Player Matchup

Hercules
Hercules
Platinum I
 
Hercules
Platinum I
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Diamond IV
AríinZ
Ra
Diamond IV
Level 126
God Stats
6W - 15L
1,344 SR
Queue Stats
438W - 420L
2,171 MMR
Solo
Chiron
Chiron
Diamond IV
SKAZAONLYFANS
Chiron
Diamond IV
Level 48
God Stats
8W - 5L
1,500 SR
Queue Stats
257W - 241L
2,196 MMR
Solo
Kali
Kali
Diamond II
StormyQ
Kali
Diamond II
Level 236
God Stats
9W - 8L
1,597 SR
Queue Stats
170W - 136L
2,375 MMR
Solo
Fafnir
Fafnir
Diamond II
Valmy
Fafnir
Diamond II
Level 178
God Stats
10W - 12L
1,536 SR
Queue Stats
288W - 266L
2,258 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 157
1,495 SR
2,100 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 149
1,611 SR
1,945 MMR
Kuzenbo
Kuzenbo
Diamond IV
 
Kuzenbo
Diamond IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Masters
 
Ah Muzen Cab
Masters
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Diamond III
EwwwwANoob
Ravana
Diamond III
Level 120
God Stats
0W - 1L
1,572 SR
Queue Stats
74W - 50L
2,094 MMR
Solo
Janus
Janus
Diamond I
JorgeYe146
Janus
Diamond I
Level 176
God Stats
3W - 3L
1,773 SR
Queue Stats
93W - 68L
2,366 MMR
Party 1
Sylvanus
Sylvanus
Diamond I
我一见你就笑
Sylvanus
Diamond I
Level 162
God Stats
8W - 2L
1,709 SR
Queue Stats
108W - 75L
2,268 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
7
1 / 0 / 1
3,896
779
2,620
4,284
1,437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

7
2 / 1 / 1
3,928
786
954
1,613
391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 1 / 0
3,480
696
1,607
2,230
587
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kali
StormyQ
Kali
6
1 / 2 / 0
3,421
684
1,789
4,357
1,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Fafnir
Valmy
Fafnir
6
0 / 1 / 1
3,696
739
717
2,447
1,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
MedusaCthulhuApollo

VS

Bans
Ao KuangThanatosKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
7
2 / 0 / 2
4,537
907
1,936
2,866
2,176
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
 
Ah Muzen Cab
3
0 / 0 / 3
3,065
613
1,206
1,314
268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ravana
EwwwwANoob
Ravana
6
2 / 2 / 1
3,573
715
1,659
3,291
946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
7
1 / 0 / 0
3,882
776
652
1,212
284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 2 / 0
3,543
709
2,304
4,599
2,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
11
4
Kills
5
5
Deaths
4
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
0
1
1.5
L
Kuzenbo
 
Kuzenbo
2
0
2
3
L
Ah Muzen Cab
 
Ah Muzen Cab
0
0
3
1.5
W
2
1
1
2.5
L
Ravana
EwwwwANoob
Ravana
2
2
1
1.25
L
Janus
1
0
0
1
W
0
1
0
0
W
Kali
StormyQ
Kali
1
2
0
0.5
W
Fafnir
Valmy
Fafnir
0
1
1
0.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,687
Damage
7,757
14,931
Taken
13,282
5,039
Mitigated
6,132
6,358
Healing
5,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
2,620
916
0
1,901
4,284
1,437
0
2,002
2,282
0
21,331
L
Kuzenbo
 
Kuzenbo
1,936
871
0
1,006
2,866
2,176
0
214
2,652
15,659
0
L
Ah Muzen Cab
 
Ah Muzen Cab
1,206
630
0
889
1,314
268
0
287
1,027
0
7,773
W
954
112
264
687
1,613
391
0
196
1,399
17,691
0
L
Ravana
EwwwwANoob
Ravana
1,659
612
0
1,474
3,291
946
0
383
2,908
0
16,201
L
Janus
652
0
0
406
1,212
284
0
374
838
20,377
0
W
1,607
674
178
631
2,230
587
0
1,184
1,046
0
20,683
W
Kali
StormyQ
Kali
1,789
890
0
1,667
4,357
1,111
0
666
3,651
0
14,668
W
Fafnir
Valmy
Fafnir
717
195
0
1,030
2,447
1,513
0
519
1,928
6,061
42
L
2,304
1,086
0
1,880
4,599
2,458
0
371
4,228
12,934
4,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,421
Gold Earned
18,600
175
Minions Killed
159
0
Camps Cleared
0
563,711
Distance Traveled
512,877
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
3,896
779
42
8
0
124,476
0
L
Kuzenbo
4,537
907
25
5
0
111,454
0
L
Ah Muzen Cab
3,065
613
16
3
0
45,777
0
W
Ra
3,928
786
41
8
0
122,386
0
L
Ravana
3,573
715
33
7
0
124,672
0
L
Janus
3,882
776
51
10
0
124,615
0
W
Chiron
3,480
696
52
10
0
83,068
0
W
Kali
3,421
684
30
6
0
121,116
0
W
Fafnir
3,696
739
10
2
0
112,665
2
L
Sylvanus
3,543
709
34
7
0
106,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role