Player Matchup

Loki
Loki
Imnotgood9078
Loki
Level 128
God Stats
37W - 23L
1,868 SR
Queue Stats
153W - 119L
1,616 Elo+
Party 2
Anubis
Anubis
MorbidCommander
Anubis
Level 158
God Stats
28W - 31L
1,491 SR
Queue Stats
225W - 239L
1,473 Elo+
Solo
Ymir
Ymir
Xlnger
Ymir
Level 59
God Stats
3W - 3L
1,890 SR
Queue Stats
8W - 7L
1,550 Elo+
Party 2
Surtr
Surtr
Zeus DPDC9586
Surtr
Level 155
God Stats
8W - 14L
1,272 SR
Queue Stats
311W - 312L
1,500 Elo+
Solo
Rama
Rama
peestainx
Rama
Level 128
God Stats
3W - 9L
1,379 SR
Queue Stats
92W - 95L
1,482 Elo+
Solo
Team Averages
Level 126
1,580 SR
1,524 Elo+

VS

Team Averages
Level 91
1,557 SR
1,475 Elo+
Medusa
Medusa
Babananaaaaa
Medusa
Level 110
God Stats
2W - 2L
1,568 SR
Queue Stats
133W - 101L
1,526 Elo+
Solo
Ymir
Ymir
Crustxtoast
Ymir
Level 69
God Stats
4W - 2L
1,459 SR
Queue Stats
121W - 109L
1,487 Elo+
Party 1
Scylla
Scylla
FRSCHRISB
Scylla
Level 43
God Stats
2W - 0L
1,707 SR
Queue Stats
31W - 34L
1,398 Elo+
Party 1
Nox
Nox
Xurtecc
Nox
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 20L
1,409 Elo+
Party 1
Tyr
Tyr
jonhysejugar
Tyr
Level 129
God Stats
12W - 15L
1,551 SR
Queue Stats
447W - 428L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 4
6,390
492
5,559
8,873
2,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
4 / 3 / 2
7,812
601
6,465
7,837
3,921
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Ymir
Xlnger
Ymir
9
3 / 1 / 3
5,966
459
3,365
8,579
6,418
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 3 / 0
6,388
491
8,764
13,061
7,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Rama
12
1 / 4 / 2
6,645
511
3,791
8,406
2,642
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
4 / 2 / 2
8,315
640
8,548
7,233
2,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 3 / 3
6,879
529
4,275
7,492
4,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
FRSCHRISB
Scylla
11
1 / 2 / 2
6,703
516
3,745
5,688
1,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Nox
13
3 / 3 / 2
7,052
542
4,706
7,015
2,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
4 / 0 / 0
8,448
650
8,205
13,074
10,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
22
10
Kills
13
13
Deaths
10
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
4
2
2
2.5
W
1
3
3
0.83
W
Scylla
FRSCHRISB
Scylla
1
2
2
1
L
2
2
4
2
L
4
3
2
1.67
L
Ymir
Xlnger
Ymir
3
1
3
4.5
W
Nox
3
3
2
1.33
L
0
3
0
0
W
4
0
0
4
L
Rama
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,944
Damage
29,479
46,756
Taken
40,502
23,442
Mitigated
22,397
16,015
Healing
13,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
8,548
3,976
0
1,345
7,233
2,688
0
1,006
6,227
0
72,996
W
4,275
958
0
1,554
7,492
4,662
0
2,824
4,668
19,102
1,260
W
Scylla
FRSCHRISB
Scylla
3,745
438
0
625
5,688
1,986
112
3,369
2,319
32,320
995
L
5,559
1,709
0
3,449
8,873
2,739
0
3,031
5,842
0
43,219
L
6,465
393
0
3,038
7,837
3,921
0
4,993
2,844
54,763
1,735
L
Ymir
Xlnger
Ymir
3,365
1,037
0
1,069
8,579
6,418
0
2,547
6,032
17,800
0
W
Nox
4,706
445
0
2,778
7,015
2,094
90
1,385
5,546
44,380
1,323
L
8,764
2,686
0
5,481
13,061
7,722
0
1,088
11,973
1,422
48,091
W
8,205
486
0
7,353
13,074
10,967
0
1,492
10,523
0
69,292
L
Rama
3,791
3,206
0
2,978
8,406
2,642
0
487
7,919
0
48,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,201
Gold Earned
37,397
398
Minions Killed
432
0
Camps Cleared
0
1,293,896
Distance Traveled
1,385,843
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,315
640
114
9
0
287,369
2
W
Ymir
6,879
529
29
2
0
252,657
1
W
Scylla
6,703
516
76
6
0
278,123
0
L
Loki
6,390
492
68
5
0
319,613
5
L
Anubis
7,812
601
113
9
0
251,928
4
L
Ymir
5,966
459
28
2
0
245,878
0
W
Nox
7,052
542
82
6
0
282,262
0
L
Surtr
6,388
491
91
7
0
250,803
0
W
Tyr
8,448
650
131
10
0
285,432
4
L
Rama
6,645
511
98
8
0
225,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role