Player Matchup

Neith
Neith
 
Neith
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Ando148
Fenrir
Level 81
God Stats
14W - 13L
1,574 SR
Queue Stats
29W - 29L
1,485 Elo+
Solo
Hades
Hades
Gabgouba
Hades
Level 108
God Stats
4W - 1L
1,629 SR
Queue Stats
202W - 198L
1,511 Elo+
Party 1
Geb
Geb
L_E_M_O_N_N_N_N_
Geb
Level 82
God Stats
10W - 4L
1,566 SR
Queue Stats
138W - 125L
1,516 Elo+
Solo
Heimdallr
Heimdallr
MichoMacho
Heimdallr
Level 82
God Stats
10W - 9L
1,448 SR
Queue Stats
499W - 496L
1,476 Elo+
Party 1
Team Averages
Level 106
1,543 SR
1,497 Elo+

VS

Team Averages
Level 87
1,380 SR
1,487 Elo+
Scylla
Scylla
 
Scylla
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Ciganito-cruel
Khepri
Level 226
God Stats
2W - 7L
1,196 SR
Queue Stats
416W - 420L
1,437 Elo+
Solo
Bellona
Bellona
DreamerChris
Bellona
Level 38
God Stats
0W - 1L
1,222 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hel
Hel
GoetiaCoven
Hel
Level 26
God Stats
0W - 1L
1,222 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
bpurisaz
Ah Muzen Cab
Level 39
God Stats
0W - 1L
1,759 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
2 / 1 / 0
6,765
677
2,641
4,750
1,590
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fenrir
Ando148
Fenrir
11
7 / 0 / 2
6,239
624
4,395
6,988
2,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hades
Gabgouba
Hades
11
2 / 1 / 0
6,809
681
3,815
6,207
3,485
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

7
0 / 0 / 3
4,863
486
685
3,400
2,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heimdallr
MichoMacho
Heimdallr
10
6 / 0 / 5
6,528
653
5,561
3,476
1,316
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
2 / 2 / 0
5,741
574
4,461
6,278
1,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

3
0 / 8 / 0
3,556
356
0
6,001
1,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bellona
DreamerChris
Bellona
8
0 / 3 / 0
4,189
419
2,173
7,408
4,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

6
0 / 2 / 0
4,454
445
55
2,592
1,124
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ah Muzen Cab
bpurisaz
Ah Muzen Cab
6
0 / 4 / 0
4,087
409
2,067
6,332
1,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
2
17
Kills
2
2
Deaths
19
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
1
0
2
L
Scylla
 
Scylla
2
2
0
1
W
Fenrir
Ando148
Fenrir
7
0
2
8
L
0
8
0
0
L
Bellona
DreamerChris
Bellona
0
3
0
0
W
Hades
Gabgouba
Hades
2
1
0
2
L
0
2
0
0
W
0
0
3
1.5
W
Heimdallr
MichoMacho
Heimdallr
6
0
5
8.5
L
Ah Muzen Cab
bpurisaz
Ah Muzen Cab
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,097
Damage
8,756
24,821
Taken
28,611
11,231
Mitigated
10,488
11,524
Healing
5,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
2,641
1,063
0
1,643
4,750
1,590
556
2,177
2,573
0
49,632
L
Scylla
 
Scylla
4,461
121
0
1,925
6,278
1,844
0
382
5,896
38,987
673
W
Fenrir
Ando148
Fenrir
4,395
980
0
2,190
6,988
2,800
0
1,127
5,861
0
42,370
L
0
0
0
29
6,001
1,456
0
0
6,001
3,070
550
L
Bellona
DreamerChris
Bellona
2,173
932
0
1,703
7,408
4,689
0
2,926
4,482
0
16,212
W
Hades
Gabgouba
Hades
3,815
410
0
4,538
6,207
3,485
392
235
5,972
42,869
2,942
L
55
55
947
883
2,592
1,124
34
254
2,338
10,107
0
W
685
122
0
982
3,400
2,040
0
778
2,622
6,909
0
W
Heimdallr
MichoMacho
Heimdallr
5,561
2,471
0
2,171
3,476
1,316
118
0
3,476
0
40,975
L
Ah Muzen Cab
bpurisaz
Ah Muzen Cab
2,067
598
0
147
6,332
1,375
14
931
5,401
0
17,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,204
Gold Earned
22,027
365
Minions Killed
162
0
Camps Cleared
0
847,320
Distance Traveled
966,420
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,765
677
82
8
0
164,798
0
L
Scylla
5,741
574
86
9
0
170,225
0
W
Fenrir
6,239
624
83
8
0
252,808
0
L
Khepri
3,556
356
2
0
0
168,848
0
L
Bellona
4,189
419
26
3
0
209,723
0
W
Hades
6,809
681
89
9
0
147,117
0
L
Hel
4,454
445
15
2
0
198,383
0
W
Geb
4,863
486
15
2
0
112,944
0
W
Heimdallr
6,528
653
96
10
0
169,653
3
L
Ah Muzen Cab
4,087
409
33
3
0
219,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role