Player Matchup

Janus
Janus
Gold IV
Artmax
Janus
Gold IV
Level 107
God Stats
4W - 1L
1,538 SR
Queue Stats
49W - 55L
1,453 MMR
Party 2
Cabrakan
Cabrakan
Gold IV
PRiSTEG_Sa
Cabrakan
Gold IV
Level 149
God Stats
12W - 7L
1,520 SR
Queue Stats
294W - 310L
1,406 MMR
Solo
Tiamat
Tiamat
Gold IV
TBGrooby
Tiamat
Gold IV
Level 52
God Stats
1W - 0L
1,913 SR
Queue Stats
49W - 54L
1,427 MMR
Party 2
Medusa
Medusa
Bronze III
scixer
Medusa
Bronze III
Level 178
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,406 MMR
Solo
Chaac
Chaac
Gold IV
verhuisdoos123
Chaac
Gold IV
Level 123
God Stats
21W - 18L
1,520 SR
Queue Stats
141W - 141L
1,428 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 122
1,598 SR
1,424 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 102
1,585 SR
1,446 MMR
Baron Samedi
Baron Samedi
Gold V
 
Baron Samedi
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Gold V
AlfaomegaDP
Artemis
Gold V
Level 54
God Stats
7W - 2L
1,775 SR
Queue Stats
39W - 47L
1,411 MMR
Party 1
Bacchus
Bacchus
Silver I
Hercules16
Bacchus
Silver I
Level 139
God Stats
1W - 2L
1,500 SR
Queue Stats
110W - 109L
1,488 MMR
Party 1
Nike
Nike
Bronze III
TacoBoss79
Nike
Bronze III
Level 63
God Stats
0W - 1L
1,257 SR
Queue Stats
1W - 5L
1,424 MMR
Solo
Thanatos
Thanatos
Bronze III
nymphls
Thanatos
Bronze III
Level 127
God Stats
0W - 1L
1,894 SR
Queue Stats
11W - 12L
1,405 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Artmax
Janus
16
8 / 3 / 1
8,826
630
9,314
9,335
2,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cabrakan
PRiSTEG_Sa
Cabrakan
13
2 / 2 / 9
7,098
507
5,589
9,264
8,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tiamat
TBGrooby
Tiamat
14
2 / 5 / 7
7,918
566
6,825
7,196
4,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
scixer
Medusa
17
3 / 1 / 2
9,703
693
5,677
7,720
3,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 1 / 3
9,176
655
7,870
10,957
9,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
King ArthurThorAo Kuang

VS

Bans
DanzaburouCerberusKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
1 / 5 / 2
6,608
472
5,768
10,790
3,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
AlfaomegaDP
Artemis
13
1 / 3 / 2
7,177
513
4,577
9,258
2,583
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Hercules16
Bacchus
12
2 / 3 / 3
7,191
514
3,939
10,322
9,627
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 4 / 1
6,034
431
6,147
11,803
7,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Thanatos
nymphls
Thanatos
16
8 / 2 / 1
9,234
660
5,487
10,846
3,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
21
17
Kills
12
12
Deaths
17
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
5
2
0.4
L
Artemis
AlfaomegaDP
Artemis
1
3
2
0.67
W
Janus
Artmax
Janus
8
3
1
2.83
L
Bacchus
Hercules16
Bacchus
2
3
3
1.17
W
Cabrakan
PRiSTEG_Sa
Cabrakan
2
2
9
3.25
W
Tiamat
TBGrooby
Tiamat
2
5
7
1.1
L
0
4
1
0.13
L
Thanatos
nymphls
Thanatos
8
2
1
4.25
W
Medusa
scixer
Medusa
3
1
2
4
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,275
Damage
25,918
44,472
Taken
53,019
27,996
Mitigated
27,074
14,338
Healing
21,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
5,768
172
152
2,893
10,790
3,906
0
8,854
1,637
37,360
0
L
Artemis
AlfaomegaDP
Artemis
4,577
2,174
0
2,532
9,258
2,583
0
2,690
6,542
0
49,484
W
Janus
Artmax
Janus
9,314
1,151
0
4,430
9,335
2,789
923
1,763
7,498
72,946
0
L
Bacchus
Hercules16
Bacchus
3,939
701
0
1,457
10,322
9,627
0
3,998
6,103
23,241
1,411
W
Cabrakan
PRiSTEG_Sa
Cabrakan
5,589
554
0
1,752
9,264
8,451
59
2,480
6,715
19,570
963
W
Tiamat
TBGrooby
Tiamat
6,825
423
0
550
7,196
4,024
116
3,093
4,103
40,395
552
L
6,147
642
0
2,484
11,803
7,162
0
2,293
9,440
1,036
29,029
L
Thanatos
nymphls
Thanatos
5,487
1,007
0
12,154
10,846
3,796
389
3,403
7,353
0
64,085
W
Medusa
scixer
Medusa
5,677
2,383
0
2,697
7,720
3,129
2,300
1,112
6,608
0
77,747
W
7,870
2,069
0
4,909
10,957
9,603
55
1,696
8,795
429
62,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,721
Gold Earned
36,244
499
Minions Killed
367
0
Camps Cleared
0
1,458,395
Distance Traveled
1,387,959
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,608
472
70
5
0
259,045
0
L
Artemis
7,177
513
99
7
0
256,800
0
W
Janus
8,826
630
118
8
0
304,931
1
L
Bacchus
7,191
514
40
3
0
304,546
0
W
Cabrakan
7,098
507
25
2
0
261,703
5
W
Tiamat
7,918
566
80
6
0
274,255
1
L
Nike
6,034
431
45
3
0
237,938
3
L
Thanatos
9,234
660
113
8
0
329,630
0
W
Medusa
9,703
693
160
11
0
307,066
2
W
Chaac
9,176
655
116
8
0
310,440
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role