Player Matchup

Zhong Kui
Zhong Kui
BreakfastWizards
Zhong Kui
Level 145
God Stats
5W - 3L
1,700 SR
Queue Stats
475W - 464L
1,548 Elo+
Solo
Tiamat
Tiamat
FumetsuTA
Tiamat
Level 151
God Stats
0W - 3L
1,196 SR
Queue Stats
411W - 386L
1,544 Elo+
Solo
Loki
Loki
Lamepollas300
Loki
Level 160
God Stats
18W - 11L
1,736 SR
Queue Stats
214W - 180L
1,656 Elo+
Solo
Susano
Susano
LetMeHerSOLO
Susano
Level 47
God Stats
2W - 5L
1,281 SR
Queue Stats
116W - 132L
1,522 Elo+
Solo
Charybdis
Charybdis
treebranch1
Charybdis
Level 143
God Stats
268W - 206L
1,669 SR
Queue Stats
765W - 712L
1,567 Elo+
Solo
Team Averages
Level 129
1,517 SR
1,567 Elo+

VS

Team Averages
Level 124
1,632 SR
1,546 Elo+
Odin
Odin
FaithInOthers
Odin
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
126W - 98L
1,588 Elo+
Solo
Eset
Eset
InfinityGold11
Eset
Level 150
God Stats
4W - 0L
1,797 SR
Queue Stats
130W - 69L
1,697 Elo+
Solo
Izanami
Izanami
Kirito0319
Izanami
Level 37
God Stats
1W - 0L
1,524 SR
Queue Stats
13W - 19L
1,335 Elo+
Solo
Mercury
Mercury
TheDeadBanana01
Mercury
Level 145
God Stats
2W - 2L
1,434 SR
Queue Stats
400W - 359L
1,545 Elo+
Solo
Ra
Ra
X3ntalier
Ra
Level 138
God Stats
6W - 2L
1,905 SR
Queue Stats
372W - 302L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
5
0 / 1 / 0
3,227
538
1,133
3,551
2,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
FumetsuTA
Tiamat
6
0 / 4 / 1
3,616
603
3,186
4,045
1,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
1 / 5 / 0
3,613
602
1,252
6,049
1,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Susano
7
0 / 2 / 0
3,697
616
985
3,699
920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
treebranch1
Charybdis
3
0 / 1 / 0
2,936
489
1,322
2,141
499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 0
4,559
760
1,535
3,502
1,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

7
1 / 0 / 4
4,259
710
2,369
3,090
1,302
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
Kirito0319
Izanami
7
1 / 0 / 1
4,073
679
938
2,278
928
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

7
2 / 1 / 4
4,218
703
2,886
3,676
1,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
7 / 0 / 2
5,164
861
3,748
3,586
893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
13
13
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
0
1
0
0
W
2
0
0
2
L
Tiamat
FumetsuTA
Tiamat
0
4
1
0.13
W
1
0
4
3
W
Izanami
Kirito0319
Izanami
1
0
1
1.5
L
1
5
0
0.2
L
Susano
0
2
0
0
W
2
1
4
4
W
7
0
2
8
L
Charybdis
treebranch1
Charybdis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,878
Damage
11,476
19,485
Taken
16,132
6,921
Mitigated
5,955
5,780
Healing
8,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
1,133
262
0
1,151
3,551
2,250
0
784
2,767
7,257
0
W
1,535
417
0
1,684
3,502
1,801
0
0
3,502
859
24,258
L
Tiamat
FumetsuTA
Tiamat
3,186
320
0
744
4,045
1,937
0
1,478
2,436
13,238
0
W
2,369
737
114
2,007
3,090
1,302
0
821
2,257
12,013
0
W
Izanami
Kirito0319
Izanami
938
819
0
1,264
2,278
928
0
411
1,867
0
23,876
L
1,252
312
0
2,046
6,049
1,315
0
2,395
3,380
0
16,634
L
Susano
985
92
0
994
3,699
920
0
157
3,542
0
20,524
W
2,886
2,228
0
897
3,676
1,031
387
990
2,513
0
18,834
W
3,748
933
174
1,918
3,586
893
0
1,646
1,674
23,760
0
L
Charybdis
treebranch1
Charybdis
1,322
929
0
845
2,141
499
0
1,055
1,086
0
11,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,089
Gold Earned
22,273
152
Minions Killed
198
0
Camps Cleared
0
506,490
Distance Traveled
581,335
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
3,227
538
14
2
0
71,438
0
W
Odin
4,559
760
54
9
0
114,439
0
L
Tiamat
3,616
603
40
7
0
111,622
0
W
Eset
4,259
710
9
2
0
113,031
3
W
Izanami
4,073
679
50
8
0
89,823
0
L
Loki
3,613
602
34
6
0
133,191
0
L
Susano
3,697
616
42
7
0
137,056
0
W
Mercury
4,218
703
28
5
0
135,330
0
W
Ra
5,164
861
57
10
0
128,712
2
L
Charybdis
2,936
489
22
4
0
53,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role