Player Matchup

Anhur
Anhur
Platinum II
Gyattmei
Anhur
Platinum II
Level 107
God Stats
4W - 2L
1,637 SR
Queue Stats
91W - 89L
1,865 MMR
Solo
Kali
Kali
Platinum II
KeKo701
Kali
Platinum II
Level 128
God Stats
13W - 5L
1,789 SR
Queue Stats
556W - 557L
1,851 MMR
Solo
Bacchus
Bacchus
Gold II
MasterSasory
Bacchus
Gold II
Level 129
God Stats
11W - 10L
1,565 SR
Queue Stats
23W - 20L
1,751 MMR
Solo
Achilles
Achilles
Platinum IV
kapox
Achilles
Platinum IV
Level 101
God Stats
1W - 2L
1,474 SR
Queue Stats
37W - 31L
1,783 MMR
Solo
Nu Wa
Nu Wa
Platinum IV
碧桂园五星上将国米
Nu Wa
Platinum IV
Level 272
God Stats
145W - 106L
1,666 SR
Queue Stats
1,196W - 1,211L
1,869 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 147
1,626 SR
1,824 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 96
1,551 SR
1,774 MMR
Ne Zha
Ne Zha
Gold II
 
Ne Zha
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Platinum III
Assunto-Cubitale
Cerberus
Platinum III
Level 67
God Stats
32W - 21L
1,673 SR
Queue Stats
199W - 181L
1,873 MMR
Solo
Heimdallr
Heimdallr
Platinum III
DisIZWhyIMH0T
Heimdallr
Platinum III
Level 83
God Stats
0W - 2L
1,183 SR
Queue Stats
29W - 18L
1,892 MMR
Solo
Horus
Horus
Platinum IV
NebulaStars23
Horus
Platinum IV
Level 66
God Stats
89W - 86L
1,615 SR
Queue Stats
189W - 185L
1,754 MMR
Solo
Thoth
Thoth
Platinum III
branquinho
Thoth
Platinum III
Level 105
God Stats
12W - 5L
1,783 SR
Queue Stats
79W - 80L
1,851 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Gyattmei
Anhur
15
16 / 2 / 5
10,160
635
15,502
9,078
2,724
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Kali
KeKo701
Kali
15
2 / 2 / 4
7,791
487
7,613
17,000
8,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
MasterSasory
Bacchus
12
2 / 0 / 11
7,945
497
7,631
10,895
12,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
kapox
Achilles
14
1 / 2 / 0
7,909
494
5,518
12,981
12,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
4 / 4 / 3
8,890
556
9,529
6,368
1,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Artio

VS

Bans
Susano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
3 / 2 / 3
7,800
488
9,932
12,298
4,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 1 / 2
8,859
554
7,473
11,635
10,497
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Heimdallr
DisIZWhyIMH0T
Heimdallr
9
0 / 18 / 0
6,017
376
3,165
16,905
2,907
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

11
2 / 3 / 4
7,950
497
5,758
14,990
8,558
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thoth
14
3 / 2 / 3
8,106
507
8,101
6,750
1,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
22
25
Kills
10
10
Deaths
26
23
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
3
2
3
2.25
L
2
1
2
3
L
Heimdallr
DisIZWhyIMH0T
Heimdallr
0
18
0
0
W
Anhur
Gyattmei
Anhur
16
2
5
9.25
W
Kali
KeKo701
Kali
2
2
4
2
W
Bacchus
MasterSasory
Bacchus
2
0
11
7.5
L
2
3
4
1.33
L
Thoth
3
2
3
2.25
W
Achilles
kapox
Achilles
1
2
0
0.5
W
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,793
Damage
34,429
56,322
Taken
62,578
38,419
Mitigated
28,692
16,624
Healing
13,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
9,932
1,283
0
2,372
12,298
4,849
0
3,841
8,094
0
76,302
L
7,473
930
0
4,476
11,635
10,497
0
1,218
9,561
63,639
622
L
Heimdallr
DisIZWhyIMH0T
Heimdallr
3,165
1,317
0
925
16,905
2,907
0
2,141
14,623
0
24,454
W
Anhur
Gyattmei
Anhur
15,502
10,559
0
4,115
9,078
2,724
400
2,833
6,245
0
74,301
W
Kali
KeKo701
Kali
7,613
3,346
0
7,054
17,000
8,052
0
2,681
14,319
0
80,314
W
Bacchus
MasterSasory
Bacchus
7,631
1,381
0
3,750
10,895
12,844
0
2,818
8,077
21,850
3,044
L
5,758
1,893
664
4,571
14,990
8,558
31
5,946
8,692
0
19,288
L
Thoth
8,101
237
0
412
6,750
1,881
0
2,638
3,895
63,808
0
W
Achilles
kapox
Achilles
5,518
1,374
0
1,695
12,981
12,821
0
5,483
7,498
0
48,154
W
9,529
2,030
0
10
6,368
1,978
259
1,666
4,702
66,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,695
Gold Earned
38,732
466
Minions Killed
434
0
Camps Cleared
0
1,627,782
Distance Traveled
1,630,731
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,800
488
107
7
0
368,036
4
L
Cerberus
8,859
554
137
9
0
314,822
0
L
Heimdallr
6,017
376
40
3
0
311,164
0
W
Anhur
10,160
635
113
7
0
329,741
2
W
Kali
7,791
487
117
7
0
360,122
0
W
Bacchus
7,945
497
29
2
0
323,121
2
L
Horus
7,950
497
22
1
0
320,706
0
L
Thoth
8,106
507
128
8
0
316,003
5
W
Achilles
7,909
494
87
5
0
300,249
3
W
Nu Wa
8,890
556
120
8
0
314,549
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role