Player Matchup

Agni
Agni
 
Agni
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Bersekertt
Fenrir
Level 102
God Stats
6W - 5L
1,439 SR
Queue Stats
231W - 217L
1,501 Elo+
Solo
Ares
Ares
NecroDragon97
Ares
Level 94
God Stats
3W - 4L
1,615 SR
Queue Stats
310W - 304L
1,593 Elo+
Party 1
Kukulkan
Kukulkan
Saucy_on_molly
Kukulkan
Level 106
God Stats
1W - 1L
1,706 SR
Queue Stats
4W - 3L
1,644 Elo+
Solo
Team Averages
Level 120
1,552 SR
1,547 Elo+

VS

Team Averages
Level 147
1,585 SR
1,535 Elo+
Nu Wa
Nu Wa
AzDirtfish
Nu Wa
Level 158
God Stats
13W - 12L
1,627 SR
Queue Stats
204W - 202L
1,490 Elo+
Solo
Horus
Horus
G-KILLAZ-W4L
Horus
Level 155
God Stats
6W - 6L
1,547 SR
Queue Stats
357W - 375L
1,558 Elo+
Solo
Bakasura
Bakasura
HNGRYFATPANDA99
Bakasura
Level 147
God Stats
2W - 2L
1,580 SR
Queue Stats
52W - 38L
1,579 Elo+
Solo
Mulan
Mulan
Misanthroptomist
Mulan
Level 189
God Stats
74W - 56L
1,626 SR
Queue Stats
1,300W - 1,309L
1,552 Elo+
Solo
Freya
Freya
thedarknight244
Freya
Level 86
God Stats
2W - 2L
1,543 SR
Queue Stats
40W - 42L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
2 / 1 / 0
6,347
577
6,230
5,105
1,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
 
Medusa
9
0 / 3 / 0
4,852
441
4,336
7,816
2,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
Bersekertt
Fenrir
11
1 / 2 / 1
5,648
513
2,984
10,694
3,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

9
0 / 5 / 1
5,168
470
3,004
13,162
7,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Kukulkan
10
0 / 0 / 0
5,235
476
1,733
3,701
986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
12
1 / 1 / 1
6,678
607
6,358
3,638
1,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
2 / 0 / 5
5,587
508
6,162
7,283
5,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bakasura
12
2 / 0 / 0
6,436
585
2,202
7,058
2,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 1 / 1
6,550
595
3,964
10,579
3,818
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

11
6 / 1 / 1
6,494
590
6,566
5,720
2,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
3
Kills
11
11
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
2
1
0
2
L
Medusa
 
Medusa
0
3
0
0
W
Nu Wa
1
1
1
1.5
L
Fenrir
Bersekertt
Fenrir
1
2
1
0.75
W
2
0
5
4.5
W
Bakasura
2
0
0
2
W
0
1
1
0.5
L
0
5
1
0.1
L
Kukulkan
0
0
0
0
W
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,287
Damage
25,252
40,478
Taken
34,278
15,030
Mitigated
15,343
10,934
Healing
13,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
6,230
299
0
2,389
5,105
1,127
0
1,032
3,728
34,498
660
L
Medusa
 
Medusa
4,336
1,613
0
1,171
7,816
2,253
0
3,094
4,372
0
33,051
W
Nu Wa
6,358
1,311
0
0
3,638
1,006
156
1,974
1,359
43,682
1,489
L
Fenrir
Bersekertt
Fenrir
2,984
962
0
5,110
10,694
3,434
0
1,256
9,088
0
41,153
W
6,162
2,875
496
3,516
7,283
5,614
0
1,705
5,488
0
18,438
W
Bakasura
2,202
1,123
0
2,742
7,058
2,878
0
637
6,275
0
41,960
W
3,964
134
0
4,883
10,579
3,818
0
3,966
6,013
0
44,381
L
3,004
512
0
2,264
13,162
7,230
0
4,201
8,065
20,333
710
L
Kukulkan
1,733
88
0
0
3,701
986
80
1,943
1,553
30,881
0
W
6,566
2,660
0
2,332
5,720
2,027
0
1,366
4,354
29,237
6,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,250
Gold Earned
31,745
297
Minions Killed
348
0
Camps Cleared
0
1,075,670
Distance Traveled
1,133,303
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,347
577
87
8
0
209,242
0
L
Medusa
4,852
441
41
4
0
221,952
2
W
Nu Wa
6,678
607
75
7
0
218,090
3
L
Fenrir
5,648
513
76
7
0
229,224
0
W
Horus
5,587
508
25
2
0
230,615
7
W
Bakasura
6,436
585
95
9
0
254,299
0
W
Mulan
6,550
595
88
8
0
225,560
0
L
Ares
5,168
470
24
2
0
220,009
4
L
Kukulkan
5,235
476
69
6
0
195,243
2
W
Freya
6,494
590
65
6
0
204,739
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role