Player Matchup

Nemesis
Nemesis
Dáxtér
Nemesis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,504 Elo+
Party 2
Vamana
Vamana
JoBeRTuS-_
Vamana
Level 128
God Stats
23W - 13L
1,651 SR
Queue Stats
51W - 47L
1,519 Elo+
Party 2
Chiron
Chiron
Zhalanna
Chiron
Level 124
God Stats
2W - 2L
1,425 SR
Queue Stats
50W - 44L
1,453 Elo+
Solo
Cupid
Cupid
conquest999
Cupid
Level 56
God Stats
11W - 5L
1,838 SR
Queue Stats
36W - 27L
1,579 Elo+
Solo
Cerberus
Cerberus
Ахios
Cerberus
Level 153
God Stats
5W - 5L
1,500 SR
Queue Stats
69W - 67L
1,489 Elo+
Solo
Team Averages
Level 93
1,583 SR
1,509 Elo+

VS

Team Averages
Level 82
1,465 SR
1,423 Elo+
Ullr
Ullr
 
Ullr
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Blayencio
Arachne
Level 27
God Stats
2W - 3L
1,236 SR
Queue Stats
38W - 43L
1,445 Elo+
Party 1
Ares
Ares
Heitorinho
Ares
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,221 Elo+
Solo
Athena
Athena
YouriLoen
Athena
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 56L
1,489 Elo+
Solo
Janus
Janus
criolimez
Janus
Level 108
God Stats
37W - 21L
1,591 SR
Queue Stats
205W - 203L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dáxtér
Nemesis
12
3 / 0 / 4
6,403
582
5,741
8,763
3,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vamana
JoBeRTuS-_
Vamana
12
2 / 0 / 1
6,665
606
4,347
10,262
4,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Chiron
Zhalanna
Chiron
11
1 / 0 / 1
5,992
545
2,741
5,722
1,359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
5 / 3 / 1
7,065
642
7,848
7,529
2,644
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
Ахios
Cerberus
11
0 / 0 / 6
6,318
574
5,246
11,558
7,086
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
10
2 / 1 / 1
5,277
480
7,038
9,523
2,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Arachne
Blayencio
Arachne
9
0 / 3 / 0
5,028
457
2,539
9,901
4,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

9
1 / 4 / 2
5,642
513
3,969
8,643
5,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Athena
YouriLoen
Athena
11
0 / 3 / 0
6,362
578
6,480
9,415
10,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Janus
criolimez
Janus
11
0 / 0 / 0
5,909
537
4,203
2,932
845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
11
Kills
3
3
Deaths
11
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
2
1
1
2.5
L
Arachne
Blayencio
Arachne
0
3
0
0
W
Nemesis
Dáxtér
Nemesis
3
0
4
5
L
1
4
2
0.5
W
Vamana
JoBeRTuS-_
Vamana
2
0
1
2.5
L
Athena
YouriLoen
Athena
0
3
0
0
W
Chiron
Zhalanna
Chiron
1
0
1
1.5
W
5
3
1
1.83
L
Janus
criolimez
Janus
0
0
0
0
W
Cerberus
Ахios
Cerberus
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,923
Damage
24,229
43,834
Taken
40,414
18,753
Mitigated
23,590
19,839
Healing
6,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
7,038
2,479
0
830
9,523
2,662
0
2,110
7,413
0
30,083
L
Arachne
Blayencio
Arachne
2,539
1,599
0
1,905
9,901
4,152
0
678
9,223
0
31,158
W
Nemesis
Dáxtér
Nemesis
5,741
3,055
0
2,909
8,763
3,125
23
1,717
6,949
0
47,723
L
3,969
678
0
580
8,643
5,812
0
1,710
6,933
13,862
867
W
Vamana
JoBeRTuS-_
Vamana
4,347
1,852
0
5,188
10,262
4,539
0
4,950
4,853
0
40,471
L
Athena
YouriLoen
Athena
6,480
1,725
0
2,664
9,415
10,119
0
0
9,415
39,111
2,130
W
Chiron
Zhalanna
Chiron
2,741
280
175
2,313
5,722
1,359
0
3,071
2,317
0
36,806
W
7,848
4,575
428
3,621
7,529
2,644
777
1,331
6,198
0
47,209
L
Janus
criolimez
Janus
4,203
0
0
393
2,932
845
0
528
2,404
40,052
0
W
Cerberus
Ахios
Cerberus
5,246
192
0
5,205
11,558
7,086
0
2,568
8,946
28,998
1,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,443
Gold Earned
28,218
403
Minions Killed
272
0
Camps Cleared
0
1,179,292
Distance Traveled
1,163,447
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,277
480
38
3
0
241,748
0
L
Arachne
5,028
457
59
5
0
252,114
2
W
Nemesis
6,403
582
87
8
0
272,637
0
L
Ares
5,642
513
19
2
0
209,636
2
W
Vamana
6,665
606
85
8
0
209,596
0
L
Athena
6,362
578
79
7
0
208,835
0
W
Chiron
5,992
545
73
7
0
229,415
0
W
Cupid
7,065
642
90
8
0
209,397
0
L
Janus
5,909
537
77
7
0
251,114
0
W
Cerberus
6,318
574
68
6
0
258,247
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role