Player Matchup

Cabrakan
Cabrakan
Gold I
 
Cabrakan
Gold I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Scylla
Scylla
Gold IV
Keherbo
Scylla
Gold IV
Level 158
God Stats
40W - 22L
1,646 SR
Queue Stats
138W - 142L
1,396 MMR
Party 2
Terra
Terra
Gold V
Mexii-Cannon
Terra
Gold V
Level 174
God Stats
18W - 21L
1,578 SR
Queue Stats
37W - 39L
1,322 MMR
Party 3
Cu Chulainn
Cu Chulainn
Gold III
Velxcitys
Cu Chulainn
Gold III
Level 123
God Stats
7W - 12L
1,458 SR
Queue Stats
101W - 109L
1,446 MMR
Solo
Chernobog
Chernobog
Gold IV
herobrin721
Chernobog
Gold IV
Level 169
God Stats
3W - 0L
1,715 SR
Queue Stats
74W - 67L
1,472 MMR
Party 3
Team Averages
Gold III
Gold III
Average Tier
Level 150
1,579 SR
1,427 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 133
1,580 SR
1,470 MMR
Loki
Loki
Gold V
 
Loki
Gold V
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold IV
Rooster2102
Sobek
Gold IV
Level 118
God Stats
1W - 13L
1,139 SR
Queue Stats
187W - 193L
1,403 MMR
Solo
Cthulhu
Cthulhu
Gold V
SJPN82
Cthulhu
Gold V
Level 116
God Stats
6W - 4L
1,806 SR
Queue Stats
77W - 85L
1,431 MMR
Party 1
Zhong Kui
Zhong Kui
Gold IV
XSoBxsic
Zhong Kui
Gold IV
Level 146
God Stats
17W - 15L
1,677 SR
Queue Stats
157W - 168L
1,572 MMR
Party 1
Izanami
Izanami
Gold V
noble89
Izanami
Gold V
Level 170
God Stats
8W - 3L
1,777 SR
Queue Stats
193W - 202L
1,444 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
11
5 / 1 / 3
6,221
622
5,150
7,894
5,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
Keherbo
Scylla
12
4 / 0 / 3
6,678
668
2,491
3,102
879
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 1 / 7
5,147
515
4,841
3,306
2,002
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
Velxcitys
Cu Chulainn
11
2 / 0 / 0
6,308
631
4,747
9,748
5,671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Chernobog
herobrin721
Chernobog
12
6 / 0 / 3
7,188
719
5,941
5,689
1,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
BacchusThanatosChang'eHun BatzKumbhakarna

VS

Bans
AwilixSerqetAgniKing ArthurAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
0 / 3 / 1
5,116
512
840
6,595
1,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
2 / 4 / 0
5,565
557
1,734
8,750
5,707
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
SJPN82
Cthulhu
11
0 / 2 / 0
6,401
640
5,066
7,848
4,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
XSoBxsic
Zhong Kui
9
0 / 4 / 1
5,283
528
2,968
5,852
3,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
noble89
Izanami
11
0 / 4 / 0
6,206
621
3,495
6,305
1,814
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
17
Kills
2
2
Deaths
17
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
5
1
3
6.5
L
Loki
 
Loki
0
3
1
0.17
W
Scylla
Keherbo
Scylla
4
0
3
5.5
W
0
1
7
3.5
L
2
4
0
0.5
L
Cthulhu
SJPN82
Cthulhu
0
2
0
0
W
Cu Chulainn
Velxcitys
Cu Chulainn
2
0
0
2
L
Zhong Kui
XSoBxsic
Zhong Kui
0
4
1
0.13
W
Chernobog
herobrin721
Chernobog
6
0
3
7.5
L
Izanami
noble89
Izanami
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,170
Damage
14,103
29,739
Taken
35,350
15,459
Mitigated
16,460
11,164
Healing
10,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
5,150
819
0
3,930
7,894
5,128
0
2,243
5,636
43,183
781
L
Loki
 
Loki
840
205
0
3,305
6,595
1,549
0
2,419
4,072
0
30,913
W
Scylla
Keherbo
Scylla
2,491
296
0
1,659
3,102
879
0
1,582
1,520
40,323
0
W
4,841
668
248
916
3,306
2,002
0
781
2,525
15,427
0
L
1,734
58
0
3,084
8,750
5,707
0
3,599
4,728
11,439
0
L
Cthulhu
SJPN82
Cthulhu
5,066
352
63
1,488
7,848
4,000
0
343
7,505
40,918
855
W
Cu Chulainn
Velxcitys
Cu Chulainn
4,747
840
0
2,111
9,748
5,671
0
4,246
4,955
0
42,850
L
Zhong Kui
XSoBxsic
Zhong Kui
2,968
41
0
1,045
5,852
3,390
0
4,305
1,477
30,056
0
W
Chernobog
herobrin721
Chernobog
5,941
3,482
0
2,300
5,689
1,779
0
538
5,151
0
49,982
L
Izanami
noble89
Izanami
3,495
3,042
0
1,524
6,305
1,814
0
1,192
5,113
0
45,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,542
Gold Earned
28,571
368
Minions Killed
341
0
Camps Cleared
0
1,088,503
Distance Traveled
1,025,624
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
6,221
622
60
6
0
210,781
0
L
Loki
5,116
512
62
6
0
237,884
2
W
Scylla
6,678
668
96
10
0
212,708
3
W
Terra
5,147
515
29
3
0
248,878
3
L
Sobek
5,565
557
22
2
0
240,229
2
L
Cthulhu
6,401
640
102
10
0
184,439
0
W
Cu Chulainn
6,308
631
83
8
0
198,415
0
L
Zhong Kui
5,283
528
60
6
0
172,089
5
W
Chernobog
7,188
719
100
10
0
217,721
2
L
Izanami
6,206
621
95
10
0
190,983
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role