Player Matchup

Gilgamesh
Gilgamesh
Jumkeji
Gilgamesh
Level 101
God Stats
13W - 6L
1,722 SR
Queue Stats
53W - 45L
1,543 Elo+
Party 1
Rama
Rama
THEDILLYWIGGLE
Rama
Level 157
God Stats
26W - 28L
1,492 SR
Queue Stats
483W - 423L
1,604 Elo+
Solo
Bake Kujira
Bake Kujira
Yost-in-time_PR
Bake Kujira
Level 200
God Stats
30W - 31L
1,600 SR
Queue Stats
169W - 150L
1,580 Elo+
Solo
Hercules
Hercules
iI D4RK II 8
Hercules
Level 145
God Stats
2W - 3L
1,668 SR
Queue Stats
141W - 111L
1,614 Elo+
Solo
Ix Chel
Ix Chel
xSushimii
Ix Chel
Level 95
God Stats
3W - 3L
1,505 SR
Queue Stats
51W - 44L
1,537 Elo+
Party 1
Team Averages
Level 140
1,597 SR
1,576 Elo+

VS

Team Averages
Level 150
1,554 SR
1,529 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Araxea
Bacchus
Level 184
God Stats
15W - 11L
1,611 SR
Queue Stats
320W - 317L
1,506 Elo+
Solo
Erlang Shen
Erlang Shen
DucksThatQuac
Erlang Shen
Level 155
God Stats
10W - 7L
1,645 SR
Queue Stats
155W - 139L
1,512 Elo+
Solo
Anubis
Anubis
Elfeee
Anubis
Level 129
God Stats
11W - 10L
1,610 SR
Queue Stats
264W - 241L
1,557 Elo+
Solo
Ne Zha
Ne Zha
poenixxx
Ne Zha
Level 184
God Stats
1W - 5L
1,406 SR
Queue Stats
155W - 132L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Jumkeji
Gilgamesh
13
6 / 1 / 4
7,637
636
7,998
9,474
3,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

13
2 / 2 / 3
7,454
621
7,819
7,870
2,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bake Kujira
Yost-in-time_PR
Bake Kujira
13
1 / 3 / 0
7,820
652
11,380
12,201
14,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
iI D4RK II 8
Hercules
11
2 / 0 / 4
6,888
574
3,689
8,037
5,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ix Chel
xSushimii
Ix Chel
12
3 / 4 / 4
7,290
608
4,931
6,352
1,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
0 / 4 / 0
5,806
484
3,272
8,775
3,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Araxea
Bacchus
9
0 / 1 / 4
5,913
493
5,013
8,319
7,600
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Erlang Shen
DucksThatQuac
Erlang Shen
13
2 / 1 / 1
7,011
584
8,111
19,278
9,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
Elfeee
Anubis
12
2 / 4 / 4
6,687
557
6,287
7,547
2,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ne Zha
poenixxx
Ne Zha
13
6 / 4 / 1
7,171
598
4,583
11,092
3,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
20
14
Kills
10
10
Deaths
14
15
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
4
0
0
L
Bacchus
Araxea
Bacchus
0
1
4
2
L
Erlang Shen
DucksThatQuac
Erlang Shen
2
1
1
2.5
L
Anubis
Elfeee
Anubis
2
4
4
1
W
Gilgamesh
Jumkeji
Gilgamesh
6
1
4
8
W
2
2
3
1.75
W
Bake Kujira
Yost-in-time_PR
Bake Kujira
1
3
0
0.33
W
Hercules
iI D4RK II 8
Hercules
2
0
4
4
L
Ne Zha
poenixxx
Ne Zha
6
4
1
1.63
W
Ix Chel
xSushimii
Ix Chel
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,817
Damage
27,266
43,934
Taken
55,011
27,214
Mitigated
26,904
13,186
Healing
25,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,272
2,088
0
2,718
8,775
3,220
0
0
8,775
0
37,401
L
Bacchus
Araxea
Bacchus
5,013
1,009
0
2,390
8,319
7,600
0
731
7,570
14,573
556
L
Erlang Shen
DucksThatQuac
Erlang Shen
8,111
4,724
0
13,246
19,278
9,577
0
9,176
10,102
0
51,249
L
Anubis
Elfeee
Anubis
6,287
380
0
2,586
7,547
2,875
0
2,937
4,264
49,627
0
W
Gilgamesh
Jumkeji
Gilgamesh
7,998
2,444
0
2,332
9,474
3,732
0
3,234
6,240
0
56,347
W
7,819
5,520
0
4,132
7,870
2,072
0
2,733
5,137
0
64,972
W
Bake Kujira
Yost-in-time_PR
Bake Kujira
11,380
5,970
0
2,448
12,201
14,175
0
0
12,201
52,719
9,174
W
Hercules
iI D4RK II 8
Hercules
3,689
741
0
2,806
8,037
5,786
0
2,817
5,220
3,219
13,471
L
Ne Zha
poenixxx
Ne Zha
4,583
1,069
0
5,003
11,092
3,632
0
2,339
8,629
0
46,886
W
Ix Chel
xSushimii
Ix Chel
4,931
290
369
1,099
6,352
1,449
0
2,708
3,644
42,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,089
Gold Earned
32,588
443
Minions Killed
382
0
Camps Cleared
0
1,194,824
Distance Traveled
1,230,938
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,806
484
78
7
0
233,598
0
L
Bacchus
5,913
493
22
2
0
233,007
3
L
Erlang Shen
7,011
584
95
8
0
253,443
2
L
Anubis
6,687
557
101
8
0
229,152
2
W
Gilgamesh
7,637
636
76
6
0
268,162
0
W
Rama
7,454
621
109
9
0
220,203
3
W
Bake Kujira
7,820
652
124
10
0
211,972
0
W
Hercules
6,888
574
46
4
0
256,518
2
L
Ne Zha
7,171
598
86
7
0
281,738
0
W
Ix Chel
7,290
608
88
7
0
237,969
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role