Player Matchup

Atlas
Atlas
Bronze IV
InterstellarDome
Atlas
Bronze IV
Level 113
God Stats
1W - 3L
1,492 SR
Queue Stats
2W - 9L
1,256 MMR
Party 1
Neith
Neith
Bronze III
pablete699
Neith
Bronze III
Level 53
God Stats
5W - 14L
1,540 SR
Queue Stats
7W - 19L
1,417 MMR
Solo
Zeus
Zeus
Bronze III
paulina1999p
Zeus
Bronze III
Level 103
God Stats
0W - 1L
1,534 SR
Queue Stats
2W - 12L
1,473 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 90
1,522 SR
1,382 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 103
1,746 SR
1,698 MMR
Geb
Geb
Silver III
badger201
Geb
Silver III
Level 72
God Stats
7W - 10L
1,687 SR
Queue Stats
82W - 89L
1,117 MMR
Solo
Serqet
Serqet
Platinum III
pa10blo
Serqet
Platinum III
Level 127
God Stats
9W - 2L
1,839 SR
Queue Stats
24W - 13L
1,989 MMR
Party 2
Thoth
Thoth
Platinum III
rizkygg
Thoth
Platinum III
Level 109
God Stats
4W - 1L
1,713 SR
Queue Stats
24W - 13L
1,989 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 0
8,404
840
5,236
12,465
8,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
11
0 / 6 / 4
7,129
713
2,430
8,710
1,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

12
0 / 7 / 1
7,155
716
3,260
9,723
2,043
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
HadesCthulhuChaacFafnirAres

VS

Bans
PersephoneGilgameshBacchusAnubisKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 14
7,931
793
5,437
9,437
7,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Serqet
pa10blo
Serqet
15
15 / 2 / 4
10,817
1,082
10,503
9,892
7,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thoth
rizkygg
Thoth
16
4 / 1 / 13
9,647
965
12,008
7,092
2,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
50
3
Kills
19
19
Deaths
4
5
Assists
31
Player
Kills
Deaths
Assists
KDA
L
3
6
0
0.5
W
0
1
14
7
W
Serqet
pa10blo
Serqet
15
2
4
8.5
L
Neith
0
6
4
0.33
L
0
7
1
0.07
W
Thoth
rizkygg
Thoth
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,926
Damage
27,948
30,898
Taken
26,421
11,739
Mitigated
17,230
4,635
Healing
3,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,236
1,278
0
2,352
12,465
8,054
0
5,626
5,332
13,287
238
W
5,437
161
0
874
9,437
7,674
144
1,754
7,448
18,327
373
W
Serqet
pa10blo
Serqet
10,503
1,982
0
1,452
9,892
7,487
460
2,907
6,843
110
30,584
L
Neith
2,430
605
0
390
8,710
1,642
0
4,887
2,856
0
6,858
L
3,260
639
0
1,893
9,723
2,043
0
4,956
3,722
20,347
646
W
Thoth
rizkygg
Thoth
12,008
382
0
1,500
7,092
2,069
494
2,822
4,073
37,727
684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,688
Gold Earned
28,395
68
Minions Killed
136
0
Camps Cleared
0
428,680
Distance Traveled
560,924
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,404
840
10
1
0
157,939
0
W
Geb
7,931
793
18
2
0
171,324
0
W
Serqet
10,817
1,082
41
4
0
195,026
0
L
Neith
7,129
713
10
1
0
134,146
0
L
Zeus
7,155
716
48
5
0
136,595
0
W
Thoth
9,647
965
77
8
0
194,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role