Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
DeathPanda5000
Ra
Level 148
God Stats
0W - 5L
1,084 SR
Queue Stats
93W - 92L
1,618 Elo+
Party 1
Lancelot
Lancelot
ZapVR
Lancelot
Level 68
God Stats
1W - 3L
1,429 SR
Queue Stats
130W - 110L
1,609 Elo+
Party 1
Rama
Rama
eagleyes20
Rama
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,400 Elo+
Solo
Team Averages
Level 116
1,403 SR
1,526 Elo+

VS

Team Averages
Level 123
1,644 SR
1,531 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Abyssiea
Janus
Level 62
God Stats
1W - 0L
1,752 SR
Queue Stats
14W - 13L
1,504 Elo+
Solo
Ne Zha
Ne Zha
JustEnoughThyme
Ne Zha
Level 156
God Stats
15W - 13L
1,725 SR
Queue Stats
204W - 173L
1,574 Elo+
Solo
Artemis
Artemis
Leifhx
Artemis
Level 156
God Stats
43W - 32L
1,695 SR
Queue Stats
133W - 104L
1,599 Elo+
Solo
Nu Wa
Nu Wa
Term29
Nu Wa
Level 126
God Stats
9W - 7L
1,548 SR
Queue Stats
12W - 12L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
1 / 0 / 0
5,560
927
1,138
4,410
2,758
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

King Arthur
 
King Arthur
9
0 / 3 / 1
5,081
847
3,052
7,560
3,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 3 / 2
5,860
977
5,016
5,803
1,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
ZapVR
Lancelot
11
2 / 2 / 1
5,763
961
5,811
6,318
2,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

9
0 / 3 / 1
5,094
849
480
4,305
1,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
12
3 / 2 / 2
6,309
1,052
2,162
5,375
2,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Janus
Abyssiea
Janus
10
3 / 1 / 5
5,965
994
4,498
3,710
1,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
1 / 0 / 5
5,755
959
4,912
4,261
2,779
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
Leifhx
Artemis
12
3 / 0 / 5
6,518
1,086
7,478
2,871
1,002
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nu Wa
Term29
Nu Wa
11
1 / 2 / 5
5,839
973
4,674
4,274
1,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
5
Kills
11
11
Deaths
5
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
0
0
1
L
King Arthur
 
King Arthur
0
3
1
0.17
W
Cu Chulainn
 
Cu Chulainn
3
2
2
2
W
Janus
Abyssiea
Janus
3
1
5
5.5
L
2
3
2
1
W
1
0
5
3.5
W
Artemis
Leifhx
Artemis
3
0
5
5.5
W
Nu Wa
Term29
Nu Wa
1
2
5
1.75
L
Lancelot
ZapVR
Lancelot
2
2
1
1.25
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,497
Damage
23,724
28,396
Taken
20,491
12,428
Mitigated
9,132
3,966
Healing
3,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
1,138
0
301
925
4,410
2,758
0
1,341
2,985
11,956
277
L
King Arthur
 
King Arthur
3,052
258
0
506
7,560
3,807
0
1,748
5,733
0
7,986
W
Cu Chulainn
 
Cu Chulainn
2,162
213
170
1,122
5,375
2,932
474
1,461
3,679
0
12,769
W
Janus
Abyssiea
Janus
4,498
165
0
215
3,710
1,137
409
1,555
2,028
8,484
301
L
5,016
452
208
774
5,803
1,909
0
2,511
3,172
18,791
0
W
4,912
668
0
1,122
4,261
2,779
0
717
3,505
151
18,134
W
Artemis
Leifhx
Artemis
7,478
2,213
0
470
2,871
1,002
560
629
2,208
0
20,460
W
Nu Wa
Term29
Nu Wa
4,674
1,156
0
378
4,274
1,282
452
1,744
2,423
14,526
0
L
Lancelot
ZapVR
Lancelot
5,811
943
0
697
6,318
2,889
0
2,038
4,130
0
12,216
L
480
407
0
555
4,305
1,065
0
933
3,330
0
4,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,358
Gold Earned
30,386
92
Minions Killed
132
0
Camps Cleared
0
565,957
Distance Traveled
661,765
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,560
927
21
4
0
109,826
0
L
King Arthur
5,081
847
13
2
0
115,138
0
W
Cu Chulainn
6,309
1,052
37
6
0
122,429
0
W
Janus
5,965
994
17
3
0
143,063
0
L
Ra
5,860
977
32
5
0
125,210
0
W
Ne Zha
5,755
959
32
5
0
151,274
0
W
Artemis
6,518
1,086
28
5
0
121,809
1
W
Nu Wa
5,839
973
18
3
0
123,190
4
L
Lancelot
5,763
961
16
3
0
142,688
0
L
Rama
5,094
849
10
2
0
73,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role