Player Matchup

Chiron
Chiron
KendrickDurbin
Chiron
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 37L
1,548 Elo+
Party 1
Artemis
Artemis
MissTrader_T_
Artemis
Level 45
God Stats
1W - 3L
1,552 SR
Queue Stats
92W - 92L
1,431 Elo+
Solo
Surtr
Surtr
Nopnom
Surtr
Level 67
God Stats
1W - 1L
1,682 SR
Queue Stats
6W - 8L
1,598 Elo+
Party 1
Yemoja
Yemoja
VintageDubstep
Yemoja
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 31L
1,410 Elo+
Party 1
Ra
Ra
migugg121
Ra
Level 33
God Stats
2W - 3L
1,500 SR
Queue Stats
37W - 37L
1,460 Elo+
Solo
Team Averages
Level 54
1,547 SR
1,490 Elo+

VS

Team Averages
Level 108
1,504 SR
1,502 Elo+
Baron Samedi
Baron Samedi
Bunny-Bombr
Baron Samedi
Level 148
God Stats
10W - 5L
1,490 SR
Queue Stats
563W - 533L
1,499 Elo+
Party 2
Izanami
Izanami
EllEn_GRIPL3Y
Izanami
Level 69
God Stats
109W - 87L
1,559 SR
Queue Stats
342W - 310L
1,526 Elo+
Party 2
Pele
Pele
LowRezBansAll
Pele
Level 88
God Stats
14W - 15L
1,638 SR
Queue Stats
322W - 318L
1,493 Elo+
Solo
Achilles
Achilles
That1Summer
Achilles
Level 157
God Stats
3W - 3L
1,303 SR
Queue Stats
186W - 163L
1,510 Elo+
Solo
Nu Wa
Nu Wa
kronos2448
Nu Wa
Level 78
God Stats
84W - 72L
1,532 SR
Queue Stats
194W - 192L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 0
5,488
499
4,946
8,521
2,193
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Artemis
10
0 / 1 / 0
5,233
476
3,994
7,239
1,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Surtr
Nopnom
Surtr
9
0 / 3 / 0
5,132
467
4,671
9,713
4,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
1 / 4 / 2
5,842
531
2,770
9,670
5,029
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 3 / 0
6,268
570
1,157
6,644
1,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bunny-Bombr
Baron Samedi
11
2 / 2 / 6
7,069
643
4,196
7,110
4,589
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
11
1 / 1 / 3
6,430
585
5,115
6,624
2,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
6 / 0 / 0
7,453
678
7,208
8,285
3,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Achilles
That1Summer
Achilles
14
3 / 0 / 2
8,470
770
7,028
8,650
6,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nu Wa
12
2 / 0 / 3
7,029
639
5,464
2,458
557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
3
Kills
14
14
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Bunny-Bombr
Baron Samedi
2
2
6
2.5
W
Izanami
1
1
3
2.5
L
2
3
0
0.67
W
6
0
0
6
L
Artemis
0
1
0
0
L
Surtr
Nopnom
Surtr
0
3
0
0
W
Achilles
That1Summer
Achilles
3
0
2
4
L
1
4
2
0.5
W
Nu Wa
2
0
3
3.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,538
Damage
29,011
41,787
Taken
33,127
15,425
Mitigated
17,418
10,270
Healing
14,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Bunny-Bombr
Baron Samedi
4,196
331
759
2,987
7,110
4,589
540
1,254
5,856
18,432
0
W
Izanami
5,115
3,345
0
1,890
6,624
2,132
1,564
1,416
5,169
0
47,662
L
4,946
1,694
506
1,622
8,521
2,193
0
1,258
7,177
0
40,067
W
7,208
1,749
0
3,217
8,285
3,368
0
563
7,722
0
68,277
L
Artemis
3,994
669
0
712
7,239
1,932
0
1,013
6,040
0
37,128
L
Surtr
Nopnom
Surtr
4,671
1,342
0
1,815
9,713
4,390
0
672
8,262
280
25,339
W
Achilles
That1Summer
Achilles
7,028
643
0
5,141
8,650
6,772
0
171
7,898
1,181
58,677
L
2,770
601
1,945
1,240
9,670
5,029
0
2,478
7,061
14,385
0
W
Nu Wa
5,464
880
0
600
2,458
557
664
655
1,764
41,427
218
L
1,157
110
96
2,334
6,644
1,881
0
3,578
2,758
54,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,963
Gold Earned
36,451
314
Minions Killed
420
0
Camps Cleared
0
1,036,202
Distance Traveled
1,081,290
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,069
643
15
1
0
200,973
2
W
Izanami
6,430
585
92
8
0
206,002
0
L
Chiron
5,488
499
59
5
0
193,842
0
W
Pele
7,453
678
122
11
0
240,484
0
L
Artemis
5,233
476
70
6
0
223,501
0
L
Surtr
5,132
467
45
4
0
229,721
1
W
Achilles
8,470
770
115
10
0
217,516
0
L
Yemoja
5,842
531
25
2
0
195,078
0
W
Nu Wa
7,029
639
76
7
0
216,315
3
L
Ra
6,268
570
115
10
0
194,060
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role