Player Matchup

Chiron
Chiron
 
Chiron
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Backfire256
Sol
Level 159
God Stats
4W - 7L
1,749 SR
Queue Stats
351W - 326L
1,562 Elo+
Solo
Bastet
Bastet
Bryce101
Bastet
Level 123
God Stats
8W - 5L
1,603 SR
Queue Stats
274W - 233L
1,460 Elo+
Solo
Artemis
Artemis
extnndo
Artemis
Level 116
God Stats
11W - 6L
1,690 SR
Queue Stats
240W - 209L
1,557 Elo+
Solo
Baron Samedi
Baron Samedi
squintypython99
Baron Samedi
Level 139
God Stats
1W - 2L
1,815 SR
Queue Stats
125W - 128L
1,588 Elo+
Solo
Team Averages
Level 139
1,671 SR
1,533 Elo+

VS

Team Averages
Level 146
1,560 SR
1,530 Elo+
Vamana
Vamana
 
Vamana
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Molachite
Baron Samedi
Level 145
God Stats
5W - 5L
1,622 SR
Queue Stats
56W - 36L
1,624 Elo+
Solo
Ymir
Ymir
UROCKCANCELDAT_
Ymir
Level 181
God Stats
8W - 4L
1,502 SR
Queue Stats
282W - 259L
1,480 Elo+
Solo
Neith
Neith
Yazdazkafrazzz
Neith
Level 137
God Stats
5W - 1L
1,504 SR
Queue Stats
176W - 165L
1,475 Elo+
Solo
Bastet
Bastet
imaSwiftie
Bastet
Level 145
God Stats
5W - 3L
1,671 SR
Queue Stats
170W - 142L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
1 / 2 / 2
7,079
545
5,082
8,494
2,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
3 / 2 / 2
8,385
645
6,288
9,731
2,808
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Bastet
Bryce101
Bastet
10
0 / 3 / 0
6,552
504
4,328
8,801
2,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Artemis
extnndo
Artemis
13
5 / 4 / 1
7,828
602
7,384
12,204
3,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
squintypython99
Baron Samedi
9
1 / 4 / 5
6,757
520
5,812
10,248
4,700
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
14
4 / 1 / 3
8,172
629
7,051
10,894
10,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Baron Samedi
Molachite
Baron Samedi
12
4 / 1 / 6
7,360
566
9,364
8,311
3,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
3 / 4 / 3
6,353
489
7,263
12,355
7,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 3 / 2
7,047
542
3,219
6,874
2,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bastet
imaSwiftie
Bastet
15
4 / 1 / 6
8,072
621
6,622
11,067
4,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
35
10
Kills
15
15
Deaths
10
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
1
2
2
1
W
Vamana
 
Vamana
4
1
3
5.5
L
3
2
2
2
L
Bastet
Bryce101
Bastet
0
3
0
0
W
Baron Samedi
Molachite
Baron Samedi
4
1
6
7
W
3
4
3
1.13
W
0
3
2
0.33
L
Artemis
extnndo
Artemis
5
4
1
1.38
W
Bastet
imaSwiftie
Bastet
4
1
6
7
L
Baron Samedi
squintypython99
Baron Samedi
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,894
Damage
33,519
49,478
Taken
49,501
16,386
Mitigated
27,406
20,652
Healing
14,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
5,082
1,020
242
3,115
8,494
2,617
430
5,066
3,264
0
45,216
W
Vamana
 
Vamana
7,051
1,971
0
2,736
10,894
10,047
0
1,064
9,830
0
52,866
L
6,288
2,344
0
4,094
9,731
2,808
488
2,968
6,579
62,135
7,681
L
Bastet
Bryce101
Bastet
4,328
774
0
2,922
8,801
2,412
0
0
8,262
0
37,219
W
Baron Samedi
Molachite
Baron Samedi
9,364
886
958
3,517
8,311
3,043
18
1,151
7,160
37,086
0
W
7,263
1,308
0
1,883
12,355
7,881
0
5,427
6,928
18,723
518
W
3,219
418
0
1,512
6,874
2,106
0
3,770
3,104
0
55,707
L
Artemis
extnndo
Artemis
7,384
3,551
0
4,972
12,204
3,849
0
3,390
8,604
0
51,195
W
Bastet
imaSwiftie
Bastet
6,622
2,001
0
3,704
11,067
4,329
0
1,068
9,999
0
63,290
L
Baron Samedi
squintypython99
Baron Samedi
5,812
347
2,540
2,767
10,248
4,700
0
4,052
5,807
18,065
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,601
Gold Earned
37,004
384
Minions Killed
396
0
Camps Cleared
0
1,171,173
Distance Traveled
1,329,381
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
7,079
545
82
6
0
261,517
0
W
Vamana
8,172
629
97
7
0
226,012
1
L
Sol
8,385
645
128
10
0
253,428
0
L
Bastet
6,552
504
67
5
0
167,476
0
W
Baron Samedi
7,360
566
58
4
0
269,331
3
W
Ymir
6,353
489
40
3
0
256,175
0
W
Neith
7,047
542
97
7
0
259,225
2
L
Artemis
7,828
602
89
7
0
238,574
3
W
Bastet
8,072
621
104
8
0
318,638
0
L
Baron Samedi
6,757
520
18
1
0
250,178
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role