Player Matchup

Sol
Sol
AmateurGrannies
Sol
Level 140
God Stats
0W - 2L
1,930 SR
Queue Stats
33W - 28L
1,668 Elo+
Party 2
Gilgamesh
Gilgamesh
LWESZXC
Gilgamesh
Level 29
God Stats
18W - 7L
1,711 SR
Queue Stats
34W - 30L
1,633 Elo+
Party 2
Artemis
Artemis
Roldijs
Artemis
Level 169
God Stats
1W - 1L
1,696 SR
Queue Stats
24W - 11L
1,699 Elo+
Solo
Team Averages
Level 113
1,779 SR
1,667 Elo+

VS

Team Averages
Level 135
1,495 SR
1,570 Elo+
Discordia
Discordia
IdealChaos
Discordia
Level 142
God Stats
19W - 18L
1,552 SR
Queue Stats
242W - 224L
1,623 Elo+
Solo
Achilles
Achilles
Merkey
Achilles
Level 129
God Stats
3W - 0L
1,669 SR
Queue Stats
18W - 14L
1,600 Elo+
Party 1
Sobek
Sobek
Whybrowser
Sobek
Level 135
God Stats
1W - 0L
1,263 SR
Queue Stats
47W - 55L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 2
8,107
811
7,389
8,306
2,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
LWESZXC
Gilgamesh
13
1 / 2 / 2
7,391
739
6,486
10,687
6,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Artemis
Roldijs
Artemis
12
1 / 1 / 2
7,299
730
5,218
5,739
1,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
IdealChaos
Discordia
14
3 / 0 / 3
8,590
859
10,271
3,663
1,164
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Merkey
Achilles
13
1 / 0 / 4
7,674
767
7,000
9,471
8,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Sobek
13
2 / 3 / 2
7,720
772
2,719
9,901
10,166
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
15
3
Kills
6
6
Deaths
3
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
Discordia
IdealChaos
Discordia
3
0
3
4.5
L
Gilgamesh
LWESZXC
Gilgamesh
1
2
2
1
W
Achilles
Merkey
Achilles
1
0
4
3
L
Artemis
Roldijs
Artemis
1
1
2
2
W
Sobek
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,093
Damage
19,990
24,732
Taken
23,035
10,831
Mitigated
20,309
5,274
Healing
4,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,389
2,653
0
2,847
8,306
2,418
0
3,758
3,740
29,590
745
W
Discordia
IdealChaos
Discordia
10,271
649
0
500
3,663
1,164
726
638
2,986
36,626
1,200
L
Gilgamesh
LWESZXC
Gilgamesh
6,486
2,283
0
1,908
10,687
6,576
0
4,939
4,965
0
21,023
W
Achilles
Merkey
Achilles
7,000
603
0
2,313
9,471
8,979
330
2,952
6,304
0
20,078
L
Artemis
Roldijs
Artemis
5,218
1,657
0
519
5,739
1,837
0
2,566
2,703
0
22,736
W
Sobek
2,719
0
0
1,277
9,901
10,166
320
3,542
5,992
7,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,797
Gold Earned
23,984
130
Minions Killed
117
0
Camps Cleared
0
514,344
Distance Traveled
574,945
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,107
811
58
6
0
169,125
0
W
Discordia
8,590
859
86
9
0
188,762
0
L
Gilgamesh
7,391
739
31
3
0
192,047
3
W
Achilles
7,674
767
21
2
0
204,494
0
L
Artemis
7,299
730
41
4
0
153,172
0
W
Sobek
7,720
772
10
1
0
181,689
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role