Player Matchup

Medusa
Medusa
Gold V
CoachSkrillA
Medusa
Gold V
Level 158
God Stats
7W - 8L
1,450 SR
Queue Stats
161W - 171L
1,295 MMR
Party 1
Zhong Kui
Zhong Kui
Silver II
MeatyFleshBlob
Zhong Kui
Silver II
Level 157
God Stats
3W - 4L
1,467 SR
Queue Stats
10W - 16L
1,204 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze IV
andres27d
Kumbhakarna
Bronze IV
Level 142
God Stats
1W - 1L
1,673 SR
Queue Stats
18W - 23L
1,182 MMR
Solo
Surtr
Surtr
Gold IV
ttv_RabsLegacy
Surtr
Gold IV
Level 158
God Stats
8W - 11L
1,578 SR
Queue Stats
119W - 120L
1,305 MMR
Solo
Nu Wa
Nu Wa
Gold II
xSakwanMoore
Nu Wa
Gold II
Level 204
God Stats
114W - 92L
1,569 SR
Queue Stats
197W - 191L
1,373 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 164
1,548 SR
1,272 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 120
1,476 SR
1,291 MMR
Fenrir
Fenrir
Bronze III
 
Fenrir
Bronze III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold IV
Gruhnading
Apollo
Gold IV
Level 179
God Stats
20W - 12L
1,653 SR
Queue Stats
86W - 97L
1,311 MMR
Solo
Ares
Ares
Silver I
Saber_XXL
Ares
Silver I
Level 109
God Stats
32W - 34L
1,539 SR
Queue Stats
231W - 244L
1,204 MMR
Solo
King Arthur
King Arthur
Gold V
TheGlucoseGuard
King Arthur
Gold V
Level 83
God Stats
7W - 2L
1,696 SR
Queue Stats
239W - 257L
1,265 MMR
Solo
Tiamat
Tiamat
Silver II
WhiskeySquertz
Tiamat
Silver II
Level 83
God Stats
0W - 5L
993 SR
Queue Stats
56W - 68L
1,176 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
1 / 1 / 3
8,350
596
3,960
5,945
2,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
MeatyFleshBlob
Zhong Kui
14
2 / 0 / 8
8,132
581
6,781
8,410
5,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kumbhakarna
andres27d
Kumbhakarna
13
2 / 0 / 4
7,600
543
4,365
10,799
8,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
4 / 0 / 1
9,268
662
10,346
14,474
15,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
7 / 0 / 3
8,936
638
12,311
4,086
1,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
ArachneFreyaThorDanzaburou

VS

Bans
Chang'eCthulhuSylvanusYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
0 / 3 / 1
6,185
442
2,501
9,875
3,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
Gruhnading
Apollo
12
1 / 2 / 0
6,664
476
4,086
9,697
2,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ares
10
0 / 3 / 1
5,966
426
4,108
11,558
7,580
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
TheGlucoseGuard
King Arthur
11
0 / 4 / 0
6,411
458
8,196
16,776
9,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 4 / 0
6,519
466
2,911
6,766
2,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
16
Kills
1
1
Deaths
16
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
3
1
0.17
W
Medusa
1
1
3
2.5
L
Apollo
Gruhnading
Apollo
1
2
0
0.5
W
Zhong Kui
MeatyFleshBlob
Zhong Kui
2
0
8
6
L
Ares
0
3
1
0.17
L
King Arthur
TheGlucoseGuard
King Arthur
0
4
0
0
L
0
4
0
0
W
Kumbhakarna
andres27d
Kumbhakarna
2
0
4
4
W
4
0
1
4.5
W
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,763
Damage
21,802
43,714
Taken
54,672
33,027
Mitigated
25,869
15,014
Healing
11,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,501
251
0
952
9,875
3,511
0
4,529
5,192
0
49,600
W
Medusa
3,960
1,575
0
750
5,945
2,043
2,571
1,247
4,698
0
62,899
L
Apollo
Gruhnading
Apollo
4,086
1,616
0
2,037
9,697
2,433
0
5,314
4,383
0
41,985
W
Zhong Kui
MeatyFleshBlob
Zhong Kui
6,781
1,353
0
5,981
8,410
5,669
385
2,158
6,252
54,449
15,719
L
Ares
4,108
329
0
1,476
11,558
7,580
0
5,852
5,706
21,738
0
L
King Arthur
TheGlucoseGuard
King Arthur
8,196
749
0
5,956
16,776
9,603
0
3,028
12,879
0
50,291
L
2,911
70
0
870
6,766
2,742
0
5,506
1,260
48,478
0
W
Kumbhakarna
andres27d
Kumbhakarna
4,365
397
0
2,301
10,799
8,377
0
2,516
8,283
30,633
0
W
10,346
3,116
0
4,982
14,474
15,773
161
0
14,474
2,698
59,921
W
12,311
4,776
0
1,000
4,086
1,165
215
1,410
2,676
61,179
3,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,286
Gold Earned
31,745
460
Minions Killed
383
0
Camps Cleared
0
1,356,978
Distance Traveled
1,382,803
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,185
442
89
6
0
331,292
0
W
Medusa
8,350
596
111
8
0
256,084
0
L
Apollo
6,664
476
84
6
0
285,171
5
W
Zhong Kui
8,132
581
113
8
0
299,887
0
L
Ares
5,966
426
30
2
0
278,242
5
L
King Arthur
6,411
458
87
6
0
251,429
0
L
Tiamat
6,519
466
93
7
0
236,669
0
W
Kumbhakarna
7,600
543
36
3
0
290,480
6
W
Surtr
9,268
662
99
7
0
244,535
0
W
Nu Wa
8,936
638
101
7
0
265,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role