Player Matchup

Odin
Odin
 
Odin
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
BelgiumRules
Maui
Level 145
God Stats
2W - 3L
1,626 SR
Queue Stats
259W - 255L
1,521 Elo+
Party 2
Set
Set
Gnutti
Set
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 120L
1,462 Elo+
Solo
Agni
Agni
Lecramieboy
Agni
Level 103
God Stats
2W - 8L
1,235 SR
Queue Stats
258W - 253L
1,522 Elo+
Party 2
Hercules
Hercules
Truthguard
Hercules
Level 146
God Stats
0W - 4L
1,319 SR
Queue Stats
437W - 471L
1,480 Elo+
Solo
Team Averages
Level 134
1,436 SR
1,497 Elo+

VS

Team Averages
Level 153
1,526 SR
1,523 Elo+
Scylla
Scylla
 
Scylla
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Aramati
Charybdis
Level 158
God Stats
5W - 7L
1,247 SR
Queue Stats
368W - 366L
1,543 Elo+
Party 1
Hera
Hera
Bratàc
Hera
Level 146
God Stats
3W - 0L
1,800 SR
Queue Stats
249W - 261L
1,570 Elo+
Party 1
Athena
Athena
OblivionNPC
Athena
Level 158
God Stats
14W - 7L
1,509 SR
Queue Stats
465W - 481L
1,439 Elo+
Solo
Hun Batz
Hun Batz
coolschool
Hun Batz
Level 154
God Stats
24W - 12L
1,574 SR
Queue Stats
926W - 953L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
1 / 3 / 6
7,389
739
8,749
10,636
10,490
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 4 / 4
6,986
699
5,175
10,418
9,859
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Set
Gnutti
Set
12
1 / 4 / 0
6,886
689
4,629
7,681
3,650
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 2 / 2
7,695
770
6,648
6,017
2,218
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Truthguard
Hercules
14
3 / 3 / 2
7,759
776
5,750
18,230
14,951
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
3 / 0 / 4
8,282
828
7,715
4,110
1,653
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
Aramati
Charybdis
14
5 / 3 / 6
8,671
867
10,708
6,679
3,065
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hera
Bratàc
Hera
16
6 / 1 / 8
9,097
910
12,251
4,669
1,989
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Athena
14
0 / 1 / 13
8,344
834
5,971
12,256
12,919
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Hun Batz
coolschool
Hun Batz
14
2 / 3 / 8
7,963
796
10,400
8,909
4,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
55
7
Kills
16
16
Deaths
8
14
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
3
6
1.33
W
Scylla
 
Scylla
3
0
4
5
W
Charybdis
Aramati
Charybdis
5
3
6
2.67
L
0
4
4
0.5
W
Hera
Bratàc
Hera
6
1
8
10
L
Set
Gnutti
Set
1
4
0
0.25
L
2
2
2
1.5
W
Athena
0
1
13
6.5
L
Hercules
Truthguard
Hercules
3
3
2
1.33
W
Hun Batz
coolschool
Hun Batz
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,951
Damage
47,045
52,982
Taken
36,623
41,168
Mitigated
24,418
17,274
Healing
13,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
8,749
1,175
528
1,634
10,636
10,490
0
3,828
6,808
2,811
15,153
W
Scylla
 
Scylla
7,715
197
0
406
4,110
1,653
0
1,853
2,257
21,738
367
W
Charybdis
Aramati
Charybdis
10,708
4,985
1,034
696
6,679
3,065
643
2,211
4,468
0
21,276
L
5,175
889
1,236
1,619
10,418
9,859
0
6,224
4,194
7,524
1,058
W
Hera
Bratàc
Hera
12,251
2,519
901
423
4,669
1,989
868
1,401
3,268
25,950
857
L
Set
Gnutti
Set
4,629
2,336
326
331
7,681
3,650
0
3,905
3,776
0
14,932
L
6,648
387
955
1,855
6,017
2,218
0
2,149
3,868
26,143
0
W
Athena
5,971
1,114
4,003
4,816
12,256
12,919
0
4,161
8,095
7,703
1
L
Hercules
Truthguard
Hercules
5,750
1,736
802
7,988
18,230
14,951
0
8,994
9,236
0
12,494
W
Hun Batz
coolschool
Hun Batz
10,400
1,767
785
803
8,909
4,792
0
3,614
5,295
0
19,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,715
Gold Earned
42,357
105
Minions Killed
127
0
Camps Cleared
0
1,023,992
Distance Traveled
1,069,653
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,389
739
19
2
0
206,712
0
W
Scylla
8,282
828
47
5
0
220,972
0
W
Charybdis
8,671
867
30
3
0
168,225
0
L
Maui
6,986
699
12
1
0
205,084
0
W
Hera
9,097
910
24
2
0
216,140
0
L
Set
6,886
689
15
2
0
190,130
0
L
Agni
7,695
770
40
4
0
219,277
0
W
Athena
8,344
834
4
0
0
249,396
0
L
Hercules
7,759
776
19
2
0
202,789
0
W
Hun Batz
7,963
796
22
2
0
214,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role