Player Matchup

Rama
Rama
 
Rama
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
 
Vulcan
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
 
Odin
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
Hammerhud
Pele
Level 44
God Stats
7W - 2L
1,813 SR
Queue Stats
43W - 38L
1,522 Elo+
Solo
Hades
Hades
spyrosnivy
Hades
Level 189
God Stats
6W - 5L
1,655 SR
Queue Stats
178W - 167L
1,514 Elo+
Solo
Team Averages
Level 97
1,594 SR
1,507 Elo+

VS

Team Averages
Level 137
1,504 SR
1,532 Elo+
Maui
Maui
Gobbstoper
Maui
Level 149
God Stats
11W - 8L
1,607 SR
Queue Stats
246W - 234L
1,554 Elo+
Solo
Janus
Janus
HamothyTheGreat
Janus
Level 154
God Stats
18W - 13L
1,628 SR
Queue Stats
506W - 476L
1,560 Elo+
Solo
Neith
Neith
LumberDaddy69
Neith
Level 75
God Stats
9W - 5L
1,525 SR
Queue Stats
48W - 49L
1,523 Elo+
Party 2
Ra
Ra
MaskofAha
Ra
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 119L
1,472 Elo+
Party 2
Set
Set
Rssie
Set
Level 157
God Stats
1W - 4L
1,260 SR
Queue Stats
74W - 81L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
1 / 1 / 0
6,369
579
3,348
7,627
2,409
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Vulcan
 
Vulcan
11
4 / 3 / 1
6,183
562
7,144
6,307
1,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Odin
 
Odin
9
2 / 3 / 0
5,580
507
4,607
10,173
5,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pele
8
0 / 1 / 2
5,117
465
2,241
5,472
1,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hades
10
2 / 3 / 3
6,444
586
3,662
9,051
6,342
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 3
6,234
567
3,771
8,226
5,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 2 / 3
6,232
567
5,645
4,264
1,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 0 / 1
6,871
625
5,075
4,466
1,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 1 / 4
6,644
604
4,734
7,123
3,954
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Set
Rssie
Set
12
6 / 3 / 2
6,524
593
5,938
8,385
3,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
24
9
Kills
11
11
Deaths
9
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
1
0
1
L
Vulcan
 
Vulcan
4
3
1
1.5
L
Odin
 
Odin
2
3
0
0.67
W
2
3
3
1.17
L
Pele
0
1
2
1
W
0
2
3
0.75
W
2
0
1
2.5
W
1
1
4
3
W
Set
Rssie
Set
6
3
2
2.33
L
Hades
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,002
Damage
25,163
38,630
Taken
32,464
17,953
Mitigated
14,823
14,024
Healing
8,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
3,348
2,447
0
3,503
7,627
2,409
0
798
6,829
0
44,333
L
Vulcan
 
Vulcan
7,144
260
0
1,551
6,307
1,903
0
3,484
2,489
43,741
130
L
Odin
 
Odin
4,607
1,337
0
2,680
10,173
5,577
0
4,662
5,357
0
29,361
W
3,771
693
0
1,774
8,226
5,067
0
5,387
2,839
15,554
1,478
L
Pele
2,241
471
0
1,860
5,472
1,722
0
579
4,881
0
28,718
W
5,645
53
0
646
4,264
1,005
0
2,817
1,447
46,638
0
W
5,075
1,612
0
1,359
4,466
1,582
0
82
4,384
0
52,385
W
4,734
1,259
49
3,797
7,123
3,954
30
819
6,304
41,873
1,101
W
Set
Rssie
Set
5,938
2,824
0
604
8,385
3,215
0
1,519
6,866
0
39,898
L
Hades
3,662
295
374
4,056
9,051
6,342
0
3,717
5,110
17,395
1,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,693
Gold Earned
32,505
310
Minions Killed
349
0
Camps Cleared
0
1,125,226
Distance Traveled
1,204,755
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,369
579
102
9
0
209,661
2
L
Vulcan
6,183
562
84
8
0
249,205
0
L
Odin
5,580
507
53
5
0
228,883
0
W
Maui
6,234
567
29
3
0
235,698
3
L
Pele
5,117
465
47
4
0
201,106
0
W
Janus
6,232
567
105
10
0
250,414
2
W
Neith
6,871
625
91
8
0
222,094
0
W
Ra
6,644
604
69
6
0
227,983
1
W
Set
6,524
593
55
5
0
268,566
0
L
Hades
6,444
586
24
2
0
236,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role