Player Matchup

Arachne
Arachne
DarkDavid99
Arachne
Level 108
God Stats
22W - 10L
1,774 SR
Queue Stats
154W - 103L
1,517 Elo+
Solo
King Arthur
King Arthur
GxZ10
King Arthur
Level 164
God Stats
10W - 4L
1,729 SR
Queue Stats
231W - 222L
1,466 Elo+
Solo
Xbalanque
Xbalanque
IamNotGerald
Xbalanque
Level 187
God Stats
17W - 12L
1,667 SR
Queue Stats
120W - 107L
1,495 Elo+
Party 2
Maui
Maui
LunarBahamut
Maui
Level 146
God Stats
9W - 10L
1,534 SR
Queue Stats
108W - 100L
1,494 Elo+
Party 2
Agni
Agni
rHaarper
Agni
Level 104
God Stats
5W - 3L
1,572 SR
Queue Stats
73W - 66L
1,491 Elo+
Solo
Team Averages
Level 142
1,655 SR
1,493 Elo+

VS

Team Averages
Level 126
1,462 SR
1,499 Elo+
Ravana
Ravana
 
Ravana
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Finnessy_
Artio
Level 144
God Stats
0W - 2L
1,286 SR
Queue Stats
100W - 100L
1,506 Elo+
Party 1
King Arthur
King Arthur
SANCTUARYx-
King Arthur
Level 127
God Stats
5W - 5L
1,562 SR
Queue Stats
71W - 72L
1,497 Elo+
Party 1
Neith
Neith
XxG-MoN3Y120xXtm
Neith
Level 109
God Stats
12W - 14L
1,461 SR
Queue Stats
71W - 74L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DarkDavid99
Arachne
13
4 / 4 / 3
7,341
489
7,862
11,572
4,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
GxZ10
King Arthur
11
0 / 3 / 3
6,734
449
5,525
12,605
8,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
IamNotGerald
Xbalanque
14
4 / 2 / 3
8,176
545
8,806
10,241
3,382
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 1 / 9
7,087
472
6,495
12,464
7,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Agni
15
2 / 0 / 3
8,629
575
4,129
5,653
1,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
13
4 / 3 / 1
7,683
512
8,669
8,606
3,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Janus
 
Janus
13
1 / 2 / 2
7,541
503
3,772
5,911
1,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
Finnessy_
Artio
12
1 / 1 / 3
6,875
458
5,524
10,495
8,756
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

King Arthur
SANCTUARYx-
King Arthur
15
3 / 1 / 2
9,119
608
10,125
13,373
11,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
1 / 5 / 3
7,035
469
5,302
9,749
3,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
21
12
Kills
10
10
Deaths
12
21
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
4
3
1
1.5
L
Janus
 
Janus
1
2
2
1
W
Arachne
DarkDavid99
Arachne
4
4
3
1.38
L
Artio
Finnessy_
Artio
1
1
3
2.5
W
King Arthur
GxZ10
King Arthur
0
3
3
0.5
W
Xbalanque
IamNotGerald
Xbalanque
4
2
3
2.75
W
2
1
9
6.5
L
King Arthur
SANCTUARYx-
King Arthur
3
1
2
4
L
1
5
3
0.5
W
Agni
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,817
Damage
33,392
52,535
Taken
48,134
25,966
Mitigated
28,530
10,580
Healing
14,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
8,669
1,191
0
1,746
8,606
3,961
0
1,909
6,697
0
58,244
L
Janus
 
Janus
3,772
124
0
375
5,911
1,764
0
2,182
3,729
50,891
0
W
Arachne
DarkDavid99
Arachne
7,862
5,981
0
2,989
11,572
4,236
438
1,737
9,755
0
41,549
L
Artio
Finnessy_
Artio
5,524
367
860
5,285
10,495
8,756
0
2,932
7,563
27,696
1,738
W
King Arthur
GxZ10
King Arthur
5,525
333
0
2,522
12,605
8,620
0
856
11,712
0
34,896
W
Xbalanque
IamNotGerald
Xbalanque
8,806
2,773
0
3,103
10,241
3,382
260
1,359
8,882
0
52,417
W
6,495
1,869
0
716
12,464
7,906
54
3,086
9,262
25,280
7,238
L
King Arthur
SANCTUARYx-
King Arthur
10,125
767
0
2,969
13,373
11,042
62
1,137
12,236
327
70,948
L
5,302
2,227
0
2,881
9,749
3,007
0
2,044
7,705
0
44,382
W
Agni
4,129
74
0
1,250
5,653
1,822
0
1,432
4,175
67,047
845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,967
Gold Earned
38,253
406
Minions Killed
436
0
Camps Cleared
0
1,559,232
Distance Traveled
1,535,783
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
7,683
512
88
6
0
385,720
1
L
Janus
7,541
503
109
7
0
249,408
0
W
Arachne
7,341
489
70
5
0
367,633
0
L
Artio
6,875
458
37
2
0
321,375
0
W
King Arthur
6,734
449
60
4
0
274,337
0
W
Xbalanque
8,176
545
80
5
0
298,497
3
W
Maui
7,087
472
57
4
0
293,908
5
L
King Arthur
9,119
608
123
8
0
290,470
0
L
Neith
7,035
469
79
5
0
288,810
4
W
Agni
8,629
575
139
9
0
324,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role