Player Matchup

Danzaburou
Danzaburou
Dr-Zombie-719
Danzaburou
Level 100
God Stats
2W - 1L
1,500 SR
Queue Stats
129W - 134L
1,488 Elo+
Party 3
Vulcan
Vulcan
Eliza332
Vulcan
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 95L
1,416 Elo+
Solo
Zeus
Zeus
FL4-PSE
Zeus
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 148L
1,479 Elo+
Party 3
Chaac
Chaac
Toyboy___xD
Chaac
Level 53
God Stats
3W - 2L
1,780 SR
Queue Stats
168W - 155L
1,505 Elo+
Party 3
Ullr
Ullr
WeedPanda9215
Ullr
Level 126
God Stats
1W - 4L
1,124 SR
Queue Stats
136W - 160L
1,389 Elo+
Solo
Team Averages
Level 93
1,481 SR
1,455 Elo+

VS

Team Averages
Level 104
1,635 SR
1,447 Elo+
Izanami
Izanami
CcFungi
Izanami
Level 119
God Stats
0W - 3L
1,500 SR
Queue Stats
308W - 302L
1,414 Elo+
Party 1
Anubis
Anubis
Finch111
Anubis
Level 128
God Stats
4W - 3L
1,935 SR
Queue Stats
150W - 165L
1,487 Elo+
Party 2
Nu Wa
Nu Wa
GorgeousLolita
Nu Wa
Level 127
God Stats
6W - 3L
1,571 SR
Queue Stats
147W - 160L
1,488 Elo+
Party 2
Raijin
Raijin
Lilpeachee
Raijin
Level 20
God Stats
15W - 6L
1,686 SR
Queue Stats
208W - 219L
1,357 Elo+
Party 1
Hera
Hera
kiddolocke
Hera
Level 125
God Stats
2W - 2L
1,484 SR
Queue Stats
150W - 165L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dr-Zombie-719
Danzaburou
16
0 / 5 / 12
9,832
702
3,942
11,593
2,310
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
Eliza332
Vulcan
19
6 / 3 / 15
11,912
851
15,699
14,855
4,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zeus
FL4-PSE
Zeus
19
9 / 5 / 16
11,987
856
20,343
9,931
2,715
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
13 / 3 / 18
12,818
916
18,377
23,769
29,194
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
8 / 4 / 15
11,563
826
8,602
11,696
3,125
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CcFungi
Izanami
15
8 / 8 / 2
10,953
782
11,340
14,481
4,344
Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
Finch111
Anubis
17
2 / 7 / 8
10,536
753
10,241
14,337
7,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.75x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

19
2 / 6 / 13
11,014
787
18,938
16,701
5,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Raijin
Lilpeachee
Raijin
16
4 / 9 / 4
9,791
699
8,108
14,140
3,681
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 7 / 8
9,883
706
10,216
12,590
5,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
54
36
Kills
19
20
Deaths
37
76
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Izanami
CcFungi
Izanami
8
8
2
1.13
W
Danzaburou
Dr-Zombie-719
Danzaburou
0
5
12
1.2
W
Vulcan
Eliza332
Vulcan
6
3
15
4.5
W
Zeus
FL4-PSE
Zeus
9
5
16
3.4
L
Anubis
Finch111
Anubis
2
7
8
0.86
L
2
6
13
1.42
L
Raijin
Lilpeachee
Raijin
4
9
4
0.67
W
13
3
18
7.33
W
8
4
15
3.88
L
3
7
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,963
Damage
58,843
71,844
Taken
72,249
41,903
Mitigated
26,086
23,102
Healing
14,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
CcFungi
Izanami
11,340
7,830
1,288
1,527
14,481
4,344
0
5,979
8,267
0
25,545
W
Danzaburou
Dr-Zombie-719
Danzaburou
3,942
709
2,594
2,694
11,593
2,310
2,039
8,658
2,935
0
25,878
W
Vulcan
Eliza332
Vulcan
15,699
884
701
2,625
14,855
4,559
643
9,400
5,455
40,942
517
W
Zeus
FL4-PSE
Zeus
20,343
854
722
297
9,931
2,715
1,693
6,565
3,366
46,697
0
L
Anubis
Finch111
Anubis
10,241
198
516
2,560
14,337
7,452
0
7,448
6,715
28,532
318
L
18,938
5,984
993
3,437
16,701
5,248
30
9,854
6,559
38,399
0
L
Raijin
Lilpeachee
Raijin
8,108
636
1,221
783
14,140
3,681
0
9,015
4,820
17,373
847
W
18,377
1,122
1,661
7,645
23,769
29,194
680
12,237
11,532
552
38,373
W
8,602
3,132
1,431
2,732
11,696
3,125
2,200
9,987
1,709
0
30,985
L
10,216
2,194
841
1,781
12,590
5,361
0
4,253
7,936
20,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,112
Gold Earned
52,177
218
Minions Killed
161
0
Camps Cleared
0
1,296,406
Distance Traveled
1,072,986
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,953
782
31
2
0
223,458
0
W
Danzaburou
9,832
702
36
3
0
259,770
0
W
Vulcan
11,912
851
60
4
0
294,520
0
W
Zeus
11,987
856
43
3
0
237,915
0
L
Anubis
10,536
753
39
3
0
200,107
0
L
Nu Wa
11,014
787
48
3
0
226,100
2
L
Raijin
9,791
699
23
2
0
203,002
0
W
Chaac
12,818
916
33
2
0
279,286
0
W
Ullr
11,563
826
46
3
0
224,915
0
L
Hera
9,883
706
20
1
0
220,319
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role