Player Matchup

Anhur
Anhur
Alexir11
Anhur
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 88L
1,518 Elo+
Party 1
Nemesis
Nemesis
CxntsRUS
Nemesis
Level 123
God Stats
1W - 1L
1,721 SR
Queue Stats
37W - 58L
1,427 Elo+
Party 1
Janus
Janus
Kxldr
Janus
Level 156
God Stats
3W - 7L
1,476 SR
Queue Stats
59W - 77L
1,506 Elo+
Party 1
Bacchus
Bacchus
vG Merkz
Bacchus
Level 135
God Stats
3W - 2L
1,946 SR
Queue Stats
57W - 73L
1,493 Elo+
Party 1
Baron Samedi
Baron Samedi
zephyrurs
Baron Samedi
Level 159
God Stats
1W - 4L
1,473 SR
Queue Stats
65W - 89L
1,488 Elo+
Party 1
Team Averages
Level 146
1,623 SR
1,486 Elo+

VS

Team Averages
Level 160
1,504 SR
1,532 Elo+
Agni
Agni
 
Agni
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
IMORTALSWIFT
Erlang Shen
Level 185
God Stats
4W - 0L
1,803 SR
Queue Stats
192W - 163L
1,538 Elo+
Solo
Pele
Pele
Manuerty
Pele
Level 149
God Stats
5W - 3L
1,501 SR
Queue Stats
208W - 182L
1,521 Elo+
Solo
Yemoja
Yemoja
Wisdom0fRage
Yemoja
Level 176
God Stats
9W - 10L
1,213 SR
Queue Stats
421W - 379L
1,555 Elo+
Solo
Heimdallr
Heimdallr
xFartInhaler
Heimdallr
Level 121
God Stats
1W - 2L
1,500 SR
Queue Stats
189W - 170L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Alexir11
Anhur
14
2 / 1 / 0
7,787
519
8,525
9,695
3,770
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
CxntsRUS
Nemesis
10
0 / 4 / 1
5,957
397
5,212
12,893
5,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Janus
Kxldr
Janus
15
1 / 1 / 0
7,939
529
7,778
8,471
2,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
vG Merkz
Bacchus
10
0 / 4 / 2
6,625
442
3,584
13,536
13,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Baron Samedi
zephyrurs
Baron Samedi
11
0 / 3 / 0
6,777
452
7,773
11,299
6,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
14
2 / 1 / 5
8,368
558
9,106
7,571
2,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
IMORTALSWIFT
Erlang Shen
14
2 / 0 / 6
8,932
595
8,340
16,812
8,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pele
14
6 / 1 / 3
8,202
547
9,109
11,847
3,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yemoja
12
0 / 0 / 5
7,347
490
5,093
8,864
5,280
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
xFartInhaler
Heimdallr
14
3 / 2 / 1
7,905
527
8,723
8,422
2,558
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
3
Kills
13
13
Deaths
4
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
2
1
5
4.5
L
Anhur
Alexir11
Anhur
2
1
0
2
L
Nemesis
CxntsRUS
Nemesis
0
4
1
0.13
W
Erlang Shen
IMORTALSWIFT
Erlang Shen
2
0
6
5
L
Janus
Kxldr
Janus
1
1
0
1
W
Pele
6
1
3
7.5
W
Yemoja
0
0
5
2.5
L
Bacchus
vG Merkz
Bacchus
0
4
2
0.25
W
Heimdallr
xFartInhaler
Heimdallr
3
2
1
1.75
L
Baron Samedi
zephyrurs
Baron Samedi
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,872
Damage
40,371
55,894
Taken
53,516
31,475
Mitigated
22,661
18,639
Healing
25,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
9,106
444
0
1,355
7,571
2,339
0
2,990
4,379
60,731
340
L
Anhur
Alexir11
Anhur
8,525
4,826
0
5,157
9,695
3,770
52
1,452
8,243
0
68,157
L
Nemesis
CxntsRUS
Nemesis
5,212
564
0
2,546
12,893
5,198
0
2,758
9,755
0
41,994
W
Erlang Shen
IMORTALSWIFT
Erlang Shen
8,340
4,452
0
9,198
16,812
8,739
0
7,650
8,146
0
53,011
L
Janus
Kxldr
Janus
7,778
388
0
2,501
8,471
2,529
0
3,154
5,065
79,443
879
W
Pele
9,109
2,337
0
6,974
11,847
3,745
0
1,969
9,678
0
72,966
W
Yemoja
5,093
1,075
1,815
2,251
8,864
5,280
0
2,789
5,855
23,052
1,594
L
Bacchus
vG Merkz
Bacchus
3,584
474
0
3,424
13,536
13,041
0
4,129
9,143
15,044
0
W
Heimdallr
xFartInhaler
Heimdallr
8,723
4,881
0
3,488
8,422
2,558
761
1,909
6,437
0
55,889
L
Baron Samedi
zephyrurs
Baron Samedi
7,773
73
292
4,719
11,299
6,937
0
1,330
9,859
38,160
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,085
Gold Earned
40,754
451
Minions Killed
472
0
Camps Cleared
0
1,589,773
Distance Traveled
1,579,822
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,368
558
126
8
0
321,219
7
L
Anhur
7,787
519
119
8
0
311,071
0
L
Nemesis
5,957
397
61
4
0
366,380
4
W
Erlang Shen
8,932
595
90
6
0
321,438
4
L
Janus
7,939
529
169
11
0
321,162
0
W
Pele
8,202
547
116
8
0
345,189
0
W
Yemoja
7,347
490
33
2
0
290,479
5
L
Bacchus
6,625
442
17
1
0
342,317
2
W
Heimdallr
7,905
527
107
7
0
301,497
1
L
Baron Samedi
6,777
452
85
6
0
248,843
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role