Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
BubonTony
Hel
Level 143
God Stats
9W - 7L
1,477 SR
Queue Stats
596W - 617L
1,501 Elo+
Solo
Kuzenbo
Kuzenbo
MuraSamee
Kuzenbo
Level 157
God Stats
10W - 4L
1,702 SR
Queue Stats
233W - 236L
1,467 Elo+
Solo
Mulan
Mulan
ahmetcanyyyy
Mulan
Level 114
God Stats
1W - 2L
1,460 SR
Queue Stats
300W - 255L
1,460 Elo+
Solo
Heimdallr
Heimdallr
elChungo
Heimdallr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,517 Elo+
Solo
Team Averages
Level 116
1,528 SR
1,489 Elo+

VS

Team Averages
Level 102
1,624 SR
1,487 Elo+
King Arthur
King Arthur
Eisko
King Arthur
Level 100
God Stats
2W - 0L
1,693 SR
Queue Stats
33W - 28L
1,573 Elo+
Solo
Zhong Kui
Zhong Kui
MrFranksys2005
Zhong Kui
Level 124
God Stats
1W - 1L
1,806 SR
Queue Stats
44W - 56L
1,469 Elo+
Solo
Sol
Sol
PixelDolls
Sol
Level 113
God Stats
2W - 1L
1,555 SR
Queue Stats
236W - 212L
1,538 Elo+
Solo
Aphrodite
Aphrodite
Robokrem
Aphrodite
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 81L
1,357 Elo+
Solo
Apollo
Apollo
Zloo696
Apollo
Level 157
God Stats
8W - 10L
1,568 SR
Queue Stats
487W - 509L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
5
0 / 1 / 0
5,068
634
0
1,033
706
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
1 / 5 / 10
7,171
896
6,530
9,747
3,443
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
MuraSamee
Kuzenbo
14
6 / 4 / 4
7,785
973
8,776
10,913
13,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
4 / 6 / 5
7,051
881
10,921
14,824
14,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Heimdallr
elChungo
Heimdallr
12
1 / 8 / 5
6,577
822
5,875
10,391
3,904
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Eisko
King Arthur
15
5 / 2 / 17
9,006
1,126
9,436
13,468
10,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
MrFranksys2005
Zhong Kui
13
5 / 3 / 8
8,466
1,058
9,295
8,160
5,512
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
6 / 1 / 13
9,195
1,149
9,751
6,998
2,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Aphrodite
Robokrem
Aphrodite
14
3 / 3 / 15
8,291
1,036
5,991
7,523
4,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Apollo
Zloo696
Apollo
14
5 / 4 / 10
8,637
1,080
7,987
8,920
4,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
87
12
Kills
24
24
Deaths
13
24
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
1
0
0
L
1
5
10
1.2
W
King Arthur
Eisko
King Arthur
5
2
17
6.75
W
Zhong Kui
MrFranksys2005
Zhong Kui
5
3
8
3
L
Kuzenbo
MuraSamee
Kuzenbo
6
4
4
2
W
6
1
13
12.5
W
Aphrodite
Robokrem
Aphrodite
3
3
15
3.5
W
Apollo
Zloo696
Apollo
5
4
10
2.5
L
4
6
5
1.08
L
Heimdallr
elChungo
Heimdallr
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,102
Damage
42,460
46,908
Taken
45,069
36,685
Mitigated
27,324
9,415
Healing
22,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
0
0
0
19
1,033
706
0
0
1,033
0
0
L
6,530
189
1,389
2,793
9,747
3,443
0
5,586
4,161
14,169
469
W
King Arthur
Eisko
King Arthur
9,436
673
783
1,998
13,468
10,795
93
3,205
9,611
0
23,162
W
Zhong Kui
MrFranksys2005
Zhong Kui
9,295
839
375
3,011
8,160
5,512
984
2,606
5,242
13,681
303
L
Kuzenbo
MuraSamee
Kuzenbo
8,776
1,250
255
1,419
10,913
13,686
0
6,762
4,151
16,168
339
W
9,751
3,809
152
3,498
6,998
2,612
3,933
2,133
4,704
26,091
2,473
W
Aphrodite
Robokrem
Aphrodite
5,991
768
6,089
3,031
7,523
4,258
296
3,548
3,723
12,552
0
W
Apollo
Zloo696
Apollo
7,987
4,677
1,112
2,213
8,920
4,147
1,648
2,353
6,209
0
20,759
L
10,921
994
184
2,545
14,824
14,946
0
7,152
7,672
0
14,653
L
Heimdallr
elChungo
Heimdallr
5,875
1,721
49
762
10,391
3,904
0
4,884
5,507
0
9,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,652
Gold Earned
43,595
54
Minions Killed
122
0
Camps Cleared
0
588,064
Distance Traveled
802,285
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,068
634
0
0
0
24,522
0
L
Hel
7,171
896
28
4
0
131,180
0
W
King Arthur
9,006
1,126
16
2
0
208,326
0
W
Zhong Kui
8,466
1,058
19
2
0
138,940
0
L
Kuzenbo
7,785
973
12
2
0
163,429
0
W
Sol
9,195
1,149
43
5
0
136,209
0
W
Aphrodite
8,291
1,036
15
2
0
161,941
0
W
Apollo
8,637
1,080
29
4
0
156,869
0
L
Mulan
7,051
881
6
1
0
133,110
0
L
Heimdallr
6,577
822
8
1
0
135,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role