Player Matchup

King Arthur
King Arthur
KayrenBronznagel
King Arthur
Level 72
God Stats
2W - 2L
1,565 SR
Queue Stats
36W - 35L
1,488 Elo+
Party 1
Nox
Nox
LUCKYRACON
Nox
Level 64
God Stats
16W - 8L
1,662 SR
Queue Stats
72W - 70L
1,463 Elo+
Solo
Izanami
Izanami
Niko_derPfirsich
Izanami
Level 67
God Stats
3W - 3L
1,357 SR
Queue Stats
19W - 20L
1,493 Elo+
Party 1
Yu Huang
Yu Huang
Pemporo
Yu Huang
Level 140
God Stats
2W - 2L
1,497 SR
Queue Stats
19W - 10L
1,677 Elo+
Solo
Thor
Thor
Rogue 179
Thor
Level 122
God Stats
5W - 13L
1,344 SR
Queue Stats
269W - 270L
1,456 Elo+
Solo
Team Averages
Level 93
1,485 SR
1,516 Elo+

VS

Team Averages
Level 83
1,575 SR
1,489 Elo+
Hun Batz
Hun Batz
Pegatron_92
Hun Batz
Level 97
God Stats
11W - 3L
1,677 SR
Queue Stats
151W - 143L
1,512 Elo+
Solo
Vamana
Vamana
calydzienkucam
Vamana
Level 128
God Stats
49W - 36L
1,532 SR
Queue Stats
229W - 216L
1,497 Elo+
Solo
Ares
Ares
danya_717
Ares
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 64L
1,532 Elo+
Solo
Danzaburou
Danzaburou
donekebabnacho
Danzaburou
Level 38
God Stats
5W - 3L
1,687 SR
Queue Stats
30W - 44L
1,392 Elo+
Solo
Ra
Ra
lodestoasod
Ra
Level 85
God Stats
3W - 2L
1,477 SR
Queue Stats
97W - 107L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
KayrenBronznagel
King Arthur
9
0 / 4 / 0
6,138
409
3,535
10,297
6,761
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 0 / 7
9,089
606
4,930
9,785
8,573
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 0 / 2
6,797
453
3,939
6,501
1,917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
Pemporo
Yu Huang
15
4 / 0 / 3
8,751
583
9,539
5,599
2,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
15
4 / 2 / 1
8,050
537
8,149
13,169
5,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Pegatron_92
Hun Batz
14
1 / 4 / 2
7,655
510
5,056
12,812
4,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

16
4 / 0 / 0
9,971
665
8,593
8,152
8,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ares
12
1 / 4 / 0
7,471
498
3,672
11,638
9,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
donekebabnacho
Danzaburou
11
0 / 5 / 0
7,041
469
5,707
11,519
3,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
0 / 2 / 0
7,361
491
3,479
6,113
1,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
14
Kills
6
6
Deaths
15
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
King Arthur
KayrenBronznagel
King Arthur
0
4
0
0
L
4
0
7
7.5
L
2
0
2
3
W
Hun Batz
Pegatron_92
Hun Batz
1
4
2
0.5
L
Yu Huang
Pemporo
Yu Huang
4
0
3
5.5
L
Thor
4
2
1
2.25
W
4
0
0
4
W
Ares
1
4
0
0.25
W
Danzaburou
donekebabnacho
Danzaburou
0
5
0
0
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,092
Damage
26,507
45,351
Taken
50,234
25,025
Mitigated
28,604
7,246
Healing
10,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
KayrenBronznagel
King Arthur
3,535
270
0
500
10,297
6,761
0
338
9,365
0
31,910
L
4,930
969
0
2,151
9,785
8,573
256
2,090
7,420
21,790
2,544
L
3,939
3,032
0
2,178
6,501
1,917
690
981
5,404
0
43,777
W
Hun Batz
Pegatron_92
Hun Batz
5,056
1,008
0
2,113
12,812
4,791
0
3,304
9,508
0
58,069
L
Yu Huang
Pemporo
Yu Huang
9,539
309
0
375
5,599
2,051
1,005
1,471
3,767
67,188
549
L
Thor
8,149
1,866
0
2,042
13,169
5,723
0
1,687
11,317
0
78,575
W
8,593
2,460
0
1,490
8,152
8,690
1,631
946
7,206
0
79,055
W
Ares
3,672
538
0
744
11,638
9,905
293
2,110
9,528
19,875
0
W
Danzaburou
donekebabnacho
Danzaburou
5,707
2,198
121
4,205
11,519
3,635
540
2,906
8,613
0
47,124
W
3,479
126
156
1,938
6,113
1,583
0
4,721
1,392
42,748
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,825
Gold Earned
39,499
424
Minions Killed
400
0
Camps Cleared
0
1,373,608
Distance Traveled
1,380,600
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,138
409
62
4
0
225,952
0
L
Nox
9,089
606
53
4
0
270,442
6
L
Izanami
6,797
453
67
4
0
226,370
0
W
Hun Batz
7,655
510
91
6
0
308,132
0
L
Yu Huang
8,751
583
131
9
0
308,800
2
L
Thor
8,050
537
111
7
0
342,044
4
W
Vamana
9,971
665
136
9
0
297,517
6
W
Ares
7,471
498
17
1
0
284,837
0
W
Danzaburou
7,041
469
67
4
0
242,579
0
W
Ra
7,361
491
89
6
0
247,535
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role