Player Matchup

Ymir
Ymir
 
Ymir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
AladinMDF
Cabrakan
Level 48
God Stats
9W - 15L
1,454 SR
Queue Stats
203W - 192L
1,507 Elo+
Solo
Janus
Janus
LegaliseMayo
Janus
Level 24
God Stats
3W - 1L
1,528 SR
Queue Stats
21W - 33L
1,346 Elo+
Party 3
Hachiman
Hachiman
StinkyJib
Hachiman
Level 31
God Stats
1W - 2L
1,326 SR
Queue Stats
59W - 48L
1,473 Elo+
Party 3
Arachne
Arachne
TheDiddlyOne
Arachne
Level 129
God Stats
3W - 2L
1,369 SR
Queue Stats
58W - 48L
1,493 Elo+
Party 3
Team Averages
Level 67
1,436 SR
1,464 Elo+

VS

Team Averages
Level 61
1,541 SR
1,489 Elo+
Kukulkan
Kukulkan
Burnttoast69876
Kukulkan
Level 120
God Stats
1W - 6L
1,236 SR
Queue Stats
46W - 58L
1,395 Elo+
Party 2
Anhur
Anhur
Kxizen
Anhur
Level 23
God Stats
2W - 1L
1,749 SR
Queue Stats
3W - 1L
1,724 Elo+
Party 2
Xing Tian
Xing Tian
Linkoruch
Xing Tian
Level 35
God Stats
1W - 2L
1,710 SR
Queue Stats
30W - 51L
1,412 Elo+
Solo
Cthulhu
Cthulhu
SandySphinx
Cthulhu
Level 62
God Stats
18W - 12L
1,508 SR
Queue Stats
195W - 213L
1,440 Elo+
Party 1
Hun Batz
Hun Batz
Shruikin94
Hun Batz
Level 64
God Stats
3W - 6L
1,500 SR
Queue Stats
392W - 396L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
2 / 1 / 4
6,291
572
3,912
6,319
2,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
AladinMDF
Cabrakan
10
1 / 1 / 5
6,158
560
3,939
8,654
7,411
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 1 / 1
6,532
594
2,031
3,310
1,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
StinkyJib
Hachiman
11
6 / 0 / 1
6,698
609
10,022
4,587
1,435
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Arachne
TheDiddlyOne
Arachne
13
1 / 0 / 0
7,080
644
3,670
8,981
3,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
11
0 / 3 / 0
5,751
523
2,293
4,606
1,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
Kxizen
Anhur
9
1 / 3 / 0
5,100
464
4,485
6,479
1,522
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
Linkoruch
Xing Tian
8
0 / 4 / 1
4,828
439
2,124
10,475
6,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
SandySphinx
Cthulhu
11
0 / 1 / 0
5,827
530
3,742
6,290
4,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hun Batz
Shruikin94
Hun Batz
11
2 / 1 / 1
5,844
531
2,389
8,472
2,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
12
Kills
3
3
Deaths
12
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
1
4
4
W
Cabrakan
AladinMDF
Cabrakan
1
1
5
3.5
L
Kukulkan
0
3
0
0
L
Anhur
Kxizen
Anhur
1
3
0
0.33
W
2
1
1
2.5
L
Xing Tian
Linkoruch
Xing Tian
0
4
1
0.13
L
Cthulhu
SandySphinx
Cthulhu
0
1
0
0
L
Hun Batz
Shruikin94
Hun Batz
2
1
1
2.5
W
Hachiman
StinkyJib
Hachiman
6
0
1
6.5
W
Arachne
TheDiddlyOne
Arachne
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,574
Damage
15,033
31,851
Taken
36,322
16,453
Mitigated
16,546
14,703
Healing
11,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,912
681
0
551
6,319
2,718
0
1,496
4,823
35,866
1,934
W
Cabrakan
AladinMDF
Cabrakan
3,939
1,141
0
2,064
8,654
7,411
140
1,291
7,363
11,228
235
L
Kukulkan
2,293
0
0
658
4,606
1,264
0
3,258
1,200
35,855
0
L
Anhur
Kxizen
Anhur
4,485
2,186
0
2,962
6,479
1,522
0
1,086
5,393
0
32,937
W
2,031
112
0
1,410
3,310
1,039
0
1,135
2,175
34,585
0
L
Xing Tian
Linkoruch
Xing Tian
2,124
238
0
971
10,475
6,543
0
3,072
7,403
9,066
0
L
Cthulhu
SandySphinx
Cthulhu
3,742
246
0
1,601
6,290
4,674
0
419
5,871
35,567
0
L
Hun Batz
Shruikin94
Hun Batz
2,389
406
0
5,128
8,472
2,543
0
1,711
6,723
0
36,414
W
Hachiman
StinkyJib
Hachiman
10,022
6,325
0
3,131
4,587
1,435
1,413
495
4,092
0
56,447
W
Arachne
TheDiddlyOne
Arachne
3,670
2,505
0
7,547
8,981
3,850
0
3,186
5,239
0
47,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,759
Gold Earned
27,350
341
Minions Killed
305
0
Camps Cleared
0
1,123,058
Distance Traveled
1,080,922
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,291
572
66
6
0
258,898
5
W
Cabrakan
6,158
560
15
1
0
220,037
4
L
Kukulkan
5,751
523
74
7
0
191,527
1
L
Anhur
5,100
464
59
5
0
193,827
2
W
Janus
6,532
594
79
7
0
212,139
4
L
Xing Tian
4,828
439
10
1
0
219,666
0
L
Cthulhu
5,827
530
90
8
0
211,248
2
L
Hun Batz
5,844
531
72
7
0
264,654
1
W
Hachiman
6,698
609
97
9
0
200,823
0
W
Arachne
7,080
644
84
8
0
231,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role