Player Matchup

Ishtar
Ishtar
GrumpyMilkshake
Ishtar
Level 227
God Stats
9W - 11L
1,472 SR
Queue Stats
250W - 218L
1,538 Elo+
Party 1
Surtr
Surtr
P1TCHBLACK5I
Surtr
Level 175
God Stats
4W - 10L
1,504 SR
Queue Stats
146W - 147L
1,502 Elo+
Solo
Thor
Thor
StrayGoldnJakal
Thor
Level 153
God Stats
14W - 12L
1,502 SR
Queue Stats
111W - 108L
1,444 Elo+
Solo
Terra
Terra
TheMagicsound
Terra
Level 144
God Stats
6W - 6L
1,492 SR
Queue Stats
491W - 467L
1,491 Elo+
Solo
Zeus
Zeus
ethanf65
Zeus
Level 118
God Stats
101W - 94L
1,601 SR
Queue Stats
511W - 493L
1,455 Elo+
Party 1
Team Averages
Level 163
1,514 SR
1,486 Elo+

VS

Team Averages
Level 100
1,615 SR
1,543 Elo+
Ra
Ra
BadMentäl
Ra
Level 159
God Stats
7W - 6L
1,540 SR
Queue Stats
88W - 98L
1,466 Elo+
Solo
Anubis
Anubis
BlackGeminis122
Anubis
Level 80
God Stats
24W - 17L
1,621 SR
Queue Stats
266W - 253L
1,519 Elo+
Solo
Fenrir
Fenrir
MagicKarp22
Fenrir
Level 108
God Stats
3W - 1L
1,550 SR
Queue Stats
278W - 237L
1,435 Elo+
Solo
Geb
Geb
Meepoplis
Geb
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 67L
1,676 Elo+
Solo
Cupid
Cupid
glhf126
Cupid
Level 69
God Stats
3W - 0L
1,866 SR
Queue Stats
70W - 42L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
5,178
518
4,971
5,688
1,711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 2 / 0
5,374
537
3,919
7,738
5,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

8
0 / 5 / 0
4,759
476
1,770
7,923
1,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 1 / 2
5,590
559
4,762
8,377
5,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zeus
10
2 / 5 / 0
5,534
553
2,818
5,785
1,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 3
7,837
784
4,539
5,218
1,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
0 / 3 / 1
6,529
653
4,218
7,758
2,950
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Fenrir
12
8 / 0 / 5
7,048
705
7,493
6,609
2,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 1 / 3
5,635
564
2,204
6,825
3,924
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cupid
glhf126
Cupid
11
2 / 0 / 3
5,986
599
5,464
4,653
1,409
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
4
Kills
16
16
Deaths
4
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
6
0
3
7.5
W
0
3
1
0.17
L
0
3
0
0
W
Fenrir
8
0
5
10.5
W
0
1
3
1.5
L
1
2
0
0.5
L
0
5
0
0
L
1
1
2
2
L
Zeus
2
5
0
0.4
W
Cupid
glhf126
Cupid
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,240
Damage
23,918
35,511
Taken
31,063
15,146
Mitigated
12,504
8,829
Healing
16,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,539
319
252
2,785
5,218
1,626
126
1,635
3,327
62,536
0
W
4,218
729
0
3,810
7,758
2,950
0
4,064
2,994
45,278
2,389
L
4,971
2,589
0
1,800
5,688
1,711
0
706
4,982
0
39,764
W
Fenrir
7,493
1,679
0
3,082
6,609
2,595
0
629
5,819
0
41,018
W
2,204
326
0
2,545
6,825
3,924
324
123
6,702
12,256
0
L
3,919
1,354
0
2,224
7,738
5,183
0
1,429
6,309
1,253
17,699
L
1,770
148
0
2,442
7,923
1,757
0
2,835
5,088
0
22,156
L
4,762
661
0
1,943
8,377
5,293
0
3,841
4,536
27,703
0
L
Zeus
2,818
53
0
420
5,785
1,202
0
1,750
4,035
24,730
647
W
Cupid
glhf126
Cupid
5,464
3,376
738
3,162
4,653
1,409
0
101
4,552
0
56,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,435
Gold Earned
33,035
274
Minions Killed
390
0
Camps Cleared
0
982,645
Distance Traveled
1,075,966
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,837
784
113
11
0
220,295
3
W
Anubis
6,529
653
94
9
0
171,326
4
L
Ishtar
5,178
518
77
8
0
177,852
0
W
Fenrir
7,048
705
72
7
0
263,919
0
W
Geb
5,635
564
10
1
0
217,652
2
L
Surtr
5,374
537
24
2
0
191,681
4
L
Thor
4,759
476
52
5
0
185,206
2
L
Terra
5,590
559
57
6
0
215,002
3
L
Zeus
5,534
553
64
6
0
212,904
2
W
Cupid
5,986
599
101
10
0
202,774
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role