Player Matchup

Cupid
Cupid
I_Dono-T_F6
Cupid
Level 180
God Stats
1W - 0L
1,500 SR
Queue Stats
296W - 299L
1,561 Elo+
Party 1
Sylvanus
Sylvanus
I_always-F6_
Sylvanus
Level 16
God Stats
6W - 2L
1,712 SR
Queue Stats
32W - 25L
1,664 Elo+
Party 1
Ne Zha
Ne Zha
MK-Ultra_Ruvik
Ne Zha
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 43L
1,504 Elo+
Party 1
Vulcan
Vulcan
Sauce_Iopathe
Vulcan
Level 168
God Stats
2W - 1L
1,397 SR
Queue Stats
183W - 172L
1,551 Elo+
Party 1
Surtr
Surtr
margonpay
Surtr
Level 178
God Stats
14W - 15L
1,643 SR
Queue Stats
222W - 208L
1,597 Elo+
Solo
Team Averages
Level 140
1,550 SR
1,576 Elo+

VS

Team Averages
Level 145
1,524 SR
1,511 Elo+
Vulcan
Vulcan
 
Vulcan
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Shakshuka
Anhur
Level 158
God Stats
21W - 12L
1,620 SR
Queue Stats
461W - 429L
1,528 Elo+
Solo
Fenrir
Fenrir
W1ggles
Fenrir
Level 122
God Stats
3W - 4L
1,557 SR
Queue Stats
511W - 531L
1,523 Elo+
Party 2
Athena
Athena
Zuyok
Athena
Level 162
God Stats
291W - 271L
1,509 SR
Queue Stats
295W - 296L
1,469 Elo+
Solo
Bacchus
Bacchus
iTzZ CHIGGLES
Bacchus
Level 120
God Stats
19W - 21L
1,436 SR
Queue Stats
393W - 417L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 2
4,603
658
1,920
4,195
1,145
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Sylvanus
I_always-F6_
Sylvanus
8
2 / 1 / 3
4,880
697
2,753
6,071
2,428
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
4 / 0 / 1
4,859
694
2,311
3,791
948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 1 / 1
4,514
645
1,881
2,688
651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Surtr
margonpay
Surtr
9
2 / 0 / 0
5,204
743
4,590
6,145
2,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
8
1 / 2 / 1
4,594
656
3,414
3,236
860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anhur
Shakshuka
Anhur
8
0 / 1 / 0
4,600
657
2,776
3,303
833
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fenrir
W1ggles
Fenrir
7
0 / 3 / 0
3,980
569
3,295
7,068
2,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Athena
Zuyok
Athena
5
0 / 1 / 0
3,682
526
1,592
3,486
1,877
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bacchus
8
1 / 2 / 1
4,387
627
2,227
5,950
2,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
4
9
Kills
2
2
Deaths
9
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
1
2
1
0.75
W
0
0
2
1
W
Sylvanus
I_always-F6_
Sylvanus
2
1
3
3.5
W
4
0
1
4.5
W
1
1
1
1.5
L
Anhur
Shakshuka
Anhur
0
1
0
0
L
Fenrir
W1ggles
Fenrir
0
3
0
0
L
Athena
Zuyok
Athena
0
1
0
0
L
Bacchus
1
2
1
0.75
W
Surtr
margonpay
Surtr
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,455
Damage
13,304
22,890
Taken
23,043
7,543
Mitigated
9,369
11,004
Healing
8,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
3,414
198
0
370
3,236
860
0
1,930
1,306
25,300
836
W
1,920
1,066
86
1,596
4,195
1,145
0
870
3,325
0
33,295
W
Sylvanus
I_always-F6_
Sylvanus
2,753
1,083
1,522
2,094
6,071
2,428
0
3,145
2,747
14,099
0
W
2,311
1,035
0
2,644
3,791
948
0
381
3,400
0
21,611
W
1,881
179
0
572
2,688
651
0
1,857
746
25,791
0
L
Anhur
Shakshuka
Anhur
2,776
2,170
0
1,676
3,303
833
0
745
2,558
0
35,283
L
Fenrir
W1ggles
Fenrir
3,295
786
0
2,868
7,068
2,890
0
320
6,748
0
23,038
L
Athena
Zuyok
Athena
1,592
828
0
1,193
3,486
1,877
0
742
2,744
6,616
0
L
Bacchus
2,227
269
0
2,790
5,950
2,909
0
1,217
4,733
23,385
624
W
Surtr
margonpay
Surtr
4,590
1,552
0
2,490
6,145
2,371
0
518
5,382
1,001
28,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,060
Gold Earned
21,243
247
Minions Killed
216
0
Camps Cleared
0
749,303
Distance Traveled
700,406
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
4,594
656
46
7
0
146,904
0
W
Cupid
4,603
658
67
10
0
131,339
0
W
Sylvanus
4,880
697
17
2
0
140,862
0
W
Ne Zha
4,859
694
50
7
0
175,468
0
W
Vulcan
4,514
645
56
8
0
155,589
1
L
Anhur
4,600
657
67
10
0
126,520
0
L
Fenrir
3,980
569
44
6
0
138,019
1
L
Athena
3,682
526
7
1
0
135,123
0
L
Bacchus
4,387
627
52
7
0
153,840
0
W
Surtr
5,204
743
57
8
0
146,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role