Player Matchup

Tyr
Tyr
Bøeie
Tyr
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
Plapencio
Ymir
Level 129
God Stats
5W - 3L
1,404 SR
Queue Stats
287W - 203L
1,594 Elo+
Solo
Geb
Geb
Stevlco
Geb
Level 135
God Stats
2W - 0L
1,800 SR
Queue Stats
11W - 9L
1,501 Elo+
Party 2
Nike
Nike
blibz
Nike
Level 42
God Stats
1W - 1L
1,271 SR
Queue Stats
76W - 77L
1,539 Elo+
Party 2
Sobek
Sobek
newphonewhothis
Sobek
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 21L
1,513 Elo+
Solo
Team Averages
Level 92
1,495 SR
1,530 Elo+

VS

Team Averages
Level 66
1,490 SR
1,522 Elo+
Kumbhakarna
Kumbhakarna
Feelynx
Kumbhakarna
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 45L
1,807 Elo+
Solo
Zhong Kui
Zhong Kui
GroundPound69
Zhong Kui
Level 45
God Stats
3W - 5L
1,443 SR
Queue Stats
161W - 174L
1,439 Elo+
Party 1
Sun Wukong
Sun Wukong
OABanter
Sun Wukong
Level 145
God Stats
3W - 5L
1,508 SR
Queue Stats
254W - 258L
1,472 Elo+
Party 1
Apollo
Apollo
PoundGrounder69
Apollo
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
202W - 189L
1,440 Elo+
Party 1
Maui
Maui
VioletSkulls
Maui
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
331W - 316L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Bøeie
Tyr
17
6 / 2 / 8
10,187
849
13,167
13,538
13,827
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Ymir
16
4 / 2 / 8
10,248
854
8,646
18,572
17,996
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Geb
16
5 / 3 / 10
10,541
878
7,612
18,357
17,632
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Nike
blibz
Nike
17
4 / 1 / 11
10,263
855
11,451
10,759
11,939
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
2 / 2 / 15
9,572
798
10,463
16,187
20,698
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Feelynx
Kumbhakarna
9
0 / 0 / 1
6,545
545
1,423
3,822
3,435
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
GroundPound69
Zhong Kui
15
3 / 6 / 3
9,168
764
15,327
11,845
9,437
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
OABanter
Sun Wukong
17
4 / 4 / 4
9,930
828
13,301
15,959
12,892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 7 / 3
7,796
650
7,841
9,516
4,071
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
1 / 4 / 6
8,758
730
7,192
13,485
15,261
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
26
21
Kills
9
10
Deaths
21
52
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Tyr
Bøeie
Tyr
6
2
8
5
L
Kumbhakarna
Feelynx
Kumbhakarna
0
0
1
0.5
L
Zhong Kui
GroundPound69
Zhong Kui
3
6
3
0.75
L
Sun Wukong
OABanter
Sun Wukong
4
4
4
1.5
W
Ymir
4
2
8
4
L
1
7
3
0.36
W
Geb
5
3
10
3.33
L
1
4
6
1
W
Nike
blibz
Nike
4
1
11
9.5
W
2
2
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,339
Damage
45,084
77,413
Taken
54,627
82,092
Mitigated
45,096
29,457
Healing
9,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
Bøeie
Tyr
13,167
1,024
0
2,159
13,538
13,827
757
3,865
9,673
0
25,067
L
Kumbhakarna
Feelynx
Kumbhakarna
1,423
0
274
278
3,822
3,435
0
1,240
2,476
2,859
0
L
Zhong Kui
GroundPound69
Zhong Kui
15,327
1,030
684
2,363
11,845
9,437
0
5,952
5,777
23,244
0
L
Sun Wukong
OABanter
Sun Wukong
13,301
969
0
4,510
15,959
12,892
0
7,483
8,187
0
40,085
W
Ymir
8,646
934
973
7,762
18,572
17,996
616
5,203
13,369
23,271
0
L
7,841
3,775
0
0
9,516
4,071
0
4,954
4,357
0
12,416
W
Geb
7,612
447
4,199
6,159
18,357
17,632
1,529
7,604
10,753
17,776
0
L
7,192
1,273
371
1,131
13,485
15,261
0
4,972
8,202
10,909
0
W
Nike
blibz
Nike
11,451
642
317
660
10,759
11,939
979
2,970
7,789
0
21,902
W
10,463
204
2,375
4,853
16,187
20,698
377
4,300
11,887
18,956
3,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,811
Gold Earned
42,197
128
Minions Killed
99
0
Camps Cleared
0
1,097,795
Distance Traveled
945,030
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,187
849
42
4
0
234,096
0
L
Kumbhakarna
6,545
545
3
0
0
120,821
0
L
Zhong Kui
9,168
764
21
2
0
215,920
0
L
Sun Wukong
9,930
828
48
4
0
220,126
0
W
Ymir
10,248
854
26
2
0
209,410
0
L
Apollo
7,796
650
20
2
0
176,608
0
W
Geb
10,541
878
19
2
0
204,109
0
L
Maui
8,758
730
7
1
0
211,555
0
W
Nike
10,263
855
25
2
0
221,266
0
W
Sobek
9,572
798
16
1
0
228,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role