Player Matchup

Thoth
Thoth
Gold V
Ferg Blessed
Thoth
Gold V
Level 109
God Stats
0W - 2L
1,288 SR
Queue Stats
427W - 455L
1,290 MMR
Solo
Hades
Hades
Gold V
JudoKujo
Hades
Gold V
Level 109
God Stats
14W - 8L
1,697 SR
Queue Stats
73W - 77L
1,331 MMR
Party 1
Fenrir
Fenrir
Gold IV
MrImSooCrazy
Fenrir
Gold IV
Level 246
God Stats
26W - 24L
1,466 SR
Queue Stats
351W - 384L
1,289 MMR
Solo
Cupid
Cupid
Silver I
Superjuli2003
Cupid
Silver I
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 154L
1,175 MMR
Solo
Ares
Ares
Gold V
jjoberwockey
Ares
Gold V
Level 140
God Stats
2W - 1L
1,463 SR
Queue Stats
73W - 77L
1,392 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 146
1,483 SR
1,295 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 129
1,551 SR
1,294 MMR
Nu Wa
Nu Wa
Silver I
GrimmGambit
Nu Wa
Silver I
Level 45
God Stats
2W - 2L
1,429 SR
Queue Stats
25W - 30L
1,369 MMR
Solo
Maui
Maui
Gold IV
IsDeanOk
Maui
Gold IV
Level 149
God Stats
18W - 14L
1,657 SR
Queue Stats
254W - 263L
1,313 MMR
Solo
Charybdis
Charybdis
Silver I
JuniorJohn
Charybdis
Silver I
Level 153
God Stats
36W - 30L
1,480 SR
Queue Stats
116W - 149L
1,188 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
MoneyFisher
Sun Wukong
Gold V
Level 152
God Stats
17W - 6L
1,706 SR
Queue Stats
311W - 316L
1,357 MMR
Solo
Ravana
Ravana
Silver I
Thepurpleenzyme
Ravana
Silver I
Level 146
God Stats
9W - 7L
1,483 SR
Queue Stats
345W - 381L
1,241 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 2
7,478
467
3,495
8,745
2,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hades
JudoKujo
Hades
14
1 / 4 / 0
8,555
535
7,633
19,725
7,506
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Fenrir
15
4 / 2 / 2
8,400
525
8,067
12,225
5,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

14
3 / 6 / 4
8,539
534
8,541
14,257
5,130
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
3 / 1 / 4
8,070
504
6,696
15,324
13,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
AthenaChang'eThanatosAwilixBacchus

VS

Bans
HorusAgniMedusaKumbhakarnaVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 5
8,600
538
14,112
6,292
2,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Maui
15
3 / 4 / 8
9,082
568
7,071
15,269
10,122
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Charybdis
JuniorJohn
Charybdis
15
4 / 3 / 3
9,102
569
10,207
11,881
4,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sun Wukong
MoneyFisher
Sun Wukong
17
4 / 1 / 2
10,147
634
14,875
14,938
11,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
5 / 2 / 2
8,806
550
6,692
7,122
2,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
37
11
Kills
17
17
Deaths
11
12
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
1
1
5
3.5
W
Maui
3
4
8
1.75
L
Hades
JudoKujo
Hades
1
4
0
0.25
W
Charybdis
JuniorJohn
Charybdis
4
3
3
1.83
W
Sun Wukong
MoneyFisher
Sun Wukong
4
1
2
5
L
Fenrir
4
2
2
2.5
L
3
6
4
0.83
W
5
2
2
3
L
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,432
Damage
52,957
70,276
Taken
55,502
34,083
Mitigated
30,572
23,056
Healing
15,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,495
212
0
625
8,745
2,786
0
5,424
3,056
53,549
0
W
14,112
2,852
0
630
6,292
2,090
181
4,098
2,194
71,393
1,703
W
Maui
7,071
1,468
760
2,976
15,269
10,122
0
4,876
10,393
30,102
77
L
Hades
JudoKujo
Hades
7,633
630
390
9,476
19,725
7,506
0
1,602
17,983
68,691
2,170
W
Charybdis
JuniorJohn
Charybdis
10,207
5,206
0
4,212
11,881
4,125
1,252
947
10,934
0
67,400
W
Sun Wukong
MoneyFisher
Sun Wukong
14,875
2,381
0
4,327
14,938
11,518
38
6,134
8,804
0
82,375
L
Fenrir
8,067
1,261
0
1,821
12,225
5,464
0
2,940
9,073
0
72,333
L
8,541
5,414
58
5,616
14,257
5,130
622
3,360
10,757
0
66,860
W
6,692
1,054
0
2,422
7,122
2,717
0
1,525
5,597
0
64,143
L
6,696
501
0
5,070
15,324
13,197
0
6,497
8,440
18,263
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,042
Gold Earned
45,737
487
Minions Killed
509
0
Camps Cleared
0
1,492,455
Distance Traveled
1,683,463
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,478
467
107
7
0
264,858
6
W
Nu Wa
8,600
538
121
8
0
339,964
0
W
Maui
9,082
568
33
2
0
346,164
2
L
Hades
8,555
535
131
8
0
265,957
0
W
Charybdis
9,102
569
101
6
0
286,976
1
W
Sun Wukong
10,147
634
144
9
0
320,490
0
L
Fenrir
8,400
525
114
7
0
377,155
6
L
Cupid
8,539
534
125
8
0
251,786
0
W
Ravana
8,806
550
110
7
0
389,869
5
L
Ares
8,070
504
10
1
0
332,699
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role