo+
Solo
Cthulhu
Cthulhu
Sororita1996
Cthulhu
Level 86
God Stats
64W - 24L
1,750 SR
Queue Stats
294W - 269L
1,480 Elo+
Solo
Charon
Charon
kart-soini99
Charon
Level 209
God Stats
25W - 17L
1,661 SR
Queue Stats
281W - 268L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 2
8,703
512
5,127
9,719
3,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
FunkyAlucard
Mercury
14
0 / 2 / 1
7,466
439
3,729
12,998
4,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
Klinqe
Ne Zha
15
3 / 6 / 0
8,742
514
7,768
18,388
6,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
andy8699
Cthulhu
12
0 / 5 / 4
7,358
433
10,195
13,476
8,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Xbalanque
byra1999
Xbalanque
12
1 / 5 / 3
7,350
432
7,131
14,105
4,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Demuirge
Poseidon
18
7 / 2 / 5
10,530
619
8,481
9,117
3,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

13
2 / 1 / 9
8,613
507
5,822
15,438
8,587
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Artemis
LIPRIKOL
Artemis
17
6 / 1 / 3
10,138
596
8,163
9,250
3,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Sororita1996
Cthulhu
15
2 / 1 / 5
9,998
588
10,257
11,243
13,202
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charon
16
4 / 1 / 4
10,127
596
16,216
10,831
4,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
47
6
Kills
21
22
Deaths
6
10
Assists
26
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
W
Poseidon
Demuirge
Poseidon
7
2
5
4.75
L
Mercury
FunkyAlucard
Mercury
0
2
1
0.25
W
2
1
9
6.5
L
Ne Zha
Klinqe
Ne Zha
3
6
0
0.5
W
Artemis
LIPRIKOL
Artemis
6
1
3
7.5
W
Cthulhu
Sororita1996
Cthulhu
2
1
5
4.5
L
Cthulhu
andy8699
Cthulhu
0
5
4
0.4
L
Xbalanque
byra1999
Xbalanque
1
5
3
0.5
W
Charon
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,950
Damage
48,939
68,686
Taken
55,879
27,463
Mitigated
33,796
13,208
Healing
8,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,127
222
0
1,597
9,719
3,223
427
7,306
2,413
54,028
0
W
Poseidon
Demuirge
Poseidon
8,481
2,844
0
989
9,117
3,541
288
1,574
7,424
106,325
0
L
Mercury
FunkyAlucard
Mercury
3,729
1,268
0
1,000
12,998
4,476
0
5,999
6,999
0
55,568
W
5,822
1,150
0
2,176
15,438
8,587
314
4,458
10,549
0
27,134
L
Ne Zha
Klinqe
Ne Zha
7,768
3,474
0
6,918
18,388
6,585
0
9,386
9,002
0
56,854
W
Artemis
LIPRIKOL
Artemis
8,163
3,358
0
3,760
9,250
3,571
800
4,451
4,430
0
77,050
W
Cthulhu
Sororita1996
Cthulhu
10,257
1,150
0
1,369
11,243
13,202
696
1,201
9,943
61,210
4,596
L
Cthulhu
andy8699
Cthulhu
10,195
527
334
1,122
13,476
8,919
0
5,313
8,163
35,242
1,526
L
Xbalanque
byra1999
Xbalanque
7,131
3,720
0
2,237
14,105
4,260
218
4,978
9,127
0
46,970
W
Charon
16,216
1,294
0
184
10,831
4,895
577
2,443
8,076
70,950
3,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,619
Gold Earned
49,406
462
Minions Killed
551
0
Camps Cleared
0
1,741,335
Distance Traveled
1,741,773
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,703
512
120
7
0
332,964
0
W
Poseidon
10,530
619
147
9
0
407,483
0
L
Mercury
7,466
439
92
5
0
410,531
0
W
Susano
8,613
507
37
2
0
358,803
5
L
Ne Zha
8,742
514
109
6
0
333,942
3
W
Artemis
10,138
596
123
7
0
336,431
0
W
Cthulhu
9,998
588
119
7
0
313,854
0
L
Cthulhu
7,358
433
72
4
0
344,457
3
L
Xbalanque
7,350
432
69
4
0
319,441
0
W
Charon
10,127
596
125
7
0
325,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role