Player Matchup

Odin
Odin
Platinum II
 
Odin
Platinum II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Platinum III
Luxo00One
Janus
Platinum III
Level 156
God Stats
2W - 3L
1,266 SR
Queue Stats
48W - 41L
1,743 MMR
Solo
Horus
Horus
Gold V
Polyro
Horus
Gold V
Level 149
God Stats
3W - 0L
1,725 SR
Queue Stats
12W - 4L
1,739 MMR
Solo
Hou Yi
Hou Yi
Platinum V
RawKiii
Hou Yi
Platinum V
Level 230
God Stats
7W - 3L
1,631 SR
Queue Stats
42W - 34L
1,742 MMR
Solo
Achilles
Achilles
Platinum V
Whatimsippin
Achilles
Platinum V
Level 123
God Stats
2W - 0L
1,187 SR
Queue Stats
67W - 62L
1,695 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 163
1,462 SR
1,684 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 120
1,649 SR
1,740 MMR
Danzaburou
Danzaburou
Gold I
Chefazz-9
Danzaburou
Gold I
Level 149
God Stats
11W - 6L
1,687 SR
Queue Stats
149W - 152L
1,759 MMR
Solo
Ravana
Ravana
Platinum V
DmitriyGaming
Ravana
Platinum V
Level 153
God Stats
1W - 4L
1,601 SR
Queue Stats
84W - 68L
1,718 MMR
Solo
Raijin
Raijin
Platinum V
ImNotBlackImOJ
Raijin
Platinum V
Level 90
God Stats
6W - 5L
1,661 SR
Queue Stats
280W - 277L
1,717 MMR
Solo
Bellona
Bellona
Platinum V
Sauceley
Bellona
Platinum V
Level 63
God Stats
15W - 7L
1,795 SR
Queue Stats
34W - 30L
1,752 MMR
Solo
Aphrodite
Aphrodite
Gold II
WindsEmpire
Aphrodite
Gold II
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 81L
1,752 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
15
6 / 1 / 4
9,314
621
9,008
11,229
9,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Janus
Luxo00One
Janus
15
3 / 3 / 2
9,165
611
5,785
7,120
2,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Polyro
Horus
12
0 / 1 / 10
8,201
547
7,093
11,332
9,718
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Hou Yi
RawKiii
Hou Yi
15
4 / 1 / 2
9,334
622
6,922
5,134
1,777
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
Whatimsippin
Achilles
14
8 / 4 / 6
8,781
585
11,072
12,869
5,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bans
KumbhakarnaBacchusAresChang'eThor

VS

Bans
BakasuraThanatosSusanoHun BatzChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chefazz-9
Danzaburou
9
0 / 3 / 1
5,963
398
2,014
7,095
2,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 4 / 2
7,927
528
7,719
6,925
2,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
6 / 5 / 2
8,401
560
5,762
11,400
4,066
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bellona
Sauceley
Bellona
13
1 / 5 / 0
7,749
517
8,117
17,108
14,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Aphrodite
WindsEmpire
Aphrodite
12
0 / 4 / 7
7,190
479
4,260
12,357
8,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
22
21
Kills
10
10
Deaths
21
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
6
1
4
8
L
Danzaburou
Chefazz-9
Danzaburou
0
3
1
0.17
L
3
4
2
1
L
6
5
2
1.4
W
Janus
Luxo00One
Janus
3
3
2
1.33
W
Horus
Polyro
Horus
0
1
10
5
W
Hou Yi
RawKiii
Hou Yi
4
1
2
5
L
Bellona
Sauceley
Bellona
1
5
0
0.2
W
Achilles
Whatimsippin
Achilles
8
4
6
2.75
L
Aphrodite
WindsEmpire
Aphrodite
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,880
Damage
27,872
47,684
Taken
54,885
29,067
Mitigated
31,571
18,697
Healing
19,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
9,008
1,889
0
4,579
11,229
9,911
72
783
10,446
12,261
47,292
L
Danzaburou
Chefazz-9
Danzaburou
2,014
515
0
2,295
7,095
2,040
0
0
7,095
0
34,047
L
7,719
1,561
0
1,865
6,925
2,222
0
617
6,190
0
67,464
L
5,762
620
0
3,423
11,400
4,066
0
3,573
7,549
59,794
509
W
Janus
Luxo00One
Janus
5,785
300
0
2,006
7,120
2,227
389
3,160
3,960
69,011
35
W
Horus
Polyro
Horus
7,093
3,449
1,096
3,999
11,332
9,718
26
4,192
7,140
0
21,435
W
Hou Yi
RawKiii
Hou Yi
6,922
3,823
0
2,602
5,134
1,777
935
456
4,678
0
69,702
L
Bellona
Sauceley
Bellona
8,117
1,966
0
4,137
17,108
14,977
0
2,771
13,412
1,167
57,526
W
Achilles
Whatimsippin
Achilles
11,072
4,343
0
4,415
12,869
5,434
0
3,165
9,704
0
56,543
L
Aphrodite
WindsEmpire
Aphrodite
4,260
307
2,484
5,603
12,357
8,266
0
1,278
10,957
15,344
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,795
Gold Earned
37,230
439
Minions Killed
417
0
Camps Cleared
0
1,516,822
Distance Traveled
1,309,853
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,314
621
102
7
0
278,656
4
L
Danzaburou
5,963
398
65
4
0
183,566
2
L
Ravana
7,927
528
113
8
0
327,752
0
L
Raijin
8,401
560
117
8
0
263,893
2
W
Janus
9,165
611
134
9
0
323,395
3
W
Horus
8,201
547
10
1
0
307,209
0
W
Hou Yi
9,334
622
115
8
0
264,042
2
L
Bellona
7,749
517
93
6
0
237,660
2
W
Achilles
8,781
585
78
5
0
343,520
3
L
Aphrodite
7,190
479
29
2
0
296,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role