Player Matchup

Ix Chel
Ix Chel
BildoSagginz
Ix Chel
Level 132
God Stats
6W - 6L
1,531 SR
Queue Stats
533W - 532L
1,460 Elo+
Solo
Fenrir
Fenrir
ImNotTheSame
Fenrir
Level 54
God Stats
0W - 1L
1,360 SR
Queue Stats
1W - 2L
1,671 Elo+
Solo
Xbalanque
Xbalanque
benjjiFishii
Xbalanque
Level 88
God Stats
2W - 2L
1,828 SR
Queue Stats
186W - 174L
1,552 Elo+
Solo
Janus
Janus
mrpoophead81
Janus
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 28L
1,414 Elo+
Solo
Sun Wukong
Sun Wukong
pinhopc
Sun Wukong
Level 142
God Stats
75W - 60L
1,607 SR
Queue Stats
298W - 282L
1,552 Elo+
Solo
Team Averages
Level 92
1,565 SR
1,530 Elo+

VS

Team Averages
Level 103
1,534 SR
1,506 Elo+
Sol
Sol
 
Sol
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Bukaro123
Cu Chulainn
Level 144
God Stats
11W - 12L
1,493 SR
Queue Stats
251W - 249L
1,492 Elo+
Solo
Cthulhu
Cthulhu
Johnii_Boii
Cthulhu
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 88L
1,445 Elo+
Solo
Bastet
Bastet
MudkipCody
Bastet
Level 77
God Stats
7W - 0L
1,732 SR
Queue Stats
29W - 20L
1,681 Elo+
Solo
Nu Wa
Nu Wa
tutubaraØ
Nu Wa
Level 31
God Stats
2W - 1L
1,444 SR
Queue Stats
16W - 20L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BildoSagginz
Ix Chel
10
0 / 3 / 1
6,478
432
4,163
13,621
7,949
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
7
0 / 7 / 2
5,566
371
3,403
10,569
3,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xbalanque
benjjiFishii
Xbalanque
13
0 / 2 / 0
6,801
453
6,763
11,788
3,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

14
3 / 8 / 0
8,167
544
7,686
10,681
3,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sun Wukong
pinhopc
Sun Wukong
12
1 / 3 / 1
6,882
459
6,260
14,139
8,084
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
1 / 0 / 4
8,168
545
5,693
6,044
1,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
Bukaro123
Cu Chulainn
16
6 / 1 / 2
10,269
685
12,724
12,281
10,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Cthulhu
Johnii_Boii
Cthulhu
14
4 / 0 / 3
8,804
587
10,384
12,356
8,729
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bastet
MudkipCody
Bastet
15
8 / 3 / 3
9,000
600
7,076
12,497
3,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Nu Wa
16
4 / 0 / 5
9,493
633
8,028
7,876
2,258
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
4
Kills
23
23
Deaths
4
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
4
3
L
Ix Chel
BildoSagginz
Ix Chel
0
3
1
0.17
W
Cu Chulainn
Bukaro123
Cu Chulainn
6
1
2
7
L
Fenrir
0
7
2
0.14
W
Cthulhu
Johnii_Boii
Cthulhu
4
0
3
5.5
W
Bastet
MudkipCody
Bastet
8
3
3
3.17
L
Xbalanque
benjjiFishii
Xbalanque
0
2
0
0
L
3
8
0
0.38
L
Sun Wukong
pinhopc
Sun Wukong
1
3
1
0.5
W
Nu Wa
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,275
Damage
43,905
60,798
Taken
51,054
26,253
Mitigated
27,173
22,036
Healing
19,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,693
819
0
3,604
6,044
1,810
684
561
5,483
59,479
0
L
Ix Chel
BildoSagginz
Ix Chel
4,163
577
2,950
4,988
13,621
7,949
50
7,998
5,223
22,249
0
W
Cu Chulainn
Bukaro123
Cu Chulainn
12,724
1,320
0
4,088
12,281
10,413
0
1,009
11,224
11,555
67,667
L
Fenrir
3,403
1,310
29
1,930
10,569
3,591
0
3,224
7,305
0
21,248
W
Cthulhu
Johnii_Boii
Cthulhu
10,384
1,026
39
3,997
12,356
8,729
0
3,838
8,460
39,295
0
W
Bastet
MudkipCody
Bastet
7,076
1,686
0
5,258
12,497
3,963
0
2,550
9,811
0
64,524
L
Xbalanque
benjjiFishii
Xbalanque
6,763
2,955
0
5,576
11,788
3,400
260
6,454
5,024
0
56,736
L
7,686
523
0
961
10,681
3,229
0
4,291
6,390
60,212
0
L
Sun Wukong
pinhopc
Sun Wukong
6,260
1,168
0
5,602
14,139
8,084
0
3,288
10,851
0
42,970
W
Nu Wa
8,028
1,902
0
2,397
7,876
2,258
1,056
4,149
3,429
65,273
3,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,894
Gold Earned
45,734
369
Minions Killed
503
0
Camps Cleared
0
1,328,525
Distance Traveled
1,464,583
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,168
545
118
8
0
270,437
1
L
Ix Chel
6,478
432
18
1
0
255,995
0
W
Cu Chulainn
10,269
685
139
9
0
255,110
0
L
Fenrir
5,566
371
28
2
0
276,355
0
W
Cthulhu
8,804
587
50
3
0
315,416
2
W
Bastet
9,000
600
87
6
0
342,771
0
L
Xbalanque
6,801
453
109
7
0
274,143
6
L
Janus
8,167
544
135
9
0
249,829
3
L
Sun Wukong
6,882
459
79
5
0
272,203
3
W
Nu Wa
9,493
633
109
7
0
280,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role