Player Matchup

Maui
Maui
 
Maui
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maman Brigitte
Maman Brigitte
FitterCone689
Maman Brigitte
Level 135
God Stats
0W - 2L
1,218 SR
Queue Stats
251W - 239L
1,548 Elo+
Party 1
Guan Yu
Guan Yu
KapiteinKont
Guan Yu
Level 129
God Stats
1W - 1L
1,887 SR
Queue Stats
106W - 83L
1,595 Elo+
Solo
Scylla
Scylla
VirusF4NTOM
Scylla
Level 127
God Stats
3W - 4L
1,462 SR
Queue Stats
468W - 446L
1,538 Elo+
Party 1
Team Averages
Level 119
1,513 SR
1,536 Elo+

VS

Team Averages
Level 141
1,475 SR
1,508 Elo+
Anhur
Anhur
Alexir11
Anhur
Level 156
God Stats
1W - 1L
1,277 SR
Queue Stats
80W - 88L
1,521 Elo+
Party 2
Ra
Ra
Cometx
Ra
Level 154
God Stats
3W - 0L
1,570 SR
Queue Stats
132W - 109L
1,529 Elo+
Solo
Awilix
Awilix
SaneacuentasONE
Awilix
Level 101
God Stats
1W - 3L
1,154 SR
Queue Stats
268W - 241L
1,501 Elo+
Solo
Cthulhu
Cthulhu
vG Merkz
Cthulhu
Level 135
God Stats
8W - 2L
1,661 SR
Queue Stats
57W - 73L
1,497 Elo+
Party 2
Horus
Horus
zephyrurs
Horus
Level 159
God Stats
3W - 1L
1,714 SR
Queue Stats
65W - 89L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
7
0 / 1 / 0
3,730
622
840
4,709
1,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
 
Izanami
5
0 / 2 / 0
3,419
570
1,389
3,067
417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Maman Brigitte
FitterCone689
Maman Brigitte
7
0 / 1 / 0
3,671
612
1,518
4,745
976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Guan Yu
KapiteinKont
Guan Yu
8
0 / 0 / 0
4,353
726
2,099
4,540
2,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
8
0 / 0 / 0
4,213
702
1,596
2,062
420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Alexir11
Anhur
9
3 / 0 / 0
4,948
825
2,907
3,454
841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ra
9
1 / 0 / 0
4,731
789
1,740
1,435
361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

6
0 / 0 / 0
3,627
605
397
4,339
1,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
vG Merkz
Cthulhu
8
0 / 0 / 0
4,258
710
2,254
4,187
1,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Horus
zephyrurs
Horus
6
0 / 0 / 2
4,232
705
2,373
3,767
1,606
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
6
0
Kills
4
4
Deaths
0
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
0
1
0
0
L
Izanami
 
Izanami
0
2
0
0
W
Anhur
Alexir11
Anhur
3
0
0
3
W
Ra
1
0
0
1
L
Maman Brigitte
FitterCone689
Maman Brigitte
0
1
0
0
L
Guan Yu
KapiteinKont
Guan Yu
0
0
0
0
W
0
0
0
0
L
Scylla
0
0
0
0
W
Cthulhu
vG Merkz
Cthulhu
0
0
0
0
W
Horus
zephyrurs
Horus
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,442
Damage
9,671
19,123
Taken
17,182
6,167
Mitigated
5,442
8,138
Healing
8,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
840
271
0
1,528
4,709
1,829
0
0
4,709
8,387
0
L
Izanami
 
Izanami
1,389
1,093
0
529
3,067
417
0
0
3,067
0
15,347
W
Anhur
Alexir11
Anhur
2,907
1,339
0
2,267
3,454
841
0
361
3,093
0
29,294
W
Ra
1,740
213
300
954
1,435
361
0
628
759
29,382
1,274
L
Maman Brigitte
FitterCone689
Maman Brigitte
1,518
274
0
2,781
4,745
976
0
723
3,817
17,273
0
L
Guan Yu
KapiteinKont
Guan Yu
2,099
171
80
2,041
4,540
2,525
0
1,806
2,318
0
27,505
W
397
240
0
982
4,339
1,299
0
1,987
2,194
0
17,522
L
Scylla
1,596
212
0
1,179
2,062
420
0
628
1,290
24,568
0
W
Cthulhu
vG Merkz
Cthulhu
2,254
0
0
1,915
4,187
1,335
0
253
3,894
21,095
948
W
Horus
zephyrurs
Horus
2,373
822
249
2,051
3,767
1,606
0
479
3,288
0
11,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,386
Gold Earned
21,796
198
Minions Killed
218
0
Camps Cleared
0
655,865
Distance Traveled
735,393
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
3,730
622
15
3
0
109,982
0
L
Izanami
3,419
570
34
6
0
81,588
0
W
Anhur
4,948
825
51
9
0
127,579
0
W
Ra
4,731
789
67
11
0
160,079
1
L
Maman Brigitte
3,671
612
39
7
0
165,923
1
L
Guan Yu
4,353
726
52
9
0
153,045
0
W
Awilix
3,627
605
33
6
0
166,040
1
L
Scylla
4,213
702
58
10
0
145,327
0
W
Cthulhu
4,258
710
51
9
0
145,231
2
W
Horus
4,232
705
16
3
0
136,464
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role