Player Matchup

Baron Samedi
Baron Samedi
Americanrap98
Baron Samedi
Level 154
God Stats
11W - 10L
1,556 SR
Queue Stats
224W - 244L
1,549 Elo+
Party 1
Horus
Horus
NairfielD
Horus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 111L
1,412 Elo+
Party 2
Vamana
Vamana
Vampire-232
Vamana
Level 148
God Stats
0W - 2L
1,308 SR
Queue Stats
164W - 180L
1,504 Elo+
Party 1
Mercury
Mercury
Whitehunter8201
Mercury
Level 183
God Stats
4W - 5L
1,707 SR
Queue Stats
195W - 209L
1,458 Elo+
Party 2
Sun Wukong
Sun Wukong
thejeix
Sun Wukong
Level 149
God Stats
1W - 3L
1,487 SR
Queue Stats
57W - 77L
1,424 Elo+
Party 2
Team Averages
Level 140
1,512 SR
1,469 Elo+

VS

Team Averages
Level 148
1,506 SR
1,455 Elo+
Nu Wa
Nu Wa
Legion Legend91
Nu Wa
Level 139
God Stats
208W - 191L
1,536 SR
Queue Stats
241W - 233L
1,483 Elo+
Solo
Neith
Neith
RNJRgreen
Neith
Level 165
God Stats
81W - 75L
1,462 SR
Queue Stats
476W - 481L
1,397 Elo+
Solo
Bellona
Bellona
ScarbondoSV
Bellona
Level 188
God Stats
29W - 32L
1,529 SR
Queue Stats
715W - 741L
1,461 Elo+
Solo
Hades
Hades
Ultradragon8008
Hades
Level 87
God Stats
89W - 91L
1,479 SR
Queue Stats
160W - 174L
1,436 Elo+
Party 3
Mercury
Mercury
masta ultime
Mercury
Level 159
God Stats
20W - 24L
1,526 SR
Queue Stats
543W - 544L
1,497 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Americanrap98
Baron Samedi
7
0 / 0 / 0
4,515
903
0
189
57
Horus
NairfielD
Horus
9
0 / 1 / 0
4,686
937
107
2,653
1,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vamana
12
0 / 0 / 0
5,628
1,126
961
3,968
1,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 1 / 0
4,817
963
1,483
3,724
1,061
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
thejeix
Sun Wukong
10
0 / 0 / 0
4,909
982
1,760
5,611
3,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 1
5,389
1,078
4,327
806
199
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
RNJRgreen
Neith
10
0 / 0 / 1
4,986
997
3,089
1,264
390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Mace

Mace

+10
Physical Power

Bellona
ScarbondoSV
Bellona
10
0 / 0 / 2
5,049
1,010
1,634
2,693
2,643
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 0 / 1
5,063
1,013
1,134
2,615
1,093
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
masta ultime
Mercury
10
1 / 0 / 1
5,603
1,121
1,386
2,113
865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
8
0
Kills
2
2
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Americanrap98
Baron Samedi
0
0
0
0
W
1
0
1
1.5
L
Horus
NairfielD
Horus
0
1
0
0
W
Neith
RNJRgreen
Neith
0
0
1
0.5
W
Bellona
ScarbondoSV
Bellona
0
0
2
1
W
0
0
1
0.5
L
Vamana
0
0
0
0
L
0
1
0
0
W
Mercury
masta ultime
Mercury
1
0
1
1.5
L
Sun Wukong
thejeix
Sun Wukong
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,311
Damage
11,570
16,145
Taken
9,491
7,213
Mitigated
5,190
4,891
Healing
3,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Americanrap98
Baron Samedi
0
0
0
0
189
57
0
189
0
0
0
W
4,327
2,080
137
660
806
199
659
0
806
15,787
51
L
Horus
NairfielD
Horus
107
76
110
399
2,653
1,651
0
798
1,816
0
2,069
W
Neith
RNJRgreen
Neith
3,089
747
0
261
1,264
390
926
44
1,220
0
13,849
W
Bellona
ScarbondoSV
Bellona
1,634
124
96
447
2,693
2,643
0
100
2,593
0
5,054
W
1,134
260
328
1,122
2,615
1,093
424
62
2,522
11,149
1,209
L
Vamana
961
0
0
1,368
3,968
1,313
0
1,782
2,121
0
21,287
L
1,483
0
0
448
3,724
1,061
0
1,082
2,642
0
9,740
W
Mercury
masta ultime
Mercury
1,386
199
0
684
2,113
865
0
67
2,046
0
11,736
L
Sun Wukong
thejeix
Sun Wukong
1,760
166
0
2,566
5,611
3,131
0
1,392
4,180
634
12,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,555
Gold Earned
26,090
96
Minions Killed
116
0
Camps Cleared
0
477,494
Distance Traveled
625,401
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
4,515
903
0
0
0
0
0
W
Nu Wa
5,389
1,078
23
5
0
119,294
0
L
Horus
4,686
937
5
1
0
122,302
0
W
Neith
4,986
997
30
6
0
116,658
0
W
Bellona
5,049
1,010
7
1
0
127,629
1
W
Hades
5,063
1,013
27
5
0
120,873
0
L
Vamana
5,628
1,126
50
10
0
132,016
1
L
Mercury
4,817
963
14
3
0
126,353
0
W
Mercury
5,603
1,121
29
6
0
140,947
0
L
Sun Wukong
4,909
982
27
5
0
96,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role