Player Matchup

Serqet
Serqet
EndErDJYT
Serqet
Level 29
God Stats
3W - 6L
1,418 SR
Queue Stats
7W - 15L
1,362 Elo+
Party 2
Cthulhu
Cthulhu
SmithyK2002
Cthulhu
Level 157
God Stats
16W - 18L
1,575 SR
Queue Stats
329W - 339L
1,462 Elo+
Solo
Hera
Hera
ez1tap46
Hera
Level 48
God Stats
3W - 2L
1,643 SR
Queue Stats
29W - 37L
1,417 Elo+
Party 2
Sobek
Sobek
gankmemorethanks
Sobek
Level 165
God Stats
0W - 3L
1,514 SR
Queue Stats
38W - 38L
1,461 Elo+
Solo
Skadi
Skadi
wolfangbloster
Skadi
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 93L
1,415 Elo+
Party 2
Team Averages
Level 89
1,530 SR
1,423 Elo+

VS

Team Averages
Level 94
1,464 SR
1,485 Elo+
Chang'e
Chang'e
 
Chang'e
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
GWSteamTrain01
Ares
Level 119
God Stats
12W - 8L
1,260 SR
Queue Stats
200W - 191L
1,509 Elo+
Solo
Danzaburou
Danzaburou
aZuzGG
Danzaburou
Level 121
God Stats
2W - 1L
1,762 SR
Queue Stats
10W - 17L
1,389 Elo+
Party 1
Erlang Shen
Erlang Shen
heavygrujic
Erlang Shen
Level 58
God Stats
6W - 12L
1,298 SR
Queue Stats
68W - 96L
1,434 Elo+
Solo
Poseidon
Poseidon
tufty101
Poseidon
Level 69
God Stats
2W - 4L
1,500 SR
Queue Stats
83W - 72L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
EndErDJYT
Serqet
9
1 / 3 / 1
4,741
527
2,581
7,544
2,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
SmithyK2002
Cthulhu
9
3 / 2 / 0
5,787
643
5,981
7,936
4,719
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hera
9
0 / 4 / 1
4,683
520
4,547
4,689
1,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

1
0 / 0 / 0
3,150
350
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
2 / 4 / 0
4,810
534
3,207
6,638
1,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
1 / 2 / 0
5,204
578
2,814
6,123
1,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 0 / 7
5,589
621
3,225
5,220
3,333
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
aZuzGG
Danzaburou
10
5 / 0 / 0
6,300
700
3,897
2,059
536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Erlang Shen
heavygrujic
Erlang Shen
9
1 / 4 / 3
5,014
557
2,780
7,795
2,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Poseidon
tufty101
Poseidon
10
5 / 0 / 3
6,106
678
4,550
4,337
1,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
6
Kills
13
13
Deaths
6
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
2
0
0.5
L
Serqet
EndErDJYT
Serqet
1
3
1
0.5
W
1
0
7
4.5
L
Cthulhu
SmithyK2002
Cthulhu
3
2
0
1.5
W
Danzaburou
aZuzGG
Danzaburou
5
0
0
5
L
Hera
0
4
1
0.13
L
0
0
0
0
W
Erlang Shen
heavygrujic
Erlang Shen
1
4
3
0.63
W
Poseidon
tufty101
Poseidon
5
0
3
6.5
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,316
Damage
17,266
26,807
Taken
25,534
10,118
Mitigated
9,653
6,775
Healing
10,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
2,814
335
120
4,109
6,123
1,676
0
3,581
2,542
21,836
0
L
Serqet
EndErDJYT
Serqet
2,581
725
0
3,312
7,544
2,172
0
1,980
5,524
0
26,749
W
3,225
582
0
975
5,220
3,333
0
1,428
3,650
9,759
0
L
Cthulhu
SmithyK2002
Cthulhu
5,981
463
55
1,868
7,936
4,719
0
3,648
3,813
34,490
130
W
Danzaburou
aZuzGG
Danzaburou
3,897
1,467
0
1,378
2,059
536
54
0
2,059
0
38,985
L
Hera
4,547
1,028
0
750
4,689
1,313
0
1,912
2,777
26,896
291
L
0
0
0
0
0
0
0
0
0
0
0
W
Erlang Shen
heavygrujic
Erlang Shen
2,780
1,071
0
2,109
7,795
2,903
0
1,972
5,592
0
28,905
W
Poseidon
tufty101
Poseidon
4,550
810
0
1,514
4,337
1,205
0
2,834
1,195
35,661
817
L
3,207
1,435
0
790
6,638
1,914
0
2,534
4,104
0
25,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,171
Gold Earned
28,213
206
Minions Killed
241
0
Camps Cleared
0
717,479
Distance Traveled
901,638
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
5,204
578
50
6
0
171,461
2
L
Serqet
4,741
527
56
6
0
206,389
4
W
Ares
5,589
621
6
1
0
178,687
2
L
Cthulhu
5,787
643
47
5
0
175,698
1
W
Danzaburou
6,300
700
68
8
0
174,958
0
L
Hera
4,683
520
61
7
0
173,549
0
L
Sobek
3,150
350
0
0
0
1,898
0
W
Erlang Shen
5,014
557
49
5
0
198,909
0
W
Poseidon
6,106
678
68
8
0
177,623
0
L
Skadi
4,810
534
42
5
0
159,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role