Player Matchup

Geb
Geb
Pichincha69
Geb
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
353W - 291L
1,645 Elo+
Party 1
Jing Wei
Jing Wei
TomyVirgo
Jing Wei
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 58L
1,645 Elo+
Party 1
Nu Wa
Nu Wa
Toxic Legion491
Nu Wa
Level 142
God Stats
12W - 6L
1,652 SR
Queue Stats
281W - 276L
1,514 Elo+
Party 2
Danzaburou
Danzaburou
brayansuarez123
Danzaburou
Level 88
God Stats
8W - 5L
1,383 SR
Queue Stats
53W - 57L
1,516 Elo+
Party 2
Thanatos
Thanatos
yTiih
Thanatos
Level 145
God Stats
1W - 2L
1,546 SR
Queue Stats
94W - 69L
1,646 Elo+
Solo
Team Averages
Level 94
1,516 SR
1,593 Elo+

VS

Team Averages
Level 112
1,574 SR
1,549 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Giuly280
Hercules
Level 107
God Stats
5W - 1L
1,660 SR
Queue Stats
95W - 104L
1,432 Elo+
Solo
Pele
Pele
PaoloG_15
Pele
Level 88
God Stats
48W - 50L
1,503 SR
Queue Stats
229W - 242L
1,503 Elo+
Solo
Ra
Ra
lKenchinl
Ra
Level 175
God Stats
29W - 11L
1,708 SR
Queue Stats
95W - 93L
1,504 Elo+
Solo
Neith
Neith
matiasgaimer
Neith
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,805 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 1
6,014
463
5,018
12,907
9,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jing Wei
TomyVirgo
Jing Wei
11
0 / 3 / 2
6,775
521
5,720
6,335
1,554
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 2 / 2
6,973
536
8,130
4,640
1,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
brayansuarez123
Danzaburou
11
0 / 4 / 1
6,175
475
2,000
7,908
2,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
yTiih
Thanatos
13
4 / 2 / 1
7,373
567
3,518
9,821
2,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
5 / 1 / 3
8,031
618
7,982
10,733
4,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hercules
Giuly280
Hercules
11
1 / 1 / 3
6,040
465
4,101
9,438
7,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pele
15
3 / 2 / 1
8,793
676
4,678
9,275
2,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

14
2 / 1 / 3
7,849
604
4,076
4,811
1,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 1 / 3
8,052
619
6,213
7,742
2,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
26
6
Kills
13
13
Deaths
6
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
5
1
3
6.5
W
Hercules
Giuly280
Hercules
1
1
3
2.5
W
Pele
3
2
1
1.75
L
1
2
1
0.75
L
Jing Wei
TomyVirgo
Jing Wei
0
3
2
0.33
L
1
2
2
1
L
Danzaburou
brayansuarez123
Danzaburou
0
4
1
0.13
W
2
1
3
3.5
W
2
1
3
3.5
L
Thanatos
yTiih
Thanatos
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,386
Damage
27,050
41,611
Taken
41,999
17,130
Mitigated
18,790
16,352
Healing
13,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
7,982
2,830
0
2,112
10,733
4,009
0
3,005
7,509
0
63,510
W
Hercules
Giuly280
Hercules
4,101
1,196
0
3,060
9,438
7,653
0
3,619
5,546
0
18,150
W
Pele
4,678
373
0
2,844
9,275
2,910
0
688
8,445
0
61,279
L
5,018
941
0
1,970
12,907
9,286
0
1,287
11,031
16,567
0
L
Jing Wei
TomyVirgo
Jing Wei
5,720
4,553
0
1,686
6,335
1,554
357
0
6,302
0
50,505
L
8,130
1,156
0
633
4,640
1,031
0
1,134
3,380
56,175
0
L
Danzaburou
brayansuarez123
Danzaburou
2,000
255
0
2,055
7,908
2,311
0
0
7,872
0
32,120
W
4,076
613
923
1,831
4,811
1,624
300
2,861
1,705
59,321
0
W
6,213
2,467
0
2,510
7,742
2,594
84
1,954
5,646
0
62,216
L
Thanatos
yTiih
Thanatos
3,518
1,413
0
10,008
9,821
2,948
0
1,263
8,420
0
53,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,310
Gold Earned
38,765
391
Minions Killed
477
0
Camps Cleared
0
1,346,718
Distance Traveled
1,454,934
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,031
618
99
8
0
344,496
4
W
Hercules
6,040
465
22
2
0
276,228
0
W
Pele
8,793
676
116
9
0
271,745
6
L
Geb
6,014
463
11
1
0
300,813
2
L
Jing Wei
6,775
521
99
8
0
222,567
0
L
Nu Wa
6,973
536
120
9
0
261,843
5
L
Danzaburou
6,175
475
64
5
0
258,832
4
W
Ra
7,849
604
121
9
0
295,626
4
W
Neith
8,052
619
119
9
0
266,839
0
L
Thanatos
7,373
567
97
7
0
302,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role