Player Matchup

Neith
Neith
Silver II
Kamioko14
Neith
Silver II
Level 88
God Stats
16W - 16L
1,559 SR
Queue Stats
127W - 150L
1,131 MMR
Solo
Loki
Loki
Silver II
OLD_Segalla
Loki
Silver II
Level 205
God Stats
22W - 31L
1,455 SR
Queue Stats
375W - 390L
1,096 MMR
Solo
Surtr
Surtr
Gold III
Rat Tackler
Surtr
Gold III
Level 108
God Stats
23W - 17L
1,661 SR
Queue Stats
121W - 120L
1,464 MMR
Solo
Ra
Ra
Gold V
Saber_XXL
Ra
Gold V
Level 109
God Stats
59W - 41L
1,587 SR
Queue Stats
231W - 244L
1,343 MMR
Solo
Jormungandr
Jormungandr
Bronze IV
xXLypticViperXx
Jormungandr
Bronze IV
Level 50
God Stats
0W - 3L
1,527 SR
Queue Stats
1W - 10L
1,159 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 112
1,558 SR
1,239 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 137
1,406 SR
1,241 MMR
Ao Kuang
Ao Kuang
Silver I
C0CimusPrime
Ao Kuang
Silver I
Level 121
God Stats
2W - 3L
1,150 SR
Queue Stats
48W - 62L
1,379 MMR
Solo
Janus
Janus
Gold II
Crush1230
Janus
Gold II
Level 160
God Stats
81W - 81L
1,573 SR
Queue Stats
466W - 463L
1,450 MMR
Solo
Cthulhu
Cthulhu
Gold V
IsDeanOk
Cthulhu
Gold V
Level 149
God Stats
10W - 13L
1,469 SR
Queue Stats
252W - 261L
1,176 MMR
Solo
Charybdis
Charybdis
Silver II
JuniorJohn
Charybdis
Silver II
Level 153
God Stats
34W - 28L
1,338 SR
Queue Stats
113W - 135L
1,071 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
M2lit
Sun Wukong
Silver I
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 108L
1,131 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Kamioko14
Neith
9
0 / 4 / 0
5,757
411
5,896
8,189
2,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
0 / 3 / 2
6,659
476
2,386
7,857
2,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
2 / 1 / 0
8,685
620
8,817
10,261
6,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

13
1 / 4 / 0
7,651
547
2,718
6,993
2,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
xXLypticViperXx
Jormungandr
8
0 / 6 / 1
5,450
389
2,543
9,173
6,357
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
AthenaIx ChelFreya

VS

Bans
HorusBastetShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
C0CimusPrime
Ao Kuang
12
1 / 1 / 3
6,626
473
4,578
9,221
3,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Janus
Crush1230
Janus
14
5 / 0 / 3
8,238
588
5,646
5,970
1,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cthulhu
IsDeanOk
Cthulhu
12
5 / 0 / 10
8,707
622
6,035
12,178
8,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
JuniorJohn
Charybdis
14
7 / 1 / 2
9,104
650
6,421
8,354
2,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
M2lit
Sun Wukong
14
0 / 1 / 1
7,829
559
4,145
12,511
12,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
37
3
Kills
18
18
Deaths
3
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
C0CimusPrime
Ao Kuang
1
1
3
2.5
W
Janus
Crush1230
Janus
5
0
3
6.5
W
Cthulhu
IsDeanOk
Cthulhu
5
0
10
10
W
Charybdis
JuniorJohn
Charybdis
7
1
2
8
L
Neith
Kamioko14
Neith
0
4
0
0
W
Sun Wukong
M2lit
Sun Wukong
0
1
1
0.5
L
0
3
2
0.33
L
2
1
0
2
L
1
4
0
0.25
L
Jormungandr
xXLypticViperXx
Jormungandr
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,360
Damage
26,825
42,473
Taken
48,234
19,570
Mitigated
28,384
16,197
Healing
13,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
C0CimusPrime
Ao Kuang
4,578
1,389
0
1,875
9,221
3,229
0
958
8,263
43,293
5,185
W
Janus
Crush1230
Janus
5,646
271
0
750
5,970
1,761
0
721
5,249
51,763
2,432
W
Cthulhu
IsDeanOk
Cthulhu
6,035
493
410
3,484
12,178
8,470
0
3,138
9,040
33,785
0
W
Charybdis
JuniorJohn
Charybdis
6,421
3,923
0
4,813
8,354
2,754
480
1,340
7,014
0
60,541
L
Neith
Kamioko14
Neith
5,896
934
0
2,588
8,189
2,223
0
1,371
6,818
0
34,203
W
Sun Wukong
M2lit
Sun Wukong
4,145
661
0
1,851
12,511
12,170
0
716
11,795
0
63,894
L
2,386
344
0
3,857
7,857
2,173
0
3,505
4,210
0
50,879
L
8,817
3,120
0
6,314
10,261
6,458
0
1,956
8,265
2,771
61,903
L
2,718
0
562
2,138
6,993
2,359
0
4,882
1,907
58,089
67
L
Jormungandr
xXLypticViperXx
Jormungandr
2,543
919
0
738
9,173
6,357
0
3,756
5,353
18,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,202
Gold Earned
40,504
433
Minions Killed
496
0
Camps Cleared
0
1,303,051
Distance Traveled
1,469,053
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
6,626
473
74
5
0
304,445
0
W
Janus
8,238
588
109
8
0
333,930
4
W
Cthulhu
8,707
622
46
3
0
309,850
3
W
Charybdis
9,104
650
124
9
0
246,526
3
L
Neith
5,757
411
64
5
0
210,398
5
W
Sun Wukong
7,829
559
143
10
0
274,302
2
L
Loki
6,659
476
88
6
0
304,796
1
L
Surtr
8,685
620
127
9
0
297,074
5
L
Ra
7,651
547
122
9
0
305,517
3
L
Jormungandr
5,450
389
32
2
0
185,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role