Player Matchup

Serqet
Serqet
 
Serqet
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Johnnyxbxnswch
Aphrodite
Level 136
God Stats
2W - 2L
1,637 SR
Queue Stats
133W - 127L
1,487 Elo+
Solo
Mulan
Mulan
LogansReign
Mulan
Level 157
God Stats
1W - 7L
1,296 SR
Queue Stats
522W - 571L
1,453 Elo+
Solo
Ullr
Ullr
Meerkats
Ullr
Level 124
God Stats
1W - 2L
1,684 SR
Queue Stats
23W - 29L
1,460 Elo+
Solo
Loki
Loki
gabo_90_mx
Loki
Level 208
God Stats
8W - 5L
1,775 SR
Queue Stats
534W - 515L
1,631 Elo+
Solo
Team Averages
Level 160
1,578 SR
1,506 Elo+

VS

Team Averages
Level 154
1,466 SR
1,544 Elo+
Hachiman
Hachiman
 
Hachiman
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Falkyr8616
Ares
Level 141
God Stats
1W - 1L
1,306 SR
Queue Stats
140W - 145L
1,540 Elo+
Party 1
Hel
Hel
LookedZeus64
Hel
Level 157
God Stats
1W - 1L
1,365 SR
Queue Stats
60W - 45L
1,602 Elo+
Party 1
Cthulhu
Cthulhu
SoulFerry
Cthulhu
Level 190
God Stats
6W - 2L
1,616 SR
Queue Stats
659W - 273L
1,624 Elo+
Solo
Maui
Maui
棠棣之桦
Maui
Level 95
God Stats
4W - 2L
1,542 SR
Queue Stats
85W - 90L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
9
0 / 3 / 2
4,727
945
1,513
4,016
4,009
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Aphrodite
Johnnyxbxnswch
Aphrodite
5
0 / 0 / 0
4,260
852
0
0
0
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

9
1 / 4 / 1
5,159
1,032
3,760
5,608
2,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ullr
13
1 / 2 / 2
5,470
1,094
2,949
4,792
1,710
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

11
2 / 2 / 2
5,429
1,086
5,528
2,640
836
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
1 / 1 / 7
5,469
1,094
4,030
4,020
1,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
2 / 1 / 8
5,655
1,131
3,017
4,208
2,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
3 / 1 / 6
5,951
1,190
2,940
3,473
1,087
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
SoulFerry
Cthulhu
11
1 / 1 / 9
5,968
1,194
3,539
5,471
3,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
4 / 0 / 6
6,578
1,316
1,938
3,915
3,728
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
47
4
Kills
11
11
Deaths
4
7
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
3
2
0.33
W
Hachiman
 
Hachiman
1
1
7
4.5
W
2
1
8
6
L
Aphrodite
Johnnyxbxnswch
Aphrodite
0
0
0
0
L
1
4
1
0.38
W
3
1
6
6
L
Ullr
1
2
2
1
W
Cthulhu
SoulFerry
Cthulhu
1
1
9
5.5
L
2
2
2
1.5
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,750
Damage
15,464
17,056
Taken
21,087
8,988
Mitigated
12,201
2,110
Healing
10,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
1,513
0
27
591
4,016
4,009
0
2,200
1,722
0
1,559
W
Hachiman
 
Hachiman
4,030
1,816
0
985
4,020
1,021
57
0
3,894
0
9,963
W
3,017
150
0
554
4,208
2,789
58
0
4,168
5,672
0
L
Aphrodite
Johnnyxbxnswch
Aphrodite
0
0
0
0
0
0
0
0
0
0
0
L
3,760
794
0
345
5,608
2,433
0
4,517
909
0
6,196
W
2,940
250
4,347
1,989
3,473
1,087
99
0
3,473
5,212
815
L
Ullr
2,949
1,144
16
1,131
4,792
1,710
0
2,954
1,696
0
11,896
W
Cthulhu
SoulFerry
Cthulhu
3,539
80
433
882
5,471
3,576
73
0
5,471
13,247
0
L
5,528
765
0
0
2,640
836
0
1,096
1,468
0
11,119
W
1,938
256
888
640
3,915
3,728
32
0
3,831
4,550
731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,045
Gold Earned
29,621
41
Minions Killed
56
0
Camps Cleared
0
379,532
Distance Traveled
492,035
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
4,727
945
0
0
0
88,025
0
W
Hachiman
5,469
1,094
12
2
0
88,657
0
W
Ares
5,655
1,131
6
1
0
81,594
0
L
Aphrodite
4,260
852
0
0
0
0
0
L
Mulan
5,159
1,032
8
2
0
79,742
0
W
Hel
5,951
1,190
8
2
0
131,716
0
L
Ullr
5,470
1,094
24
5
0
99,408
0
W
Cthulhu
5,968
1,194
21
4
0
100,492
0
L
Loki
5,429
1,086
9
2
0
112,357
0
W
Maui
6,578
1,316
9
2
0
89,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role