Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
A21GAGO
Ne Zha
Level 44
God Stats
6W - 5L
1,656 SR
Queue Stats
63W - 53L
1,582 Elo+
Solo
Da Ji
Da Ji
Frost_DoesDubs
Da Ji
Level 86
God Stats
19W - 14L
1,616 SR
Queue Stats
167W - 145L
1,508 Elo+
Party 2
Sol
Sol
Neko-Necro
Sol
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
147W - 134L
1,517 Elo+
Party 2
Scylla
Scylla
rallyyellow
Scylla
Level 59
God Stats
14W - 15L
1,495 SR
Queue Stats
145W - 161L
1,360 Elo+
Solo
Team Averages
Level 86
1,554 SR
1,494 Elo+

VS

Team Averages
Level 92
1,530 SR
1,502 Elo+
Cerberus
Cerberus
Hitman_K_
Cerberus
Level 70
God Stats
12W - 18L
1,446 SR
Queue Stats
249W - 245L
1,493 Elo+
Party 1
Erlang Shen
Erlang Shen
Perseo9712
Erlang Shen
Level 89
God Stats
2W - 1L
1,497 SR
Queue Stats
52W - 53L
1,467 Elo+
Party 3
Serqet
Serqet
Spooky3932
Serqet
Level 80
God Stats
4W - 5L
1,352 SR
Queue Stats
116W - 110L
1,420 Elo+
Solo
Janus
Janus
XmichelalejoX
Janus
Level 156
God Stats
5W - 2L
1,713 SR
Queue Stats
25W - 17L
1,641 Elo+
Party 3
Izanami
Izanami
shellroot
Izanami
Level 66
God Stats
30W - 28L
1,644 SR
Queue Stats
201W - 180L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
4 / 3 / 2
7,498
625
8,296
11,405
6,096
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Ne Zha
A21GAGO
Ne Zha
11
3 / 3 / 2
6,813
568
5,237
11,293
7,158
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
7 / 4 / 1
6,774
565
5,516
10,324
2,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
3 / 2 / 3
6,320
527
6,701
5,156
1,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Scylla
11
0 / 5 / 1
5,933
494
3,197
6,035
1,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Hitman_K_
Cerberus
10
0 / 3 / 1
5,632
469
1,606
10,930
7,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Erlang Shen
Perseo9712
Erlang Shen
12
1 / 4 / 3
6,699
558
4,356
11,391
4,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Serqet
Spooky3932
Serqet
12
7 / 4 / 5
7,194
600
5,469
9,784
3,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
8 / 0 / 2
8,847
737
11,283
5,000
1,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Izanami
shellroot
Izanami
10
1 / 6 / 0
5,696
475
2,425
7,504
2,369
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
28
17
Kills
17
17
Deaths
17
9
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
4
3
2
1.67
L
Ne Zha
A21GAGO
Ne Zha
3
3
2
1.33
L
7
4
1
1.88
W
Cerberus
Hitman_K_
Cerberus
0
3
1
0.17
L
3
2
3
2.25
W
Erlang Shen
Perseo9712
Erlang Shen
1
4
3
0.63
W
Serqet
Spooky3932
Serqet
7
4
5
2.38
W
8
0
2
9
L
Scylla
0
5
1
0.1
W
Izanami
shellroot
Izanami
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,947
Damage
25,139
44,213
Taken
44,609
18,667
Mitigated
18,735
15,554
Healing
14,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
8,296
1,486
0
4,942
11,405
6,096
0
1,228
9,963
52,275
795
L
Ne Zha
A21GAGO
Ne Zha
5,237
1,382
0
3,922
11,293
7,158
0
3,298
7,723
687
32,292
L
5,516
1,986
0
3,779
10,324
2,931
0
3,162
6,766
0
35,183
W
Cerberus
Hitman_K_
Cerberus
1,606
167
0
3,234
10,930
7,016
0
4,750
6,180
12,862
0
L
6,701
2,090
30
2,177
5,156
1,393
651
783
4,007
37,749
3,582
W
Erlang Shen
Perseo9712
Erlang Shen
4,356
2,402
0
5,840
11,391
4,821
0
6,631
4,760
0
41,963
W
Serqet
Spooky3932
Serqet
5,469
1,440
0
3,538
9,784
3,086
0
3,211
6,445
0
28,662
W
11,283
719
0
869
5,000
1,443
0
2,118
2,682
64,975
703
L
Scylla
3,197
274
0
704
6,035
1,089
0
3,637
2,135
33,894
0
W
Izanami
shellroot
Izanami
2,425
1,496
0
1,395
7,504
2,369
187
1,444
6,060
0
43,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,338
Gold Earned
34,068
326
Minions Killed
355
0
Camps Cleared
0
1,157,835
Distance Traveled
1,292,715
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,498
625
89
7
0
246,033
0
L
Ne Zha
6,813
568
39
3
0
231,142
0
L
Da Ji
6,774
565
59
5
0
249,294
0
W
Cerberus
5,632
469
24
2
0
256,446
3
L
Sol
6,320
527
69
6
0
212,287
0
W
Erlang Shen
6,699
558
78
7
0
266,264
0
W
Serqet
7,194
600
41
3
0
271,329
1
W
Janus
8,847
737
132
11
0
276,220
0
L
Scylla
5,933
494
70
6
0
219,079
3
W
Izanami
5,696
475
80
7
0
222,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role