Player Matchup

Nut
Nut
 
Nut
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
BOBAHUKYC
Baron Samedi
Level 108
God Stats
3W - 1L
1,844 SR
Queue Stats
329W - 349L
1,429 Elo+
Party 2
Cthulhu
Cthulhu
Dukeem
Cthulhu
Level 143
God Stats
4W - 1L
1,847 SR
Queue Stats
76W - 82L
1,470 Elo+
Solo
Ah Puch
Ah Puch
coolieoboy6126
Ah Puch
Level 123
God Stats
6W - 2L
1,693 SR
Queue Stats
381W - 377L
1,515 Elo+
Solo
Cliodhna
Cliodhna
redtvj
Cliodhna
Level 172
God Stats
10W - 9L
1,641 SR
Queue Stats
411W - 448L
1,516 Elo+
Solo
Team Averages
Level 137
1,705 SR
1,486 Elo+

VS

Team Averages
Level 148
1,462 SR
1,505 Elo+
Skadi
Skadi
 
Skadi
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
DetSejeV
Thanatos
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 14L
1,504 Elo+
Party 3
Kuzenbo
Kuzenbo
Elentàri
Kuzenbo
Level 236
God Stats
22W - 28L
1,514 SR
Queue Stats
839W - 853L
1,525 Elo+
Party 1
Artio
Artio
KappRs
Artio
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Osiris
Osiris
Tribunator
Osiris
Level 223
God Stats
14W - 24L
1,296 SR
Queue Stats
672W - 686L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
18
8 / 1 / 16
10,602
884
14,600
12,575
6,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Baron Samedi
BOBAHUKYC
Baron Samedi
16
3 / 1 / 22
10,894
908
12,427
11,957
9,405
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
Dukeem
Cthulhu
16
7 / 2 / 18
10,113
843
11,546
12,324
14,975
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
5 / 1 / 19
10,506
876
17,574
10,956
5,103
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cliodhna
redtvj
Cliodhna
16
7 / 2 / 19
10,019
835
11,557
10,044
6,670
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
17
4 / 4 / 1
9,321
777
16,678
10,583
4,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thanatos
DetSejeV
Thanatos
11
1 / 9 / 2
7,105
592
7,731
12,523
4,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kuzenbo
Elentàri
Kuzenbo
14
0 / 1 / 5
8,249
687
6,686
12,207
9,013
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Artio
KappRs
Artio
13
1 / 9 / 2
8,092
674
4,211
19,768
18,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Osiris
Tribunator
Osiris
14
1 / 7 / 3
7,557
630
8,223
16,522
18,529
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
20
30
Kills
7
7
Deaths
30
94
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
8
1
16
16
L
Skadi
 
Skadi
4
4
1
1.13
W
Baron Samedi
BOBAHUKYC
Baron Samedi
3
1
22
14
L
Thanatos
DetSejeV
Thanatos
1
9
2
0.22
W
Cthulhu
Dukeem
Cthulhu
7
2
18
8
L
Kuzenbo
Elentàri
Kuzenbo
0
1
5
2.5
L
Artio
KappRs
Artio
1
9
2
0.22
L
Osiris
Tribunator
Osiris
1
7
3
0.36
W
5
1
19
14.5
W
Cliodhna
redtvj
Cliodhna
7
2
19
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,704
Damage
43,529
57,856
Taken
71,603
42,748
Mitigated
54,764
30,754
Healing
15,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
14,600
9,797
0
5,674
12,575
6,595
3,037
2,149
10,426
0
46,874
L
Skadi
 
Skadi
16,678
2,950
181
1,354
10,583
4,494
0
5,655
4,928
0
42,043
W
Baron Samedi
BOBAHUKYC
Baron Samedi
12,427
1,324
8,334
5,985
11,957
9,405
1,325
2,638
9,319
26,890
0
L
Thanatos
DetSejeV
Thanatos
7,731
405
0
1,866
12,523
4,515
0
8,027
4,496
0
10,464
W
Cthulhu
Dukeem
Cthulhu
11,546
494
3,504
1,553
12,324
14,975
599
2,655
9,669
25,935
589
L
Kuzenbo
Elentàri
Kuzenbo
6,686
3,403
3,757
4,818
12,207
9,013
24
6,588
5,619
12,007
422
L
Artio
KappRs
Artio
4,211
769
448
1,992
19,768
18,213
0
11,114
8,654
7,795
0
L
Osiris
Tribunator
Osiris
8,223
1,039
224
814
16,522
18,529
0
10,064
6,458
0
12,040
W
17,574
1,353
887
2,707
10,956
5,103
1,620
2,166
8,790
30,061
0
W
Cliodhna
redtvj
Cliodhna
11,557
758
1,275
835
10,044
6,670
989
1,039
9,005
0
19,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,134
Gold Earned
40,324
168
Minions Killed
101
0
Camps Cleared
0
1,133,817
Distance Traveled
1,036,769
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
10,602
884
64
5
0
206,823
0
L
Skadi
9,321
777
66
6
0
182,578
0
W
Baron Samedi
10,894
908
32
3
0
211,635
0
L
Thanatos
7,105
592
5
0
0
180,981
0
W
Cthulhu
10,113
843
31
3
0
214,804
0
L
Kuzenbo
8,249
687
11
1
0
278,676
0
L
Artio
8,092
674
5
0
0
191,329
0
L
Osiris
7,557
630
14
1
0
203,205
0
W
Ah Puch
10,506
876
26
2
0
238,679
0
W
Cliodhna
10,019
835
15
1
0
261,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role