Player Matchup

King Arthur
King Arthur
KillerCHriz86
King Arthur
Level 157
God Stats
3W - 5L
1,332 SR
Queue Stats
96W - 108L
1,414 Elo+
Solo
Ix Chel
Ix Chel
Nukem1821
Ix Chel
Level 143
God Stats
9W - 3L
1,777 SR
Queue Stats
21W - 14L
1,631 Elo+
Solo
Thanatos
Thanatos
Saluga123
Thanatos
Level 71
God Stats
63W - 52L
1,578 SR
Queue Stats
525W - 436L
1,532 Elo+
Solo
Xing Tian
Xing Tian
TankyBromance
Xing Tian
Level 172
God Stats
15W - 4L
1,663 SR
Queue Stats
124W - 106L
1,577 Elo+
Solo
Ullr
Ullr
UncannyDwarf769
Ullr
Level 106
God Stats
10W - 14L
1,478 SR
Queue Stats
146W - 156L
1,518 Elo+
Solo
Team Averages
Level 130
1,565 SR
1,534 Elo+

VS

Team Averages
Level 110
1,610 SR
1,537 Elo+
Hercules
Hercules
 
Hercules
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
SchmitzMyPants
Thanatos
Level 89
God Stats
7W - 7L
1,521 SR
Queue Stats
342W - 352L
1,418 Elo+
Solo
Danzaburou
Danzaburou
Thelidrin
Danzaburou
Level 123
God Stats
8W - 3L
1,820 SR
Queue Stats
51W - 33L
1,612 Elo+
Solo
Surtr
Surtr
XD 1JOKER1 XD
Surtr
Level 109
God Stats
49W - 48L
1,596 SR
Queue Stats
174W - 156L
1,542 Elo+
Solo
Nu Wa
Nu Wa
white reaper330
Nu Wa
Level 149
God Stats
1W - 1L
1,611 SR
Queue Stats
83W - 74L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
KillerCHriz86
King Arthur
11
2 / 1 / 3
6,677
668
6,805
8,189
4,759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
Nukem1821
Ix Chel
10
0 / 1 / 1
5,778
578
5,483
5,508
1,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Saluga123
Thanatos
11
5 / 2 / 1
5,929
593
3,516
7,088
2,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xing Tian
TankyBromance
Xing Tian
8
0 / 1 / 3
5,293
529
4,196
12,719
5,864
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
3 / 1 / 0
5,826
583
3,665
6,702
1,838
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
2 / 0 / 0
4,909
491
3,611
7,017
2,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
8
0 / 3 / 4
5,534
553
3,878
9,049
5,220
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
Thelidrin
Danzaburou
11
4 / 2 / 0
6,591
659
8,243
7,631
2,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
0 / 4 / 1
4,882
488
3,315
9,696
3,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 1 / 4
5,377
538
4,686
4,084
932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
15
10
Kills
6
6
Deaths
10
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
0
0
2
W
King Arthur
KillerCHriz86
King Arthur
2
1
3
3.5
W
Ix Chel
Nukem1821
Ix Chel
0
1
1
0.5
W
Thanatos
Saluga123
Thanatos
5
2
1
2.75
L
Thanatos
0
3
4
0.67
W
Xing Tian
TankyBromance
Xing Tian
0
1
3
1.5
L
Danzaburou
Thelidrin
Danzaburou
4
2
0
2
W
3
1
0
3
L
0
4
1
0.13
L
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,665
Damage
23,733
40,206
Taken
37,477
15,975
Mitigated
15,158
17,682
Healing
14,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
3,611
748
0
2,813
7,017
2,970
0
2,438
4,393
0
17,980
W
King Arthur
KillerCHriz86
King Arthur
6,805
373
0
2,589
8,189
4,759
0
598
7,494
5,938
38,068
W
Ix Chel
Nukem1821
Ix Chel
5,483
423
472
2,801
5,508
1,350
90
1,938
3,138
42,237
1,758
W
Thanatos
Saluga123
Thanatos
3,516
420
0
6,315
7,088
2,164
0
332
6,672
0
32,772
L
Thanatos
3,878
569
0
3,352
9,049
5,220
0
3,579
5,402
0
11,774
W
Xing Tian
TankyBromance
Xing Tian
4,196
517
1,589
2,875
12,719
5,864
0
926
11,664
13,611
0
L
Danzaburou
Thelidrin
Danzaburou
8,243
3,927
0
3,519
7,631
2,354
0
1,499
6,130
0
49,061
W
3,665
938
0
1,041
6,702
1,838
0
205
6,423
0
33,440
L
3,315
1,202
0
4,085
9,696
3,682
0
515
9,181
539
27,478
L
4,686
654
0
1,000
4,084
932
0
1,747
2,011
35,368
828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,503
Gold Earned
27,293
324
Minions Killed
237
0
Camps Cleared
0
1,061,905
Distance Traveled
937,860
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,909
491
28
3
0
242,921
0
W
King Arthur
6,677
668
87
9
0
198,038
0
W
Ix Chel
5,778
578
94
9
0
195,928
3
W
Thanatos
5,929
593
55
6
0
240,427
0
L
Thanatos
5,534
553
18
2
0
197,408
1
W
Xing Tian
5,293
529
21
2
0
220,540
1
L
Danzaburou
6,591
659
71
7
0
185,515
0
W
Ullr
5,826
583
67
7
0
206,972
0
L
Surtr
4,882
488
42
4
0
144,693
0
L
Nu Wa
5,377
538
78
8
0
167,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role