Player Matchup

Sylvanus
Sylvanus
AresGamerrYT
Sylvanus
Level 149
God Stats
2W - 3L
1,271 SR
Queue Stats
161W - 206L
1,417 Elo+
Solo
Nike
Nike
Device
Nike
Level 179
God Stats
3W - 1L
1,720 SR
Queue Stats
63W - 55L
1,598 Elo+
Solo
Ix Chel
Ix Chel
bypolarbear21
Ix Chel
Level 156
God Stats
13W - 6L
1,662 SR
Queue Stats
33W - 31L
1,523 Elo+
Party 1
Neith
Neith
riyaz_
Neith
Level 166
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 27L
1,538 Elo+
Party 1
Lancelot
Lancelot
w0nd3r1ngSt0n3r
Lancelot
Level 138
God Stats
7W - 4L
1,513 SR
Queue Stats
153W - 134L
1,523 Elo+
Solo
Team Averages
Level 158
1,533 SR
1,520 Elo+

VS

Team Averages
Level 145
1,484 SR
1,495 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
ABitTooCheesy
Mulan
Level 144
God Stats
1W - 2L
1,503 SR
Queue Stats
79W - 91L
1,504 Elo+
Solo
Ishtar
Ishtar
FritzX
Ishtar
Level 196
God Stats
5W - 12L
1,415 SR
Queue Stats
154W - 174L
1,520 Elo+
Solo
Medusa
Medusa
KarmaAlwaysWinss
Medusa
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 84L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AresGamerrYT
Sylvanus
10
1 / 1 / 7
5,904
590
3,008
8,122
4,711
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nike
Device
Nike
13
5 / 0 / 1
7,806
781
5,952
8,517
6,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ix Chel
12
2 / 2 / 2
6,590
659
3,512
5,761
1,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
riyaz_
Neith
11
2 / 1 / 5
6,483
648
6,430
6,525
2,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Lancelot
12
3 / 0 / 6
6,348
635
4,731
7,268
2,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
2 / 3 / 0
5,508
551
5,311
8,148
4,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Thor
 
Thor
9
1 / 1 / 1
5,104
510
124
4,679
1,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
0 / 5 / 0
5,071
507
2,945
9,785
3,438
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ishtar
FritzX
Ishtar
10
1 / 1 / 1
5,094
509
1,257
5,405
1,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

9
0 / 3 / 1
5,009
501
3,862
6,779
1,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
13
Kills
4
4
Deaths
13
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
2
3
0
0.67
L
Thor
 
Thor
1
1
1
1.5
L
0
5
0
0
W
Sylvanus
AresGamerrYT
Sylvanus
1
1
7
4.5
W
Nike
Device
Nike
5
0
1
5.5
L
Ishtar
FritzX
Ishtar
1
1
1
1.5
L
0
3
1
0.17
W
Ix Chel
2
2
2
1.5
W
Neith
riyaz_
Neith
2
1
5
4.5
W
Lancelot
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,633
Damage
13,499
36,193
Taken
34,796
18,379
Mitigated
13,953
18,395
Healing
10,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
5,311
680
0
2,948
8,148
4,949
0
1,852
6,296
25,237
0
L
Thor
 
Thor
124
0
0
427
4,679
1,723
0
910
3,769
0
13,630
L
2,945
282
0
3,042
9,785
3,438
0
1,138
8,647
0
26,055
W
Sylvanus
AresGamerrYT
Sylvanus
3,008
500
3,127
3,160
8,122
4,711
168
1,206
6,916
14,374
0
W
Nike
Device
Nike
5,952
858
0
2,128
8,517
6,502
0
0
8,517
1,597
55,012
L
Ishtar
FritzX
Ishtar
1,257
421
0
1,548
5,405
1,886
0
2,664
2,741
0
36,061
L
3,862
1,335
0
2,818
6,779
1,957
0
616
6,163
0
30,394
W
Ix Chel
3,512
396
457
2,200
5,761
1,841
187
1,268
4,493
52,985
0
W
Neith
riyaz_
Neith
6,430
2,829
0
2,828
6,525
2,386
0
1,785
4,740
0
43,110
W
Lancelot
4,731
582
0
4,495
7,268
2,939
0
1,052
6,216
0
45,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,131
Gold Earned
25,786
381
Minions Killed
256
0
Camps Cleared
0
1,051,121
Distance Traveled
1,002,929
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,508
551
49
5
0
213,336
0
L
Thor
5,104
510
38
4
0
175,783
0
L
Mulan
5,071
507
54
5
0
191,552
1
W
Sylvanus
5,904
590
22
2
0
203,925
6
W
Nike
7,806
781
109
11
0
192,083
0
L
Ishtar
5,094
509
68
7
0
222,072
0
L
Medusa
5,009
501
47
5
0
200,186
1
W
Ix Chel
6,590
659
98
10
0
194,196
0
W
Neith
6,483
648
76
8
0
192,939
1
W
Lancelot
6,348
635
76
8
0
267,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role