Player Matchup

Arachne
Arachne
Ando148
Arachne
Level 81
God Stats
4W - 3L
1,636 SR
Queue Stats
29W - 29L
1,493 Elo+
Solo
Medusa
Medusa
Billendoekie
Medusa
Level 148
God Stats
0W - 2L
1,314 SR
Queue Stats
27W - 23L
1,571 Elo+
Party 3
Erlang Shen
Erlang Shen
HeiligePepernoot
Erlang Shen
Level 140
God Stats
9W - 6L
1,639 SR
Queue Stats
45W - 31L
1,603 Elo+
Party 3
Chaac
Chaac
adamedward13
Chaac
Level 101
God Stats
0W - 2L
1,307 SR
Queue Stats
63W - 65L
1,466 Elo+
Solo
Anubis
Anubis
whiteghost6707
Anubis
Level 106
God Stats
4W - 6L
1,402 SR
Queue Stats
111W - 106L
1,511 Elo+
Solo
Team Averages
Level 115
1,460 SR
1,529 Elo+

VS

Team Averages
Level 88
1,697 SR
1,467 Elo+
Anubis
Anubis
Arial666
Anubis
Level 44
God Stats
4W - 1L
1,960 SR
Queue Stats
10W - 12L
1,462 Elo+
Solo
Artemis
Artemis
Call of Terrors
Artemis
Level 108
God Stats
3W - 5L
1,500 SR
Queue Stats
36W - 50L
1,430 Elo+
Party 1
Ymir
Ymir
Callofplebs
Ymir
Level 29
God Stats
7W - 7L
1,584 SR
Queue Stats
36W - 51L
1,430 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Fonsa
Cu Chulainn
Level 139
God Stats
2W - 2L
1,612 SR
Queue Stats
36W - 32L
1,494 Elo+
Party 2
Thor
Thor
MadPeanut
Thor
Level 120
God Stats
1W - 0L
1,827 SR
Queue Stats
10W - 4L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Ando148
Arachne
3
0 / 2 / 0
3,136
448
524
2,732
974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
9
1 / 0 / 0
4,577
654
3,211
3,561
1,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Erlang Shen
HeiligePepernoot
Erlang Shen
8
0 / 2 / 1
4,126
589
3,407
5,826
2,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

7
1 / 2 / 0
4,233
605
3,958
5,819
4,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
5 / 2 / 0
5,349
764
3,907
4,566
1,515
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Arial666
Anubis
8
1 / 4 / 2
4,440
634
2,532
4,508
1,294
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

7
0 / 1 / 2
4,059
580
3,120
4,319
1,275
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
3 / 1 / 0
4,803
686
1,857
4,330
1,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Cu Chulainn
Fonsa
Cu Chulainn
9
3 / 1 / 0
5,063
723
3,779
6,138
3,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
8
1 / 0 / 2
4,268
610
2,322
5,164
1,690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
7
Kills
8
8
Deaths
7
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Arachne
Ando148
Arachne
0
2
0
0
W
Anubis
Arial666
Anubis
1
4
2
0.5
L
Medusa
1
0
0
1
W
0
1
2
1
W
3
1
0
3
W
Cu Chulainn
Fonsa
Cu Chulainn
3
1
0
3
L
Erlang Shen
HeiligePepernoot
Erlang Shen
0
2
1
0.25
W
Thor
1
0
2
2
L
1
2
0
0.5
L
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,007
Damage
13,610
22,504
Taken
24,459
9,791
Mitigated
9,317
7,634
Healing
4,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Ando148
Arachne
524
326
0
558
2,732
974
0
828
1,904
0
3,115
W
Anubis
Arial666
Anubis
2,532
148
0
927
4,508
1,294
0
3,439
1,069
18,539
42
L
Medusa
3,211
826
0
1,808
3,561
1,094
0
345
3,216
0
29,538
W
3,120
1,523
0
1,367
4,319
1,275
0
0
4,319
0
21,316
W
1,857
559
0
802
4,330
1,781
0
395
3,935
13,894
0
W
Cu Chulainn
Fonsa
Cu Chulainn
3,779
195
0
1,375
6,138
3,277
0
0
6,138
0
27,028
L
Erlang Shen
HeiligePepernoot
Erlang Shen
3,407
2,120
0
1,803
5,826
2,178
0
180
5,646
0
29,196
W
Thor
2,322
770
0
250
5,164
1,690
0
0
5,164
0
23,172
L
3,958
306
0
1,718
5,819
4,030
0
0
5,819
0
20,920
L
3,907
300
0
1,747
4,566
1,515
0
3,007
1,559
24,499
530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,421
Gold Earned
22,633
192
Minions Killed
207
0
Camps Cleared
0
614,128
Distance Traveled
718,729
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
3,136
448
6
1
0
65,984
0
W
Anubis
4,440
634
37
5
0
136,334
0
L
Medusa
4,577
654
42
6
0
120,686
0
W
Artemis
4,059
580
41
6
0
137,692
0
W
Ymir
4,803
686
25
4
0
144,761
1
W
Cu Chulainn
5,063
723
56
8
0
143,825
0
L
Erlang Shen
4,126
589
49
7
0
158,681
0
W
Thor
4,268
610
48
7
0
156,117
0
L
Chaac
4,233
605
42
6
0
139,503
1
L
Anubis
5,349
764
53
8
0
129,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role