Player Matchup

Serqet
Serqet
 
Serqet
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
Polloloko619
Ix Chel
Level 107
God Stats
2W - 1L
1,332 SR
Queue Stats
313W - 299L
1,488 Elo+
Solo
Neith
Neith
aislak
Neith
Level 68
God Stats
9W - 6L
1,478 SR
Queue Stats
75W - 125L
1,406 Elo+
Party 1
Cthulhu
Cthulhu
juanmajimenezz
Cthulhu
Level 88
God Stats
3W - 3L
1,266 SR
Queue Stats
170W - 242L
1,464 Elo+
Party 1
Team Averages
Level 81
1,415 SR
1,472 Elo+

VS

Team Averages
Level 97
1,585 SR
1,497 Elo+
Loki
Loki
 
Loki
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
FACU27
Kuzenbo
Level 85
God Stats
21W - 17L
1,534 SR
Queue Stats
77W - 68L
1,531 Elo+
Solo
Guan Yu
Guan Yu
Starcreen
Guan Yu
Level 108
God Stats
5W - 3L
1,553 SR
Queue Stats
210W - 188L
1,468 Elo+
Solo
Nu Wa
Nu Wa
TaKKarBlack
Nu Wa
Level 112
God Stats
268W - 180L
1,647 SR
Queue Stats
1,115W - 1,121L
1,470 Elo+
Solo
Medusa
Medusa
oZBiggod
Medusa
Level 54
God Stats
4W - 5L
1,690 SR
Queue Stats
121W - 125L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
8
4 / 0 / 0
4,491
749
2,547
4,012
1,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
 
Chaac
5
0 / 4 / 0
3,335
556
2,021
4,491
1,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ix Chel
Polloloko619
Ix Chel
8
1 / 1 / 1
4,174
696
2,845
3,252
773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Neith
aislak
Neith
6
2 / 0 / 0
3,740
623
1,510
1,601
327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 1 / 1
3,744
624
1,381
4,162
1,866
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
1
0 / 0 / 0
2,655
443
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
FACU27
Kuzenbo
6
1 / 1 / 0
3,927
655
1,598
4,922
2,965
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Guan Yu
Starcreen
Guan Yu
8
4 / 1 / 0
4,544
757
2,539
5,124
2,637
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

6
0 / 2 / 0
3,267
545
1,788
2,734
646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
oZBiggod
Medusa
6
1 / 3 / 0
3,618
603
2,829
4,638
1,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
6
7
Kills
6
6
Deaths
7
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
4
0
0
4
W
Chaac
 
Chaac
0
4
0
0
L
Loki
 
Loki
0
0
0
0
L
Kuzenbo
FACU27
Kuzenbo
1
1
0
1
W
Ix Chel
Polloloko619
Ix Chel
1
1
1
1.5
L
Guan Yu
Starcreen
Guan Yu
4
1
0
4
L
0
2
0
0
W
Neith
aislak
Neith
2
0
0
2
W
0
1
1
0.5
L
Medusa
oZBiggod
Medusa
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,304
Damage
8,754
17,518
Taken
17,418
5,429
Mitigated
7,351
4,782
Healing
4,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
2,547
550
0
617
4,012
1,322
0
1,321
2,587
0
18,773
W
Chaac
 
Chaac
2,021
935
0
154
4,491
1,141
0
105
4,372
0
10,273
L
Loki
 
Loki
0
0
0
0
0
0
0
0
0
0
0
L
Kuzenbo
FACU27
Kuzenbo
1,598
666
0
1,350
4,922
2,965
0
1,489
3,433
10,249
0
W
Ix Chel
Polloloko619
Ix Chel
2,845
234
255
1,446
3,252
773
0
1,413
1,691
23,851
2,563
L
Guan Yu
Starcreen
Guan Yu
2,539
1,004
0
1,780
5,124
2,637
0
0
5,094
0
18,906
L
1,788
469
0
375
2,734
646
0
1,232
1,418
13,773
430
W
Neith
aislak
Neith
1,510
604
0
520
1,601
327
42
105
1,482
0
10,590
W
1,381
218
752
1,038
4,162
1,866
0
92
4,056
15,738
0
L
Medusa
oZBiggod
Medusa
2,829
1,348
0
985
4,638
1,103
0
1,381
3,257
0
14,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,484
Gold Earned
18,011
143
Minions Killed
100
0
Camps Cleared
0
612,938
Distance Traveled
470,053
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
4,491
749
42
7
0
143,404
0
W
Chaac
3,335
556
13
2
0
123,818
0
L
Loki
2,655
443
0
0
0
0
0
L
Kuzenbo
3,927
655
14
2
0
127,511
0
W
Ix Chel
4,174
696
49
8
0
128,951
0
L
Guan Yu
4,544
757
32
5
0
124,034
2
L
Nu Wa
3,267
545
33
6
0
93,309
2
W
Neith
3,740
623
21
4
0
87,115
2
W
Cthulhu
3,744
624
18
3
0
129,650
0
L
Medusa
3,618
603
21
4
0
125,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role