Player Matchup

Hel
Hel
Masters
 
Hel
Masters
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Masters
 
Hercules
Masters
Level 254
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Diamond III
LGNZDaNi
Danzaburou
Diamond III
Level 120
God Stats
4W - 4L
1,862 SR
Queue Stats
360W - 331L
2,177 MMR
Party 1
Cerberus
Cerberus
Diamond III
S_wikman
Cerberus
Diamond III
Level 149
God Stats
24W - 9L
1,823 SR
Queue Stats
180W - 155L
2,335 MMR
Solo
Atlas
Atlas
Diamond II
ZackFair014
Atlas
Diamond II
Level 156
God Stats
5W - 5L
1,765 SR
Queue Stats
669W - 645L
2,388 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 167
1,690 SR
1,980 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 177
1,620 SR
1,870 MMR
Heimdallr
Heimdallr
Masters
 
Heimdallr
Masters
Level 243
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Diamond I
 
Erlang Shen
Diamond I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Platinum II
Juavus
Nu Wa
Platinum II
Level 146
God Stats
24W - 16L
1,692 SR
Queue Stats
230W - 215L
2,103 MMR
Solo
Fafnir
Fafnir
Diamond IV
Krokmouu
Fafnir
Diamond IV
Level 127
God Stats
26W - 17L
1,712 SR
Queue Stats
311W - 289L
2,146 MMR
Solo
Odin
Odin
Diamond IV
mctango818
Odin
Diamond IV
Level 213
God Stats
3W - 3L
1,698 SR
Queue Stats
79W - 76L
2,099 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
2 / 1 / 2
6,910
691
5,211
4,160
1,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
 
Hercules
12
5 / 0 / 4
6,401
640
5,612
5,342
2,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
LGNZDaNi
Danzaburou
12
1 / 0 / 3
6,390
639
3,848
5,401
1,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Cerberus
S_wikman
Cerberus
12
2 / 0 / 1
7,148
715
3,354
4,927
3,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
4 / 0 / 3
6,094
609
4,578
6,050
3,380
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
Ao KuangAphroditeAnubisSobek

VS

Bans
SusanoLancelotAwilixPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
11
0 / 3 / 0
5,632
563
3,899
6,505
2,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Erlang Shen
 
Erlang Shen
10
1 / 2 / 0
5,377
538
3,073
8,602
3,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
Juavus
Nu Wa
9
0 / 4 / 1
5,325
533
3,470
5,237
997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fafnir
Krokmouu
Fafnir
7
0 / 2 / 0
5,161
516
2,472
6,566
5,767
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 3 / 0
4,477
448
944
5,326
2,202
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
2
14
Kills
1
1
Deaths
14
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
1
2
3
W
Hercules
 
Hercules
5
0
4
7
L
Heimdallr
 
Heimdallr
0
3
0
0
L
Erlang Shen
 
Erlang Shen
1
2
0
0.5
L
Nu Wa
Juavus
Nu Wa
0
4
1
0.13
L
Fafnir
Krokmouu
Fafnir
0
2
0
0
W
Danzaburou
LGNZDaNi
Danzaburou
1
0
3
2.5
W
Cerberus
S_wikman
Cerberus
2
0
1
2.5
W
4
0
3
5.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,603
Damage
13,858
25,880
Taken
32,236
11,806
Mitigated
14,941
12,630
Healing
11,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
5,211
54
530
2,759
4,160
1,036
0
1,976
2,032
54,651
911
W
Hercules
 
Hercules
5,612
2,176
0
1,488
5,342
2,085
0
1,372
3,828
0
43,199
L
Heimdallr
 
Heimdallr
3,899
2,350
0
2,652
6,505
2,176
0
2,960
3,545
0
53,111
L
Erlang Shen
 
Erlang Shen
3,073
1,790
0
4,299
8,602
3,799
0
1,424
7,028
0
42,004
L
Nu Wa
Juavus
Nu Wa
3,470
706
0
673
5,237
997
0
3,501
1,446
32,670
0
L
Fafnir
Krokmouu
Fafnir
2,472
381
0
2,434
6,566
5,767
0
1,487
5,017
9,988
1,563
W
Danzaburou
LGNZDaNi
Danzaburou
3,848
1,317
0
1,993
5,401
1,882
0
572
4,791
0
51,140
W
Cerberus
S_wikman
Cerberus
3,354
198
0
2,277
4,927
3,423
0
110
4,779
44,079
1,369
W
4,578
1,789
1,429
2,154
6,050
3,380
0
1,383
4,622
14,850
0
L
944
138
0
1,209
5,326
2,202
0
2,556
2,334
0
17,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,943
Gold Earned
25,972
424
Minions Killed
312
0
Camps Cleared
0
1,066,469
Distance Traveled
986,520
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,910
691
126
13
0
214,999
4
W
Hercules
6,401
640
61
6
0
248,544
0
L
Heimdallr
5,632
563
112
11
0
182,326
2
L
Erlang Shen
5,377
538
85
9
0
237,994
0
L
Nu Wa
5,325
533
62
6
0
193,536
0
L
Fafnir
5,161
516
13
1
0
211,750
1
W
Danzaburou
6,390
639
102
10
0
190,533
0
W
Cerberus
7,148
715
108
11
0
173,868
0
W
Atlas
6,094
609
27
3
0
238,525
0
L
Odin
4,477
448
40
4
0
160,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role