Player Matchup

Sol
Sol
Nexusart
Sol
Level 70
God Stats
8W - 6L
1,458 SR
Queue Stats
66W - 80L
1,382 Elo+
Party 1
Neith
Neith
Tchiouette
Neith
Level 134
God Stats
5W - 12L
1,198 SR
Queue Stats
116W - 120L
1,468 Elo+
Party 1
Chaac
Chaac
ipac-_man
Chaac
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
258W - 339L
1,445 Elo+
Solo
Achilles
Achilles
lizbeth_0302
Achilles
Level 47
God Stats
2W - 6L
1,500 SR
Queue Stats
204W - 199L
1,493 Elo+
Solo
Susano
Susano
thired
Susano
Level 141
God Stats
4W - 6L
1,305 SR
Queue Stats
116W - 121L
1,468 Elo+
Party 1
Team Averages
Level 96
1,392 SR
1,451 Elo+

VS

Team Averages
Level 75
1,541 SR
1,438 Elo+
Ra
Ra
 
Ra
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Fine5608
Loki
Level 65
God Stats
14W - 14L
1,559 SR
Queue Stats
398W - 394L
1,432 Elo+
Solo
Horus
Horus
TutKen_BSC
Horus
Level 97
God Stats
10W - 4L
1,716 SR
Queue Stats
161W - 147L
1,458 Elo+
Solo
Bacchus
Bacchus
fran_tabares
Bacchus
Level 44
God Stats
3W - 4L
1,433 SR
Queue Stats
38W - 54L
1,403 Elo+
Solo
Ishtar
Ishtar
pistol2thepete
Ishtar
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 54L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 3
6,820
620
4,583
7,656
1,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Neith
11
2 / 2 / 0
6,313
574
3,279
5,001
1,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
ipac-_man
Chaac
11
1 / 1 / 2
5,566
506
7,145
8,879
4,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
lizbeth_0302
Achilles
12
4 / 0 / 2
7,264
660
11,118
11,240
6,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Susano
thired
Susano
12
5 / 0 / 1
6,804
619
3,193
7,372
2,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
1 / 2 / 1
6,268
570
5,664
6,287
2,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
11
1 / 5 / 1
5,667
515
3,818
10,200
3,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
10
0 / 3 / 0
5,243
477
5,167
13,111
8,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bacchus
fran_tabares
Bacchus
9
3 / 1 / 1
5,802
527
4,955
9,020
6,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 2 / 2
4,978
453
2,698
5,760
1,599
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
13
Kills
5
5
Deaths
13
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
2
1
0.75
L
Loki
1
5
1
0.3
W
1
2
3
1.25
W
Neith
2
2
0
1
L
Horus
0
3
0
0
L
Bacchus
fran_tabares
Bacchus
3
1
1
3.5
W
Chaac
ipac-_man
Chaac
1
1
2
2
W
Achilles
lizbeth_0302
Achilles
4
0
2
5
L
0
2
2
0.5
W
Susano
thired
Susano
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,318
Damage
22,302
40,148
Taken
44,378
17,194
Mitigated
22,633
14,128
Healing
17,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
5,664
545
360
2,459
6,287
2,401
0
2,961
3,326
45,290
545
L
Loki
3,818
1,087
0
3,739
10,200
3,243
0
1,206
8,958
0
43,319
W
4,583
2,150
0
3,743
7,656
1,742
1,062
4,460
2,734
39,825
6,710
W
Neith
3,279
1,167
0
1,342
5,001
1,555
693
2,287
2,714
0
42,851
L
Horus
5,167
1,818
40
5,584
13,111
8,869
0
0
12,272
0
25,103
L
Bacchus
fran_tabares
Bacchus
4,955
764
0
2,469
9,020
6,521
0
0
8,912
16,186
542
W
Chaac
ipac-_man
Chaac
7,145
766
0
2,723
8,879
4,640
0
1,764
7,091
0
23,395
W
Achilles
lizbeth_0302
Achilles
11,118
2,896
0
4,316
11,240
6,570
0
824
9,843
0
38,945
L
2,698
1,723
0
2,659
5,760
1,599
0
0
5,760
0
24,648
W
Susano
thired
Susano
3,193
94
0
2,004
7,372
2,687
0
623
6,651
8
40,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,767
Gold Earned
27,958
333
Minions Killed
275
0
Camps Cleared
0
1,178,532
Distance Traveled
1,161,189
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,268
570
99
9
0
245,329
0
L
Loki
5,667
515
76
7
0
251,083
0
W
Sol
6,820
620
89
8
0
213,796
0
W
Neith
6,313
574
91
8
0
206,596
0
L
Horus
5,243
477
34
3
0
206,610
0
L
Bacchus
5,802
527
15
1
0
236,979
3
W
Chaac
5,566
506
17
2
0
247,271
0
W
Achilles
7,264
660
66
6
0
237,267
0
L
Ishtar
4,978
453
51
5
0
221,188
0
W
Susano
6,804
619
70
6
0
273,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role