Player Matchup

Bacchus
Bacchus
Lxprxs
Bacchus
Level 143
God Stats
3W - 2L
1,713 SR
Queue Stats
145W - 117L
1,571 Elo+
Solo
Hera
Hera
SilverTouch734
Hera
Level 151
God Stats
1W - 0L
1,782 SR
Queue Stats
39W - 44L
1,523 Elo+
Party 1
Guan Yu
Guan Yu
TrueCow287
Guan Yu
Level 120
God Stats
2W - 1L
1,694 SR
Queue Stats
141W - 101L
1,616 Elo+
Party 2
Kali
Kali
UFOcarry
Kali
Level 144
God Stats
2W - 0L
1,812 SR
Queue Stats
28W - 15L
1,512 Elo+
Party 1
Cupid
Cupid
Zexional
Cupid
Level 158
God Stats
3W - 1L
1,618 SR
Queue Stats
139W - 114L
1,598 Elo+
Party 2
Team Averages
Level 143
1,724 SR
1,564 Elo+

VS

Team Averages
Level 78
1,438 SR
1,511 Elo+
Pele
Pele
Debille_enfeu21
Pele
Level 44
God Stats
15W - 18L
1,531 SR
Queue Stats
93W - 90L
1,471 Elo+
Solo
Hera
Hera
DreamSexual
Hera
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 44L
1,474 Elo+
Solo
Erlang Shen
Erlang Shen
WhosYou
Erlang Shen
Level 40
God Stats
12W - 12L
1,551 SR
Queue Stats
96W - 83L
1,631 Elo+
Solo
Ares
Ares
Yordisimo
Ares
Level 99
God Stats
0W - 2L
1,309 SR
Queue Stats
92W - 120L
1,454 Elo+
Solo
Artemis
Artemis
zxFENxz
Artemis
Level 169
God Stats
1W - 3L
1,300 SR
Queue Stats
194W - 195L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Lxprxs
Bacchus
12
2 / 0 / 5
7,816
521
5,540
9,425
10,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
1 / 3 / 3
8,294
553
4,830
6,511
1,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
TrueCow287
Guan Yu
16
5 / 0 / 1
9,969
665
9,802
8,919
10,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kali
16
5 / 1 / 4
8,959
597
9,612
15,530
8,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cupid
Zexional
Cupid
16
1 / 0 / 3
8,797
586
5,062
7,573
2,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 1
6,662
444
5,774
12,415
3,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

15
2 / 3 / 1
7,919
528
5,481
5,922
2,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Erlang Shen
WhosYou
Erlang Shen
12
0 / 6 / 0
7,036
469
3,431
16,677
11,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Ares
12
1 / 1 / 1
7,292
486
5,217
8,643
6,596
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
zxFENxz
Artemis
14
0 / 1 / 0
7,377
492
5,543
8,238
2,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
14
Kills
3
4
Deaths
14
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
2
3
1
0.83
W
Bacchus
Lxprxs
Bacchus
2
0
5
4.5
W
1
3
3
0.83
W
Guan Yu
TrueCow287
Guan Yu
5
0
1
5.5
W
Kali
5
1
4
7
L
Erlang Shen
WhosYou
Erlang Shen
0
6
0
0
L
Ares
1
1
1
1.5
W
Cupid
Zexional
Cupid
1
0
3
2.5
L
Artemis
zxFENxz
Artemis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,846
Damage
25,446
47,958
Taken
51,895
32,996
Mitigated
26,684
20,312
Healing
14,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,774
870
0
5,542
12,415
3,868
0
1,641
10,774
0
57,667
L
5,481
1,785
0
411
5,922
2,099
0
3,638
2,284
66,033
0
W
Bacchus
Lxprxs
Bacchus
5,540
841
0
2,275
9,425
10,153
0
4,595
4,684
19,453
0
W
4,830
759
0
984
6,511
1,710
0
2,836
3,500
65,295
1,618
W
Guan Yu
TrueCow287
Guan Yu
9,802
1,487
270
4,650
8,919
10,045
0
0
8,337
0
73,666
W
Kali
9,612
5,528
0
5,716
15,530
8,307
0
2,488
13,007
0
78,182
L
Erlang Shen
WhosYou
Erlang Shen
3,431
1,480
0
4,838
16,677
11,460
0
1,601
15,076
0
53,010
L
Ares
5,217
287
0
1,838
8,643
6,596
0
2,603
6,040
28,807
2,004
W
Cupid
Zexional
Cupid
5,062
1,997
296
6,121
7,573
2,781
0
284
7,289
0
74,998
L
Artemis
zxFENxz
Artemis
5,543
1,660
0
1,541
8,238
2,661
0
771
7,467
0
67,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,835
Gold Earned
36,286
532
Minions Killed
519
0
Camps Cleared
0
1,586,117
Distance Traveled
1,528,914
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,662
444
98
7
0
347,554
3
L
Hera
7,919
528
146
10
0
266,477
2
W
Bacchus
7,816
521
14
1
0
352,816
0
W
Hera
8,294
553
139
9
0
302,957
2
W
Guan Yu
9,969
665
118
8
0
278,300
4
W
Kali
8,959
597
115
8
0
343,776
0
L
Erlang Shen
7,036
469
101
7
0
284,855
1
L
Ares
7,292
486
60
4
0
335,718
1
W
Cupid
8,797
586
146
10
0
308,268
6
L
Artemis
7,377
492
114
8
0
294,310
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role